DayZ 1.24
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gameplay.c File Reference

Go to the source code of this file.

Classes

class  JsonSerializer
 Class for sending RPC over network. More...
 
class  ScriptRPC
 
class  ScriptInputUserData
 
class  ScriptReadWriteContext
 
class  ScriptRemoteInputUserData
 
class  ScriptJunctureData
 
class  MeleeCombatData
 
class  Selection
 Selection class. More...
 
class  LOD
 LOD class. More...
 
class  ObjectTyped
 
class  Entity
 
class  ItemPreviewWidget
 
class  PlayerPreviewWidget
 
class  RichTextWidget
 
class  MapWidget
 
class  PlayerIdentityBase
 Player description (base engine class) More...
 
class  PlayerIdentity
 The class that will be instanced (moddable) More...
 
class  CursorIcons
 
class  Hud
 
class  Mission
 Mission class. More...
 
class  MenuData
 
class  MenuDefaultCharacterData
 
class  OptionsAccess
 
class  OptionsAccessEvents
 Invokers for ParticleManager events. More...
 
class  GameOptions
 
class  Static
 
class  PrtTest
 

Typedefs

typedef Serializer ParamsReadContext
 
typedef Serializer ParamsWriteContext
 
typedef int ChatChannel
 
typedef Param3< int, float, stringProgressEventParams
 state, progress, title
 
typedef Param1< stringScriptLogEventParams
 
typedef Param4< int, string, string, stringChatMessageEventParams
 channel, from, text, color config class
 
typedef Param1< intChatChannelEventParams
 
typedef Param1< intSQFConsoleEventParams
 
typedef Param2< string, stringClientConnectedEventParams
 Name, uid.
 
typedef Param5< PlayerIdentity, bool, vector, float, intClientPrepareEventParams
 PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData)
 
typedef Param3< PlayerIdentity, vector, SerializerClientNewEventParams
 PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin.
 
typedef Param2< PlayerIdentity, Man > ClientNewReadyEventParams
 PlayerIdentity, Man.
 
typedef Param2< PlayerIdentity, Man > ClientRespawnEventParams
 PlayerIdentity, Man.
 
typedef Param2< PlayerIdentity, Man > ClientReadyEventParams
 PlayerIdentity, Man.
 
typedef Param2< PlayerIdentity, Man > ClientReconnectEventParams
 PlayerIdentity, Man.
 
typedef Param4< PlayerIdentity, Man, int, boolClientDisconnectedEventParams
 PlayerIdentity, Man, LogoutTime, AuthFailed.
 
typedef Param1< intLoginTimeEventParams
 LoginTime.
 
typedef Param1< intRespawnEventParams
 RespawnTime.
 
typedef Param1< vectorPreloadEventParams
 Position.
 
typedef Param1< Man > LogoutCancelEventParams
 Player.
 
typedef Param1< PlayerIdentityConnectivityStatsUpdatedEventParams
 PlayerIdentity.
 
typedef Param1< floatServerFpsStatsUpdatedEventParams
 float
 
typedef Param2< string, stringLoginStatusEventParams
 text message for line 1, text message for line 2
 
typedef Param1< intLogoutEventParams
 logoutTime
 
typedef Param3< int, int, boolWindowsResizeEventParams
 Width, Height, Windowed.
 
typedef Param2< bool, boolVONStateEventParams
 listening, toggled
 
typedef Param2< string, stringVONStartSpeakingEventParams
 player name, player id
 
typedef Param2< string, stringVONStopSpeakingEventParams
 player name, player id
 
typedef Param1< stringDLCOwnerShipFailedParams
 world name
 
typedef Param1< FreeDebugCameraSetFreeCameraEventParams
 Camera.
 
typedef Param1< intMPConnectionLostEventParams
 Duration.
 
typedef Param2< int, stringMPConnectionCloseEventParams
 EClientKicked, AdditionalInfo.
 
typedef Param2< DayZPlayer, ObjectPlayerDeathEventParams
 Player, "Killer" (Beware: Not necessarily actually the killer, Client doesn't have this info)
 
typedef Link< ObjectOLinkT
 

Enumerations

enum  InventoryTraversalType { PREORDER , INORDER , POSTORDER , LEVELORDER }
 tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal More...
 
enum  OptionAccessType {
  AT_UNKNOWN , AT_OBJECTS_DETAIL , AT_TEXTURE_DETAIL , AT_HDR_DETAIL ,
  AT_FSAA_DETAIL , AT_VSYNC_VALUE , AT_ANISO_DETAIL , AT_OPTIONS_FXAA_VALUE ,
  AT_OPTIONS_SW_VALUE , AT_POSTPROCESS_EFFECTS , AT_QUALITY_PREFERENCE , AT_ATOC_DETAIL ,
  AT_AMBIENT_OCCLUSION , AT_BLOOM , AT_ROTATION_BLUR , AT_SHADOW_DETAIL ,
  AT_OPTIONS_TERRAIN , AT_OPTIONS_RESOLUTION , AT_OPTIONS_GAMMA_SLIDER , AT_OPTIONS_BRIGHT_SLIDER ,
  AT_OPTIONS_VISIBILITY_SLIDER , AT_OPTIONS_OBJECT_VISIBILITY_SLIDER , AT_OPTIONS_SHADOW_VISIBILITY_SLIDER , AT_OPTIONS_DRAWDISTANCE_SLIDER ,
  AT_ASPECT_RATIO , AT_OPTIONS_FIELD_OF_VIEW , AT_OPTIONS_MUSIC_SLIDER , AT_OPTIONS_EFFECTS_SLIDER ,
  AT_OPTIONS_VON_SLIDER , AT_OPTIONS_MASTER_VOLUME , AT_OPTIONS_HWACC , AT_OPTIONS_EAX ,
  AT_OPTIONS_LANGUAGE , AT_OPTIONS_RADIO , AT_CONFIG_MOUSE_FILTERING , AT_CONFIG_HEAD_BOB ,
  AT_OPTIONS_DISPLAY_MODE , AT_OPTIONS_TERRAIN_SHADER , AT_OPTIONS_AIM_HELPER , AT_OPTIONS_MOUSE_AND_KEYBOARD ,
  AT_OPTIONS_PAUSE , AT_OPTIONS_FLIPMODE , AT_OPTIONS_VON_THRESHOLD_SLIDER , AT_OPTIONS_MOUSE_YAXIS_INVERTED ,
  AT_OPTIONS_MOUSE_XAXIS , AT_OPTIONS_MOUSE_YAXIS , AT_OPTIONS_MOUSE_XAXIS_AIM_MOD , AT_OPTIONS_MOUSE_YAXIS_AIM_MOD ,
  AT_OPTIONS_CONTROLLER_LS_XAXIS , AT_OPTIONS_CONTROLLER_LS_YAXIS , AT_OPTIONS_CONTROLLER_LS_XAXIS_VEHICLE_MOD , AT_OPTIONS_CONTROLLER_RS_YAXIS_INVERTED ,
  AT_OPTIONS_CONTROLLER_RS_XAXIS , AT_OPTIONS_CONTROLLER_RS_YAXIS , AT_OPTIONS_CONTROLLER_RS_XAXIS_AIM_MOD , AT_OPTIONS_CONTROLLER_RS_YAXIS_AIM_MOD ,
  AT_OPTIONS_VON_INPUT_MODE
}
 C++ OptionAccessType. More...
 
enum  OptionIDsScript {
  OPTION_HUD = 100 , OPTION_CROSSHAIR , OPTION_GAME_MESSAGES , OPTION_ADMIN_MESSAGES ,
  OPTION_PLAYER_MESSAGES , OPTION_QUICKBAR , OPTION_SERVER_INFO , OPTION_BLEEDINGINDICATION ,
  OPTION_CONNECTIVITY_INFO , OPTION_HUD_BRIGHTNESS
}
 Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" above. More...
 

