DayZ 1.24
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Private Member Functions | |
override void | OnGameplayDataHandlerSync () |
Static Private Member Functions | |
static void | CreatePersonalLight () |
Creates PL if it doesn't exist already. | |
static void | SwitchPersonalLight (bool state) |
Controls the ON/OFF switch of the Personal Light. PL will still shine only if the server allows it. | |
static void | UpdatePersonalLight () |
Updates state of PL. | |
static void | UpdateHitDirectionValues () |
Static Private Attributes | |
static ScriptedLightBase | m_PersonalLight |
static bool | m_PersonalLightEnabledOnCurrentServer = false |
static bool | m_PersonalLightDisabledByDebug = false |
static bool | m_PersonalLightIsSwitchedOn = true |
Definition at line 1 of file PlayerBaseClient.c.
Creates PL if it doesn't exist already.
Definition at line 9 of file PlayerBaseClient.c.
References GetGame().
Definition at line 37 of file PlayerBaseClient.c.
References CfgGameplayHandler::GetDisablePersonalLight().
Referenced by ManBase::OnSelectPlayer().
Controls the ON/OFF switch of the Personal Light. PL will still shine only if the server allows it.
Definition at line 47 of file PlayerBaseClient.c.
References GetGame().
Definition at line 70 of file PlayerBaseClient.c.
References HitDirectionEffectBase::CheckValues().
Updates state of PL.
Definition at line 57 of file PlayerBaseClient.c.
References GetCLIParam().
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staticprivate |
Definition at line 3 of file PlayerBaseClient.c.
Definition at line 5 of file PlayerBaseClient.c.
Definition at line 4 of file PlayerBaseClient.c.
Definition at line 6 of file PlayerBaseClient.c.