32 player.IncreaseHealingsCount();
35 player.GetStaminaHandler().SetStamina(100);
42 player.DecreaseHealingsCount();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
override bool DeactivateCondition(PlayerBase player)
override string GetDebugText()
override void OnDeactivate(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
const float STAMINA_DEPLETION_MULTIPLIER
override void OnReconnect(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.