Functions

proto native CGame GetGame ()
 
static string GetPathFromSlotID (int slot_ID)
 Returns config path of att. slot category, empty if undefined.
 
static int GetConfigArrayCountFromSlotID (int slot_ID)
 How many 'default equip' types are listed in the corresponding array.
 
static array< stringGetConfigAttachmentTypes (int slot_ID)
 Lists all configured types (if any) for the appropriate attachment.
 
static array< intGetAttachmentSlotsArray ()
 Lists all customizable InventorySlots.
 
static array< stringGetConfigArrayNames ()
 for conversion of slot ID to config array's string
 
proto native void WriteValue (float value)
 
proto native float GetMin ()
 
proto native float GetMax ()
 
proto native float GetDefault ()
 
EntityAI SpawnEntity (string object_name, notnull InventoryLocation inv_loc, int iSetupFlags, int iRotation)
 

Variables

const int INDEX_NOT_FOUND = -1
 
class MeleeCombatData NullStringArray [1] = { "" }
 
class LOD Object
 
PlayerIdentity PROGRESS_START = 0
 
const int PROGRESS_FINISH = 1
 
const int PROGRESS_PROGRESS = 2
 
const int PROGRESS_UPDATE = 3
 
const EventType StartupEventTypeID
 no params
 
const EventType WorldCleaupEventTypeID
 no params
 
const EventType MPSessionStartEventTypeID
 no params
 
const EventType MPSessionEndEventTypeID
 no params
 
const EventType MPSessionFailEventTypeID
 no params
 
const EventType MPSessionPlayerReadyEventTypeID
 no params
 
const EventType MPConnectionLostEventTypeID
 params: MPConnectionLostEventParams
 
const EventType MPConnectionCloseEventTypeID
 params: MPConnectionCloseEventParams
 
const EventType ProgressEventTypeID
 params: ProgressEventParams
 
const EventType NetworkManagerClientEventTypeID
 no params
 
const EventType NetworkManagerServerEventTypeID
 no params
 
const EventType DialogQueuedEventTypeID
 no params
 
const EventType ChatMessageEventTypeID
 params: ChatMessageEventParams
 
const EventType ChatChannelEventTypeID
 params: ChatChannelEventParams
 
const EventType ClientConnectedEventTypeID
 params: ClientConnectedEventParams
 
const EventType ClientPrepareEventTypeID
 params: ClientPrepareEventParams
 
const EventType ClientNewEventTypeID
 params: ClientNewEventParams
 
const EventType ClientNewReadyEventTypeID
 params: ClientNewReadyEventParams
 
const EventType ClientRespawnEventTypeID
 params: ClientRespawnEventParams
 
const EventType ClientReconnectEventTypeID
 params: ClientReconnectEventParams
 
const EventType ClientReadyEventTypeID
 params: ClientReadyEventParams
 
const EventType ClientDisconnectedEventTypeID
 params: ClientDisconnectedEventParams
 
const EventType ClientRemovedEventTypeID
 no params
 
const EventType ConnectivityStatsUpdatedEventTypeID
 params: ConnectivityStatsUpdatedEventParams
 
const EventType ServerFpsStatsUpdatedEventTypeID
 params: ServerFpsStatsUpdatedEventParams
 
const EventType LogoutCancelEventTypeID
 params: LogoutCancelEventParams
 
const EventType LoginTimeEventTypeID
 params: LoginTimeEventParams
 
const EventType RespawnEventTypeID
 params: RespawnEventParams
 
const EventType PreloadEventTypeID
 params: PreloadEventParams
 
const EventType LogoutEventTypeID
 params: LogoutEventParams
 
const EventType LoginStatusEventTypeID
 params: LoginStatusEventParams
 
const EventType SelectedUserChangedEventTypeID
 no params
 
const EventType ScriptLogEventTypeID
 params: ScriptLogEventParams
 
const EventType VONStateEventTypeID
 params: VONStateEventParams
 
const EventType VONStartSpeakingEventTypeID
 params: VONStartSpeakingEventParams
 
const EventType VONStopSpeakingEventTypeID
 params: VONStopSpeakingEventParams
 
const EventType VONUserStartedTransmittingAudioEventTypeID
 no params
 
const EventType VONUserStoppedTransmittingAudioEventTypeID
 no params
 
const EventType PartyChatStatusChangedEventTypeID
 no params
 
const EventType DLCOwnerShipFailedEventTypeID
 params: DLCOwnerShipFailedParams
 
const EventType SetFreeCameraEventTypeID
 params: SetFreeCameraEventParams
 
const EventType ConnectingStartEventTypeID
 no params
 
const EventType ConnectingAbortEventTypeID
 no params
 
const EventType PlayerDeathEventTypeID
 params: PlayerDeathEventParams
 
class MenuDefaultCharacterData m_AttachmentSlots
 
static ref array< stringm_ConfigArrayNames
 
static const string m_Path = "cfgCharacterCreation"
 
ref ScriptInvoker Event_OnRevert = new ScriptInvoker()
 
class ListOptionsAccess extends OptionsAccess ReadValue
 

Typedef Documentation

◆ ChatChannel

Definition at line 387 of file gameplay.c.

◆ ChatChannelEventParams

Definition at line 395 of file gameplay.c.

◆ ChatMessageEventParams

channel, from, text, color config class

Definition at line 394 of file gameplay.c.

◆ ClientConnectedEventParams

Name, uid.

Definition at line 399 of file gameplay.c.

◆ ClientDisconnectedEventParams

PlayerIdentity, Man, LogoutTime, AuthFailed.

Definition at line 413 of file gameplay.c.

◆ ClientNewEventParams

PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin.

Definition at line 403 of file gameplay.c.

◆ ClientNewReadyEventParams

◆ ClientPrepareEventParams

PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData)

Definition at line 401 of file gameplay.c.

◆ ClientReadyEventParams

◆ ClientReconnectEventParams

◆ ClientRespawnEventParams

◆ ConnectivityStatsUpdatedEventParams

◆ DLCOwnerShipFailedParams

world name

Definition at line 440 of file gameplay.c.

◆ LoginStatusEventParams

text message for line 1, text message for line 2

Definition at line 428 of file gameplay.c.

◆ LoginTimeEventParams

LoginTime.

Definition at line 416 of file gameplay.c.

◆ LogoutCancelEventParams

Player.

Definition at line 422 of file gameplay.c.

◆ LogoutEventParams

logoutTime

Definition at line 430 of file gameplay.c.

◆ MPConnectionCloseEventParams

EClientKicked, AdditionalInfo.

Definition at line 446 of file gameplay.c.

◆ MPConnectionLostEventParams

Duration.

Definition at line 444 of file gameplay.c.

◆ OLinkT

Definition at line 1456 of file gameplay.c.

◆ ParamsReadContext

Definition at line 15 of file gameplay.c.

◆ ParamsWriteContext

Definition at line 16 of file gameplay.c.

