DayZ 1.24
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signalize mechanism manipulation More...
Private Attributes | |
int | m_eventID |
DayZPlayer | m_player |
Magazine | m_magazine |
ref InventoryLocation | m_dst |
WeaponEvents | m_type |
signalize mechanism manipulation
represents event that triggers transition from state to state
triggered when dry fire timer expires
triggered when reload timer expires
triggered when animation action aborts
triggered when animation action finishes
event when user wants to swap magazine
event when user wants to detach magazine
triggered when unjamming failed timer expires
triggered when unjamming timer expires
event when user wants to attach magazine
event when user wants to unjam weapon
event when user wants to end loading of bullets
event when user wants to load N bullets
event when user wants to load 1 bullet
event when trigger pressed
dst | inventory location where the magazine will be stored |
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Definition at line 40 of file Events.c.
References m_eventID, m_magazine, and m_player.
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Definition at line 62 of file Events.c.
References GetEventID(), m_magazine, and m_player.
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returns animation event from anim engine,
Definition at line 44 of file Events.c.
Referenced by GetPackedType().
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returns id from enum WeaponEventID
Definition at line 42 of file Events.c.
References m_eventID.
Referenced by DumpToString().
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returns eventID in upper 16 bits and AnimEvent in lower 16 bits
Definition at line 46 of file Events.c.
References GetAnimEvent(), and m_eventID.
Referenced by WriteToContext().
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Definition at line 54 of file Events.c.
References GetPackedType(), m_magazine, and m_player.
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Definition at line 36 of file Events.c.
Referenced by GetEventID(), GetPackedType(), and WeaponEventBase().
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Definition at line 38 of file Events.c.
Referenced by DumpToString(), WeaponEventBase(), and WriteToContext().
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Definition at line 37 of file Events.c.
Referenced by DumpToString(), WeaponEventBase(), and WriteToContext().
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