DayZ 1.24
Loading...
Searching...
No Matches
BulletHide.c
Go to the documentation of this file.
2{
3 override void OnEntry(WeaponEventBase e)
4 {
5 super.OnEntry(e);
6 if (e)
7 m_weapon.SelectionBulletHide();
8 }
9
10 override void OnExit(WeaponEventBase e)
11 {
12 super.OnExit(e);
13 }
14};
15
17{
18 override bool IsWaitingForActionFinish() { return true; }
19};
20
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition Guards.c:602
override bool IsWaitingForActionFinish()
Definition BulletHide.c:18
signalize mechanism manipulation
Definition Events.c:35
represent weapon state base
Definition BulletHide.c:2
override void OnEntry(WeaponEventBase e)
Definition BulletHide.c:3
override void OnExit(WeaponEventBase e)
Definition BulletHide.c:10