◆ PlayerDeathEventParams

Player, "Killer" (Beware: Not necessarily actually the killer, Client doesn't have this info)

Definition at line 448 of file gameplay.c.

◆ PreloadEventParams

Position.

Definition at line 420 of file gameplay.c.

◆ ProgressEventParams

state, progress, title

Definition at line 391 of file gameplay.c.

◆ RespawnEventParams

RespawnTime.

Definition at line 418 of file gameplay.c.

◆ ScriptLogEventParams

Definition at line 392 of file gameplay.c.

◆ ServerFpsStatsUpdatedEventParams

float

Definition at line 426 of file gameplay.c.

◆ SetFreeCameraEventParams

Camera.

Definition at line 442 of file gameplay.c.

◆ SQFConsoleEventParams

Definition at line 396 of file gameplay.c.

◆ VONStartSpeakingEventParams

player name, player id

Definition at line 436 of file gameplay.c.

◆ VONStateEventParams

listening, toggled

Definition at line 434 of file gameplay.c.

◆ VONStopSpeakingEventParams

player name, player id

Definition at line 438 of file gameplay.c.

◆ WindowsResizeEventParams

Width, Height, Windowed.

Definition at line 432 of file gameplay.c.

Enumeration Type Documentation

◆ InventoryTraversalType

tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal

Enumerator
PREORDER 
INORDER 
POSTORDER 
LEVELORDER 

Definition at line 5 of file gameplay.c.

6{
11};
@ INORDER
Definition gameplay.c:8
@ LEVELORDER
Definition gameplay.c:10
@ POSTORDER
Definition gameplay.c:9
@ PREORDER
Definition gameplay.c:7

◆ OptionAccessType

C++ OptionAccessType.

Enumerator
AT_UNKNOWN 
AT_OBJECTS_DETAIL 
AT_TEXTURE_DETAIL 
AT_HDR_DETAIL 
AT_FSAA_DETAIL 
AT_VSYNC_VALUE 
AT_ANISO_DETAIL 
AT_OPTIONS_FXAA_VALUE 
AT_OPTIONS_SW_VALUE 
AT_POSTPROCESS_EFFECTS 
AT_QUALITY_PREFERENCE 
AT_ATOC_DETAIL 
AT_AMBIENT_OCCLUSION 
AT_BLOOM 
AT_ROTATION_BLUR 
AT_SHADOW_DETAIL 
AT_OPTIONS_TERRAIN 
AT_OPTIONS_RESOLUTION 
AT_OPTIONS_GAMMA_SLIDER 
AT_OPTIONS_BRIGHT_SLIDER 
AT_OPTIONS_VISIBILITY_SLIDER 
AT_OPTIONS_OBJECT_VISIBILITY_SLIDER 
AT_OPTIONS_SHADOW_VISIBILITY_SLIDER 
AT_OPTIONS_DRAWDISTANCE_SLIDER 
AT_ASPECT_RATIO 
AT_OPTIONS_FIELD_OF_VIEW 
AT_OPTIONS_MUSIC_SLIDER 
AT_OPTIONS_EFFECTS_SLIDER 
AT_OPTIONS_VON_SLIDER 
AT_OPTIONS_MASTER_VOLUME 
AT_OPTIONS_HWACC 
AT_OPTIONS_EAX 
AT_OPTIONS_LANGUAGE 
AT_OPTIONS_RADIO 
AT_CONFIG_MOUSE_FILTERING 
AT_CONFIG_HEAD_BOB 
AT_OPTIONS_DISPLAY_MODE 
AT_OPTIONS_TERRAIN_SHADER 
AT_OPTIONS_AIM_HELPER 
AT_OPTIONS_MOUSE_AND_KEYBOARD 
AT_OPTIONS_PAUSE 
AT_OPTIONS_FLIPMODE 
AT_OPTIONS_VON_THRESHOLD_SLIDER 
AT_OPTIONS_MOUSE_YAXIS_INVERTED 
AT_OPTIONS_MOUSE_XAXIS 
AT_OPTIONS_MOUSE_YAXIS 
AT_OPTIONS_MOUSE_XAXIS_AIM_MOD 
AT_OPTIONS_MOUSE_YAXIS_AIM_MOD 
AT_OPTIONS_CONTROLLER_LS_XAXIS 
AT_OPTIONS_CONTROLLER_LS_YAXIS 
AT_OPTIONS_CONTROLLER_LS_XAXIS_VEHICLE_MOD 
AT_OPTIONS_CONTROLLER_RS_YAXIS_INVERTED 
AT_OPTIONS_CONTROLLER_RS_XAXIS 
AT_OPTIONS_CONTROLLER_RS_YAXIS 
AT_OPTIONS_CONTROLLER_RS_XAXIS_AIM_MOD 
AT_OPTIONS_CONTROLLER_RS_YAXIS_AIM_MOD 
AT_OPTIONS_VON_INPUT_MODE 

Definition at line 1181 of file gameplay.c.

