DayZ 1.24
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ModLoader.c
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2{
3 protected static bool m_Loaded;
5
7 {
8 //if( !m_Loaded )
9 LoadMods();
10 return m_Mods;
11 }
12
13 static void LoadMods()
14 {
16
17 int mod_count = GetGame().ConfigGetChildrenCount("CfgMods");
18
19 for (int i = 2; i < mod_count; i++)
20 {
21 string mod_name;
22 GetGame().ConfigGetChildName("CfgMods", i, mod_name);
23 m_Mods.Insert(new ModStructure(i, "CfgMods " + mod_name));
24 }
25 }
26}
static ref array< ref ModStructure > m_Mods
Definition ModLoader.c:4
static void LoadMods()
Definition ModLoader.c:13
static array< ref ModStructure > GetMods()
Definition ModLoader.c:6
static bool m_Loaded
Definition ModLoader.c:3
proto native CGame GetGame()