DayZ
1.24
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ModLoader.c
Go to the documentation of this file.
1
class
ModLoader
2
{
3
protected
static
bool
m_Loaded
;
4
protected
static
ref
array<ref ModStructure>
m_Mods
;
5
6
static
array<ref ModStructure>
GetMods
()
7
{
8
//if( !m_Loaded )
9
LoadMods
();
10
return
m_Mods
;
11
}
12
13
static
void
LoadMods
()
14
{
15
m_Mods
=
new
array<ref ModStructure>
;
16
17
int
mod_count
=
GetGame
().ConfigGetChildrenCount(
"CfgMods"
);
18
19
for
(
int
i
= 2;
i
<
mod_count
;
i
++)
20
{
21
string
mod_name
;
22
GetGame
().ConfigGetChildName(
"CfgMods"
,
i
,
mod_name
);
23
m_Mods
.Insert(
new
ModStructure
(
i
,
"CfgMods "
+
mod_name
));
24
}
25
}
26
}
ModLoader
Definition
ModLoader.c:2
ModLoader::m_Mods
static ref array< ref ModStructure > m_Mods
Definition
ModLoader.c:4
ModLoader::LoadMods
static void LoadMods()
Definition
ModLoader.c:13
ModLoader::GetMods
static array< ref ModStructure > GetMods()
Definition
ModLoader.c:6
ModLoader::m_Loaded
static bool m_Loaded
Definition
ModLoader.c:3
ModStructure
Definition
ModStructure.c:2
Param3
Definition
EntityAI.c:95
GetGame
proto native CGame GetGame()
scripts
3_Game
Client
Mods
ModLoader.c
Generated by
1.10.0