1182{
1183 AT_UNKNOWN,
1196 AT_BLOOM,
1226
1232
1242};
@ AT_OPTIONS_MOUSE_YAXIS_AIM_MOD
Definition gameplay.c:1231
@ AT_UNKNOWN
Definition gameplay.c:1183
@ AT_OPTIONS_CONTROLLER_LS_YAXIS
Definition gameplay.c:1234
@ AT_QUALITY_PREFERENCE
Definition gameplay.c:1193
@ AT_OPTIONS_VON_THRESHOLD_SLIDER
Definition gameplay.c:1225
@ AT_ANISO_DETAIL
Definition gameplay.c:1189
@ AT_ASPECT_RATIO
Definition gameplay.c:1207
@ AT_VSYNC_VALUE
Definition gameplay.c:1188
@ AT_BLOOM
Definition gameplay.c:1196
@ AT_OPTIONS_TERRAIN
Definition gameplay.c:1199
@ AT_POSTPROCESS_EFFECTS
Definition gameplay.c:1192
@ AT_OPTIONS_VON_SLIDER
Definition gameplay.c:1211
@ AT_OPTIONS_FLIPMODE
Definition gameplay.c:1224
@ AT_OPTIONS_CONTROLLER_LS_XAXIS
Definition gameplay.c:1233
@ AT_SHADOW_DETAIL
Definition gameplay.c:1198
@ AT_OPTIONS_HWACC
Definition gameplay.c:1213
@ AT_OPTIONS_BRIGHT_SLIDER
Definition gameplay.c:1202
@ AT_OPTIONS_CONTROLLER_RS_YAXIS_INVERTED
Definition gameplay.c:1236
@ AT_CONFIG_MOUSE_FILTERING
Definition gameplay.c:1217
@ AT_OPTIONS_MOUSE_XAXIS_AIM_MOD
Definition gameplay.c:1230
@ AT_OPTIONS_CONTROLLER_RS_YAXIS_AIM_MOD
Definition gameplay.c:1240
@ AT_OPTIONS_TERRAIN_SHADER
Definition gameplay.c:1220
@ AT_CONFIG_HEAD_BOB
Definition gameplay.c:1218
@ AT_OPTIONS_AIM_HELPER
Definition gameplay.c:1221
@ AT_OPTIONS_GAMMA_SLIDER
Definition gameplay.c:1201
@ AT_OPTIONS_FXAA_VALUE
Definition gameplay.c:1190
@ AT_HDR_DETAIL
Definition gameplay.c:1186
@ AT_OPTIONS_DISPLAY_MODE
Definition gameplay.c:1219
@ AT_OPTIONS_DRAWDISTANCE_SLIDER
Definition gameplay.c:1206
@ AT_FSAA_DETAIL
Definition gameplay.c:1187
@ AT_OPTIONS_EFFECTS_SLIDER
Definition gameplay.c:1210
@ AT_OPTIONS_MOUSE_YAXIS_INVERTED
Definition gameplay.c:1227
@ AT_OPTIONS_RADIO
Definition gameplay.c:1216
@ AT_OPTIONS_MOUSE_XAXIS
Definition gameplay.c:1228
@ AT_AMBIENT_OCCLUSION
Definition gameplay.c:1195
@ AT_OPTIONS_MUSIC_SLIDER
Definition gameplay.c:1209
@ AT_OPTIONS_MOUSE_AND_KEYBOARD
Definition gameplay.c:1222
@ AT_OBJECTS_DETAIL
Definition gameplay.c:1184
@ AT_ROTATION_BLUR
Definition gameplay.c:1197
@ AT_OPTIONS_MOUSE_YAXIS
Definition gameplay.c:1229
@ AT_ATOC_DETAIL
Definition gameplay.c:1194
@ AT_OPTIONS_CONTROLLER_LS_XAXIS_VEHICLE_MOD
Definition gameplay.c:1235
@ AT_OPTIONS_LANGUAGE
Definition gameplay.c:1215
@ AT_TEXTURE_DETAIL
Definition gameplay.c:1185
@ AT_OPTIONS_EAX
Definition gameplay.c:1214
@ AT_OPTIONS_RESOLUTION
Definition gameplay.c:1200
@ AT_OPTIONS_CONTROLLER_RS_XAXIS
Definition gameplay.c:1237
@ AT_OPTIONS_VISIBILITY_SLIDER
Definition gameplay.c:1203
@ AT_OPTIONS_OBJECT_VISIBILITY_SLIDER
Definition gameplay.c:1204
@ AT_OPTIONS_MASTER_VOLUME
Definition gameplay.c:1212
@ AT_OPTIONS_PAUSE
Definition gameplay.c:1223
@ AT_OPTIONS_SW_VALUE
Definition gameplay.c:1191
@ AT_OPTIONS_CONTROLLER_RS_XAXIS_AIM_MOD
Definition gameplay.c:1239
@ AT_OPTIONS_VON_INPUT_MODE
Definition gameplay.c:1241
@ AT_OPTIONS_CONTROLLER_RS_YAXIS
Definition gameplay.c:1238
@ AT_OPTIONS_SHADOW_VISIBILITY_SLIDER
Definition gameplay.c:1205
@ AT_OPTIONS_FIELD_OF_VIEW
Definition gameplay.c:1208

◆ OptionIDsScript

Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" above.

Enumerator
OPTION_HUD 
OPTION_CROSSHAIR 
OPTION_GAME_MESSAGES 
OPTION_ADMIN_MESSAGES 
OPTION_PLAYER_MESSAGES 
OPTION_QUICKBAR 
OPTION_SERVER_INFO 
OPTION_BLEEDINGINDICATION 
OPTION_CONNECTIVITY_INFO 
OPTION_HUD_BRIGHTNESS 

Definition at line 1245 of file gameplay.c.

1246{
1247 OPTION_HUD = 100, //starts at 100 to avoid ID conflict with AT_
1257};
@ OPTION_CONNECTIVITY_INFO
Definition gameplay.c:1255
@ OPTION_BLEEDINGINDICATION
Definition gameplay.c:1254
@ OPTION_PLAYER_MESSAGES
Definition gameplay.c:1251
@ OPTION_SERVER_INFO
Definition gameplay.c:1253
@ OPTION_GAME_MESSAGES
Definition gameplay.c:1249
@ OPTION_QUICKBAR
Definition gameplay.c:1252
@ OPTION_ADMIN_MESSAGES
Definition gameplay.c:1250
@ OPTION_CROSSHAIR
Definition gameplay.c:1248
@ OPTION_HUD_BRIGHTNESS
Definition gameplay.c:1256
@ OPTION_HUD
Definition gameplay.c:1247

Function Documentation

◆ GetAttachmentSlotsArray()

static array< int > GetAttachmentSlotsArray ( )
static

Lists all customizable InventorySlots.

Definition at line 1168 of file gameplay.c.

1169 {
1170 return m_AttachmentSlots;
1171 }
class MenuDefaultCharacterData m_AttachmentSlots

References m_AttachmentSlots.

◆ GetConfigArrayCountFromSlotID()

static int GetConfigArrayCountFromSlotID ( int slot_ID)
static

How many 'default equip' types are listed in the corresponding array.

Definition at line 1152 of file gameplay.c.

1153 {
1155 GetGame().ConfigGetTextArray(GetPathFromSlotID(slot_ID), types);
1156 return types.Count();
1157 }
static string GetPathFromSlotID(int slot_ID)
Returns config path of att. slot category, empty if undefined.
Definition gameplay.c:1144
proto native CGame GetGame()
array< string > TStringArray
Definition EnScript.c:666

References GetGame(), and GetPathFromSlotID().

◆ GetConfigArrayNames()

static array< string > GetConfigArrayNames ( )
static

for conversion of slot ID to config array's string

Definition at line 1174 of file gameplay.c.

1175 {
1176 return m_ConfigArrayNames;
1177 }
static ref array< string > m_ConfigArrayNames
Definition gameplay.c:1125

References m_ConfigArrayNames.

◆ GetConfigAttachmentTypes()

static array< string > GetConfigAttachmentTypes ( int slot_ID)
static

Lists all configured types (if any) for the appropriate attachment.

Definition at line 1160 of file gameplay.c.

1161 {
1163 GetGame().ConfigGetTextArray(GetPathFromSlotID(slot_ID), types);
1164 return types;
1165 }

References GetGame(), and GetPathFromSlotID().

◆ GetDefault()

proto native float GetDefault ( )

◆ GetGame()

proto native CGame GetGame ( )

