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BulletHide.c
Go to the documentation of this file.
1
class
BulletHide
extends
WeaponStateBase
2
{
3
override
void
OnEntry
(
WeaponEventBase
e
)
4
{
5
super
.OnEntry(
e
);
6
if
(
e
)
7
m_weapon
.SelectionBulletHide();
8
}
9
10
override
void
OnExit
(
WeaponEventBase
e
)
11
{
12
super
.OnExit(
e
);
13
}
14
};
15
16
class
BulletHide_W4T
extends
BulletHide
17
{
18
override
bool
IsWaitingForActionFinish
() {
return
true
; }
19
};
20
m_weapon
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition
Guards.c:602
BulletHide
Definition
BulletHide.c:17
BulletHide::IsWaitingForActionFinish
override bool IsWaitingForActionFinish()
Definition
BulletHide.c:18
Param3
Definition
EntityAI.c:95
WeaponEventBase
signalize mechanism manipulation
Definition
Events.c:35
WeaponStateBase
represent weapon state base
Definition
BulletHide.c:2
WeaponStateBase::OnEntry
override void OnEntry(WeaponEventBase e)
Definition
BulletHide.c:3
WeaponStateBase::OnExit
override void OnExit(WeaponEventBase e)
Definition
BulletHide.c:10
scripts
4_World
Entities
Firearms
FSM
States
BulletHide.c
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1.10.0