Referenced by MissionBase::AbortMission(), HandActionBase::Action(), ActionBuildPart::ActionCondition(), ActionCondition(), ActionBuryBody::ActionCondition(), ActionCreateGreenhouseGardenPlot::ActionCondition(), ActionDigGardenPlot::ActionCondition(), ActionDigInStash::ActionCondition(), ActionEmptyBottleBase::ActionCondition(), ActionMineBush::ActionCondition(), ActionMineBushByHand::ActionCondition(), ActionPackGift::ActionCondition(), ActionRepairCarChassis::ActionCondition(), ActionTransferLiquid::ActionCondition(), ActionUnrestrainTarget::ActionCondition(), ActionWorldCraft::ActionCondition(), ActionDeployHuntingTrap::ActionCondition(), ActionBuildShelter::ActionCondition(), ActionDetachFromTarget::ActionCondition(), ActionPullOutPlug::ActionCondition(), ActionTakeMaterialToHands::ActionCondition(), ActionInteractLoopBase::ActionCondition(), ActionAttachOnSelection::ActionCondition(), ActionWorldLiquidActionSwitch::ActionCondition(), FirearmActionMechanicManipulate::ActionCondition(), ActionBuildPart::ActionConditionContinue(), ActionRestrainTarget::ActionConditionContinue(), ActionDeployHuntingTrap::ActionConditionContinue(), ActionConditionContinue(), ActionContinuousBase::ActionContinuousBase(), Actions_DoCancel(), Actions_DoInternalCommand(), Actions_Start(), ActionManagerClient::ActionStart(), ActionTargetsCursor::ActionTargetsCursor(), SymptomBase::Activate(), Ammo_40mm_Smoke_ColorBase::Activate(), BillboardSetHandler::ActivateBillboardSet(), ShockDamageMdfr::ActivateCondition(), ActivateModifier(), Grenade_Base::ActivateRandomTime(), MissionBase::AddActiveInputRestriction(), ManBase::AddActiveNV(), AddAgent(), BleedingSourcesManagerBase::AddBleedingSource(), AddDefect(), ItemBase::AddDefect(), ScriptedWidgetEventHandler::AddElement(), AddInsider(), GameInventory::AddInventoryReservationEx(), ScriptedWidgetEventHandler::AddItem(), UIPopupScript::AddItemToClipboard(), ScriptConsoleTabBase::AddItemToClipboard(), LayoutHolder::AddItemToQuickbarRadial(), PluginBase::AddKeyframe(), AddModifier(), DayZPlayer::AddNoise(), NotificationUI::AddNotification(), ClientData::AddPlayerBase(), PPEffects::AddPPMask(), AddQuickbarItem(), SceneObject::AddRotation(), array::AddSubgroup(), ScriptedWidgetEventHandler::AddSubgroup(), ScriptedWidgetEventHandler::AddTab(), AddTemperatureToItem(), HudDebugWinBase::AddValue(), VicinityItemManager::AddVicinityItems(), NotificationUI::AddVoiceNotification(), EntityAI::AdvancedCommunication(), AfterStoreLoad(), FireplaceBase::AfterStoreLoad(), Hologram::AlignProjectionOnTerrain(), AnimFinished(), UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), AttachBleedingToZonesByHeight(), DayZCreature::AttenuateSoundIfNecessary(), DayZPlayer::AttenuateSoundIfNecessary(), SymptomManager::AutoactivateSymptoms(), Back(), UIScriptedMenu::Back(), ScriptedWidgetEventHandler::BannerHandlerBase(), ItemBase::BatteryCharger(), Barrel_ColorBase::BleachClothes(), BleedingSource(), Hit_MeatBones::BloodSplatGround(), BotSelectNearestTarget(), UIScriptedMenu::BottomChanged(), BuildCondition(), SoundObjectBuilder::BuildSoundObject(), CalcAndSetQuantity(), CAContinuousEmpty::CalcAndSetQuantity(), CAContinuousEmptyMagazine::CalcAndSetQuantity(), CAContinuousFill::CalcAndSetQuantity(), CAContinuousFillBrakes::CalcAndSetQuantity(), CAContinuousFillCoolant::CalcAndSetQuantity(), CAContinuousFillFuel::CalcAndSetQuantity(), CAContinuousFillOil::CalcAndSetQuantity(), CAContinuousFillPowerGenerator::CalcAndSetQuantity(), CAContinuousQuantity::CalcAndSetQuantity(), CAContinuousQuantityBloodTransfer::CalcAndSetQuantity(), CAContinuousQuantityEdible::CalcAndSetQuantity(), CAContinuousQuantityExtinguish::CalcAndSetQuantity(), CAContinuousQuantityLiquidTransfer::CalcAndSetQuantity(), CAContinuousQuantityRepeat::CalcAndSetQuantity(), CAContinuousTransferQuantity::CalcAndSetQuantity(), CASingleUseQuantity::CalcAndSetQuantity(), CASingleUseQuantityEdible::CalcAndSetQuantity(), CalcAndSetTotalEnergy(), HitDirectionEffectBase::CalculateArrowPosition(), CalculateEyeAccoTarget(), PluginBase::CalculatePos(), BroomBase::CalculateQuantity(), FlammableBase::CalculateQuantity(), CallQueueContext::CallParams(), CameraShake::CameraShake(), UIScriptedMenu::CameraToolsMenu(), CCTCursorNoObject::Can(), CCTSurface::Can(), CCTTree::Can(), InventoryGridController::CanAddItemInHandToInventory(), LayoutHolder::CanAddToQuickbarEx(), Inventory_Base::CanBeFilledAtPosition(), GardenBase::CanBePlaced(), UIScriptedMenu::Cancel(), HumanCommandActionCallback::CancelCondition(), Attachments::CanCombine(), AttachmentCategoriesRow::CanCombine(), Attachments::CanCombineAmmo(), Container::CanCombineAmmo(), VicinitySlotsContainer::CanCombineAmmo(), LayoutHolder::CanCombineEx(), BaseBuildingBase::CanDisplayAttachmentCategory(), BaseBuildingBase::CanDisplayAttachmentSlot(), LayoutHolder::CanDropEx(), WeaponManager::CanEjectBulletVerified(), Attachments::CanEquip(), LayoutHolder::CanEquipEx(), HandEventRemove::CanPerformEventEx(), FireplaceBase::CanPlaceFireplaceInSelectedSpot(), CanPlayEmoteClientCheck(), BaseBuildingBase::CanReceiveAttachment(), Container_Base::CanReceiveItemIntoCargo(), LayoutHolder::CanSwapOrTakeToHandsEx(), LayoutHolder::CanTakeToInventoryEx(), BroomBase::CanTransformIntoStick(), FlammableBase::CanTransformIntoStick(), CanUseToolToBuildPart(), CanUseToolToDismantlePart(), ComponentEnergyManager::CanWork(), PluginBase::CaptureFocus(), CaptureFocus(), CarPartsHealthCheck(), FlareSimulation::CastFlareAINoise(), UIScriptedMenu::ChangeAccount(), ChangeFakePlaytime(), ScriptConsoleSoundsTab::ChangeFilter(), ScriptConsoleItemsTab::ChangeFilter(), UIScriptedMenu::CharacterCreationMenu(), ChatLine::ChatLine(), CheckAllowUpdate(), CGame::CheckAmmoCompability(), CheckContactCache(), BaseBuildingBase::CheckFenceClosed(), BaseBuildingBase::CheckFenceOpened(), Entity::CheckForDestroy(), ManBase::CheckForGag(), ItemBase::CheckForHybridAttachments(), UIScriptedMenu::CheckForLightsAndNVG(), SlotsIcon::CheckHasItemSize(), RecipeBase::CheckIngredientMatch(), Icon::CheckIsWeapon(), PMTPlayback::CheckOnePlayingSA(), WeaponParticlesBase::CheckParticleOverride(), Hologram::CheckPowerSource(), ItemBase::CheckRainTick(), SymptomBase::CheckSoundFinished(), PMTPlayback::CheckStop(), ShockHandler::CheckValue(), ItemBase::CheckWater(), House::ChristmasTree(), SEffectManager::Cleanup(), CleanUpOnClosedClient(), InventoryItem::ClearInventory(), ManBase::ClearInventory(), PluginBase::ClearInventory(), GameInventory::ClearInventoryReservationEx(), HumanInventory::ClearUserReservedLocationAtIndexSynced(), HumanInventory::ClearUserReservedLocationSynced(), ScriptedWidgetEventHandler::Close(), BaseBuildingBase::CloseFence(), ManBase::CloseInventoryMenu(), ManBase::CloseMapEx(), UIScriptedMenu::CloseMapMenu(), UIScriptedMenu::CloseMenu(), UIScriptedWindow::CloseWindow(), UIManager::CloseWindow(), ScriptConsoleEnfScriptTab::ColorRunButton(), Barrel_ColorBase::ColourClothes(), Barrel_ColorBase::ColourLeatherClothes(), Attachments::Combine(), Container::Combine(), AttachmentCategoriesRow::Combine(), PlayerContainer::Combine(), VicinitySlotsContainer::Combine(), Icon::Combine(), InventoryItem::CombineItemsClient(), PluginDayzPlayerDebug_Ctrl::CommandHandler(), PluginDayzPlayerDebug_Weapons::CommandHandler(), DayZPlayer::CommandHandler(), ManBase::CommandHandler(), DayZPlayer::CommandHandlerDebug(), CommitSuicide(), ServerBrowserTab::Construct(), ConstructionActionData::ConstructionActionData(), ContactEvent(), FireplaceBase::ContactEvent(), PluginBase::ContainsFirstClass(), MissionBase::Continue(), ScriptedWidgetEventHandler::ContinuousActionProgress(), MissionBase::ControlPersonalLight(), InventoryItem::ConvertEnergyToQuantity(), Cooling(), UnboxLambda::CopyOldPropertiesToNew(), DropEquipAndDestroyRootLambda::CopyOldPropertiesToNew(), ItemBase::CreateAreaDamage(), AttachmentsOutOfReach::CreateAttachmentPosition(), CreateBleedingEffect(), CreateCarDestroyedEffect(), MissionBase::CreateCharacter(), PlayerSpawnHandler::CreateChildItem(), CreateCollisionTrigger(), ItemBase::CreateConstructionKit(), UIScriptedMenu::CreateContent(), ManBase::CreateCopyOfItemInInventory(), CreateDamageTriggerEx(), Managed::CreateDefaultCharacter(), ScriptedWidgetEventHandler::CreateFollowedObject(), UIScriptedMenu::CreateGestureContent(), UIScriptedMenu::CreateGroupContainer(), Particle::CreateInWorld(), CreateItemBasePiles(), Chemlight_ColorBase::CreateLight(), EntityLightSource::CreateLight(), MissionBase::CreateLogoutMenu(), CreateMagazinePiles(), CreateMagazinePilesFromBullet(), PPEClassBase::CreateMaterial(), PluginBase::CreateModuleWidgets(), CreateModuleWidgets(), ReplaceItemWithNewLambdaBase::CreateNetworkObjectInfo(), CreateNetworkObjectInfo(), Managed::CreateNewCharacter(), Managed::CreateNewCharacterByName(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), ReplaceAndDestroyLambdaEx::CreateNewEntity(), CreateOrgan(), Particle::CreateParticleEffect(), ParticleSource::CreateParticleEx(), PlayerBase::CreatePersonalLight(), ItemBase::CreatePlant(), SyncPlayerList::CreatePlayerList(), CAContinuousMineWood::CreatePrimaryItems(), DayZIntroSceneXbox::CreateRandomCharacter(), PlayerStatBase::CreateRecord(), ScriptedWidgetEventHandler::CreateRootWidget(), ItemBase::CreateRope(), CAContinuousMineWood::CreateSecondaryItems(), CGame::CreateTitleScreen(), CreateTrigger(), EffectArea::CreateTrigger(), ScriptedWidgetEventHandler::CreateVideoLoadingEntry(), Weapon::CreateWeaponWithAmmo(), Icon::CreateWhiteBackground(), PluginBase::CreateWidgetOverlay(), EffectAreaLoader::CreateZones(), CreditsElement::CreditsDepartmentElement(), CreditsDepartmentSection(), CrossHairSelector(), CTObjectFollower::CTActor(), ScriptedWidgetEventHandler::CTEvent(), ScriptedWidgetEventHandler::CTKeyframe(), PluginBase::CursorHide(), PluginBase::CursorShow(), DamageHands(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), DayZPlayer::DayZPlayerImplement(), DayZPlayerTypeRegisterItems(), DayZPlayerTypeRegisterSounds(), DayZPlayerTypeStepSoundLookupTable::DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeVoiceSoundLookupTable::DayZPlayerTypeVoiceSoundLookupTableImpl(), DayZPlayerTypeVoiceSoundLookupTableImpl(), SymptomBase::Deactivate(), DeactivateModifier(), ShockHandler::DealShock(), ManBase::DealShock(), PluginDayzPlayerDebug_OtherCmds::Death_Start(), Entity::DeathUpdate(), Component::DebugBBoxDelete(), Component::DebugBBoxDraw(), Component::DebugDirectionDelete(), Component::DebugDirectionDraw(), DebugGrowAgentsRequest(), DebugMonitor::DebugMonitor(), DebugRemoveAgentsRequest(), ComponentEnergyManager::DebugUpdate(), DecreaseCookedItemQuantity(), IEntity::DecreaseHealth(), IEntity::Delete(), PluginBase::DeleteKeyframe(), EntityLightSource::DeleteLightNow(), EntityLightSource::DeleteLightWithDelay(), Entity::DeleteOnClient(), Entity::DeleteSafe(), PluginBase::DeleteSceneObject(), ItemManager::DeserializeDefaultHeaderOpenStates(), ItemManager::DeserializeDefaultOpenStates(), Destroy(), ItemBase::DestroyAreaDamage(), ItemBase::DestroyClutterCutter(), FireplaceBase::DestroyClutterCutter(), DestroyCollisionTrigger(), ActionDestroyPart::DestroyCondition(), ItemBase::DestroyConstruction(), ItemBase::DestroyConstructionKit(), DestroyDamageTriggerEx(), ItemBase::DestroyFireplace(), ScriptedWidgetEventHandler::DestroyFollowedObject(), DestroyLock(), DestroyMaterialsServer(), Particle::DestroyParticleEffect(), ItemBase::DestroyPlant(), DestroySmokeGrenade(), Icon::DestroyWhiteBackground(), RainProcurementHandler::DetermineAmountCoef(), ComponentEnergyManager::DeviceUpdate(), DeveloperFreeCamera::DisableFreeCamera(), Disarm(), KitBase::DisassembleKit(), CGame::DisconnectSessionEx(), ActionDismantlePart::DismantleCondition(), WeaponDebug::DisplayGeneralInfo(), UIScriptedMenu::DisplayHint(), DisplayHint(), Hud::DisplayPresence(), Hud::DisplayStance(), PluginBase::DisplayTendency(), RecipeBase::Do(), InventoryItem::DoAmmoExplosion(), DoEverything(), PoweredOptic_Base::DoMeasurement(), Icon::DoubleClick(), HandsContainer::DoubleClick(), AttachmentCategoriesRow::DoubleClick(), ClosableContainer::DoubleClick(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), Icon::DraggingOver(), ClosableContainer::DraggingOver(), DraggingOverCenterPanel(), Icon::DraggingOverCombine(), ClosableContainer::DraggingOverGrid(), HandsContainer::DraggingOverGrid(), ClosableContainer::DraggingOverGrid(), HandsArea::DraggingOverHandsPanel(), HandsContainer::DraggingOverHeader(), ClosableContainer::DraggingOverHeader(), VicinityContainer::DraggingOverHeader(), ZombieContainer::DraggingOverHeader(), Icon::DraggingOverSwap(), ScriptConsoleItemsTab::DrawItems(), WeaponDebug::DrawLineOfFireCameraHybrid(), WeaponDebug::DrawLineOfFireMuzzleToHit(), DropAllItemsInInventoryInBounds(), ScriptedWidgetEventHandler::DropdownPrefab(), ActionRepackTentCB::DropDuringRepacking(), DropNonUsableMaterialsServer(), ClosableContainer::DropReceived(), HandsContainer::DropReceived(), AttachmentCategoriesRow::DropReceived(), ClosableContainer::DropReceived(), Icon::DropReceivedFromMain(), UniversalTemperatureSourceLambdaBaseImpl::DryItemsInVicinity(), MissionBaseWorld::DumpCurrentUILayout(), ScriptConsoleConfigTab::DumpParam(), DynamicArea_Flare::DynamicArea_Flare(), PluginBase::EditorToggle(), PluginBase::EditorUpdate(), EffectArea::EEDelete(), House::EEDelete(), BuildingSuper::EEDelete(), StaticObj_Roadblock_Wood_Small::EEDelete(), CrashBase::EEDelete(), GardenBase::EEDelete(), ItemBase::EEDelete(), Roadflare::EEDelete(), FlammableBase::EEDelete(), EEDelete(), Weapon::EEFired(), ImprovisedExplosive::EEHealthLevelChanged(), Plastic_Explosive::EEHealthLevelChanged(), Weapon_Base::EEHealthLevelChanged(), InventoryItem::EEHealthLevelChanged(), ItemBase::EEHealthLevelChanged(), MaskBase::EEHealthLevelChanged(), GasMask_Filter::EEHealthLevelChanged(), Clothing_Base::EEHealthLevelChanged(), Container_Base::EEHealthLevelChanged(), TrapBase::EEHealthLevelChanged(), EEHealthLevelChanged(), ManBase::EEHealthLevelChanged(), ManBase::EEHitBy(), EEHitBy(), ContaminatedArea_Dynamic::EEInit(), ContaminatedArea_Local::EEInit(), SpookyArea::EEInit(), SpookyPlayerStalker::EEInit(), House::EEInit(), BuildingSuper::EEInit(), StaticObj_Roadblock_Wood_Small::EEInit(), Weapon::EEInit(), ItemBase::EEInit(), EEInit(), FlammableBase::EEInit(), CarScript::EEInit(), ItemBase::EEItemAttached(), FireplaceBase::EEItemAttached(), EEItemAttached(), ManBase::EEItemAttached(), ItemBase::EEItemDetached(), FireplaceBase::EEItemDetached(), FlammableBase::EEItemDetached(), EEItemDetached(), ManBase::EEItemDetached(), InventoryItem::EEItemLocationChanged(), HeadGear_Base::EEItemLocationChanged(), Mask_Base::EEItemLocationChanged(), ItemBase::EEItemLocationChanged(), ManBase::EEItemOutOfHands(), Entity::EEKilled(), InventoryItemSuper::EEKilled(), Plastic_Explosive::EEKilled(), Ammo_40mm_Explosive::EEKilled(), Ammo_40mm_Smoke_ColorBase::EEKilled(), ManBase::EEKilled(), Entity::EEOnAfterLoad(), ItemBase::EEOnAfterLoad(), ContaminatedArea_Dynamic::EEOnCECreate(), Effect(), ejectBulletAndStoreInMagazine(), WeaponManager::EjectBulletVerified(), HandsContainer::ElectricityIcon(), EmoteManager(), Inventory_Base::EmptySeedPack(), Container_Base::EmtpyInventory(), DeveloperFreeCamera::EnableFreeCamera(), End(), AnimatedActionBase::End(), EndLoading(), TriggerEvents::Enter(), OnlineServices::EnterGameplaySession(), ActionViewBinoculars::EnterOptics(), Entity::EntityAI(), DayZCreatureAI::EOnContact(), DayZInfected::EOnContact(), DayZPlayer::EOnContact(), Grenade_ChemGas::EOnContact(), EOnFrame(), DayZSpectator::EOnFrame(), EntityLightSource::EOnFrame(), DayZInfected::EOnInit(), ItemBase::EOnInit(), EntityLightSource::EOnInit(), ManBase::EOnPostFrame(), EOnPostSimulate(), CarScript::EOnPostSimulate(), Attachments::EquipItem(), Container::EquipItem(), HandsContainer::EquipItem(), PlayerContainer::EquipItem(), VicinitySlotsContainer::EquipItem(), ZombieContainer::EquipItem(), ItemManager::EvaluateContainerDragabilityDefault(), DayZPlayer::EvaluateDamageHit(), DayZInfected::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZInfected::EvaluateDeathAnimation(), DayZPlayer::EvaluateDeathAnimation(), EffBulletImpactBase::EvaluateEffect(), EvaluateFinisherAttack(), ActionFishingNew::EvaluateFishingResult(), EvaluateHit_Common(), ComponentEnergyManager::Event_OnAwake(), Event_OnClick(), PluginBase::Event_OnClick(), PluginBase::Event_OnClickMiddle(), PluginBase::Event_OnDoubleClick(), PluginBase::Event_OnDrag(), AnalyticsManagerClient::Event_OnEntityKilled(), ComponentEnergyManager::Event_OnInit(), SyncEvents::Event_OnRPC(), EffBulletImpactBase::Event_OnStarted(), VicinityItemManager::ExcludeFromContainer_Phase1(), VicinityItemManager::ExcludeFromContainer_Phase2(), VicinityItemManager::ExcludeFromContainer_Phase3(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousFish::Execute(), CAContinuousMineWood::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousWringClothes::Execute(), ReplaceItemWithNewLambdaBase::Execute(), PluginBase::ExecuteEnforceScript(), UIScriptedMenu::ExecuteSelectedItem(), UIScriptedMenu::Exit(), ActionViewBinoculars::ExitOptics(), IEntity::Explode(), Explode(), CGame::ExplosionEffects(), GameInventory::ExtendInventoryReservationEx(), ItemBase::Fertilize(), Inventory_Base::Fill(), Container_Base::FillInventory(), Entity::FindAttachmentBySlotName(), ManBase::FindCargoByBaseType(), ActionManagerClient::FindContextualUserActions(), CGame::FirearmEffects(), Icon::FlagAction(), FloatingCrossHair(), Inventory_Base::Fold(), ItemBase::Fold(), PluginBase::FreeCameraControlDisable(), PluginBase::FreeCameraControlEnable(), ItemBase::FullyBuild(), CGame::GamepadCheck(), GameplayEffectWidgets_base::GameplayEffectWidgets(), UIScriptedMenu::GameRespawn(), UIScriptedMenu::GameRetry(), ItemBase::GardenBase(), PluginBase::GatherPlayerInfo(), GatherSurfaces(), Environment::GatherTemperatureSources(), PluginBase::GatherTemperatureSources(), GenerateAINoiseAtPosition(), ScriptedWidgetEventHandler::GenerateQuickBarBackgroundTiles(), PluginRecipesManagerBase::GenerateRecipeCache(), GestureMenuItem(), UIScriptedMenu::GesturesMenu(), ManBase::GetAimPosition(), GetAlarmInMin(), AmmoEffects::GetAmmoEffectTypename(), AmmoEffects::GetAmmoParticleID(), Ammunition_Base::GetAmmoWeightByBulletType(), AttachmentCategoriesContainer::GetAttachmentCategoriesCount(), AttachmentCategoriesContainer::GetAttachmentCategory(), AttachmentCategoriesSlotsContainer::GetAttachmentCategory(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), ItemBase::GetAttachmentSlots(), PluginBase::GetBaseClasses(), PluginBase::GetBaseClassPath(), PluginBase::GetBaseClassPathRecursive(), GetBoundButtonText(), Managed::GetCharacterName(), Managed::GetCharacterNameById(), ItemManager::GetChosenCombinationFlag(), OnlineServices::GetClientServices(), GetCollisionBoxData(), HandsContainer::GetCombinationFlags(), ItemManager::GetCombinationFlags(), GetComponentNamesFromDamageZone(), PluginBase::GetConfig(), GetConfigArrayCountFromSlotID(), SceneObject::GetConfigAttachments(), GetConfigAttachmentTypes(), PluginBase::GetConfigRecursive(), UIScriptedMenu::GetControlMappingInfo(), HitDirectionImagesBase::GetCurrentImageData(), SymptomManager::GetCurrentPrimaryActiveSymptom(), ComponentEnergyManager::GetCurrentUpdateTime(), GetDamageZoneMap(), UndergroundAreaLoader::GetData(), AlarmClock_ColorBase::GetDebugText(), KitchenTimer::GetDebugText(), ItemManager::GetDefaultOpenStateHands(), Hologram::GetDefaultOrientation(), IEntity::GetDisplayName(), InventoryItem::GetDryingIncrement(), GetEmptyingEndSoundset(), GetEmptyingLoopSoundset(), ComponentEnergyManager::GetEnergyMax(), ItemBase::GetEnergyNeededToCharge(), Debug::GetFiltredConfigClasses(), Edible_Base::GetFoodAgents(), Edible_Base::GetFoodDigestibility(), Edible_Base::GetFoodEnergy(), Edible_Base::GetFoodNutritionalIndex(), Edible_Base::GetFoodTotalVolume(), Edible_Base::GetFoodToxicity(), Edible_Base::GetFoodWater(), GetHealthLevelForAmmo(), HiddenSelectionsData::GetHiddenSelectionsConfig(), HiddenSelectionsData::GetHiddenSelectionsMaterialsConfig(), HiddenSelectionsData::GetHiddenSelectionsTexturesConfig(), ActionTargetsCursor::GetHud(), ScriptedWidgetEventHandler::GetHud(), AttachmentCategoriesContainer::GetIconName(), AttachmentCategoriesSlotsContainer::GetIconName(), InputUtils::GetImagesetAndIconFromInputAction(), EntityAI::GetImpactSurfaceTypeEx(), GetInstance(), ColorManager::GetItemColor(), GetItemDisplayName(), UIScriptedMenu::GetItems(), Attachments::GetItemSlots(), Liquid::GetLiquidConfigProperty(), GetMaterialType(), GetMeleeTargetEx(), CGame::GetMenuDefaultCharacterData(), MenuData::GetMenuDefaultCharacterDataInstance(), IEntity::GetModelName(), CGame::GetModelName(), UIScriptedMenu::GetMouseLookDir(), PluginBase::GetMousePositionInScene(), ScriptedWidgetEventHandler::GetOnScreenPosition(), Surface::GetParamFloat(), PluginBase::GetPlantType(), ActionTargetsCursor::GetPlayer(), ScriptedWidgetEventHandler::GetPlayer(), GetPlayer(), ManBase::GetPlayerClass(), GetProfileValueBool(), Hologram::GetProjectionEntityPosition(), InventoryItem::GetProtectionLevel(), InventoryGridController::GetQuickbarItemColor(), Attachments::GetRecipeCount(), HandsContainer::GetRecipeCount(), PlayerContainer::GetRecipeCount(), ItemManager::GetRecipeCount(), GetRequiredParts(), DayZIntroScene::GetSelectedUserName(), IEntity::GetSelectionPositionLS(), IEntity::GetSelectionPositionMS(), IEntity::GetSelectionPositionOld(), IEntity::GetSelectionPositionWS(), InventoryItem::GetSoakingIncrement(), RecipeBase::GetSoundCategory(), GetStanceMask(), IEntity::GetSurfaceNoise(), CGame::GetSurfaceOrientation(), IEntity::GetSurfaceType(), ActionDismantlePart::GetText(), ActionRepairPart::GetText(), ActionTransferLiquid::GetText(), ActionWorldCraft::GetText(), ActionBuildShelter::GetText(), ItemBase::GetTimeNeededToCharge(), IEntity::GetType(), GetTypeMaxGlobalHealth(), AttachmentCategoriesContainer::GetViewIndex(), WeaponDebug::GetWeaponInHands(), ItemBase::GrowthTimerTick(), HandGuardBase::GuardCondition(), GUIAction_ActivateCommand(), GUIAction_EnableAI(), GUIAction_InitDebugObject(), GUIAction_ReleaseDebugObject(), GUIAction_SetValue(), HandEvent(), DayZPlayer::HandleDeath(), HandleEngineSound(), HandleError(), HandleFallDamage(), HandleFishingResultFailure(), HandleFishingResultSuccess(), HandleForceSwapEntities(), HandleInput(), UIScriptedMenu::HandleLights(), MissionBase::HandleMapToggleByKeyboardShortcut(), UIScriptedMenu::HandleNVG(), BaseBuildingBase::HandleRefreshers(), PluginBase::HandleSetTime(), HandleSoundEffectsPipeCreaking(), HandleSwapEntities(), HandleTakeToDst(), DayZPlayer::HandleView(), DayZPlayer::HandleWeapons(), HandsContainer::HandsContainer(), HandsPreview::HandsPreview(), ItemBase::Harvest(), IEntity::HasAnimation(), HasConflictPart(), InventoryItem::HasFoodStage(), HasMaterials(), HasRequiredPart(), Clothing::Headtorch_ColorBase(), Heating(), HiddenSelectionsData::HiddenSelectionsData(), ItemBase::HideAllAnimationsAndProxyPhysics(), Entity::HideAllSelections(), MissionBase::HideInventory(), Weapon::HideWeaponBarrel(), Hologram::HideWhenClose(), PluginDayzPlayerDebug_OtherCmds::Hit_Start(), HitZoneSelection(), HitZoneSelectionRaycast(), Hologram::Hologram(), UIScriptedMenu::HudShow(), FireplaceBase::IgniteEntityAsFireplace(), Entity::IgnoreOutOfReachCondition(), UIScriptedMenu::InGameMenuXbox(), InheritsFrom(), Init(), LoginScreenBase::Init(), MenuDefaultCharacterData::Init(), PPEffects::Init(), BleedingSourcesManagerBase::Init(), BleedingCheckMdfr::Init(), DayZInfected::Init(), AlarmClock_ColorBase::Init(), KitchenTimer::Init(), FlammableBase::Init(), ManBase::Init(), PluginBase::Init(), PluginManager::Init(), SoundSetMap::Init(), UIScriptedMenu::Init(), WarningMenuBase::Init(), ScriptedWidgetEventHandler::Init(), ScriptConsoleConfigTab::Init(), ScriptConsoleGeneralTab::Init(), ScriptConsoleItemsTab::Init(), CABase::Init(), Init(), HumanCommandActionCallback::Init(), ItemBase::Init(), AttachmentCategoriesRow::Init(), SceneObject::Init(), Hud::Init(), ScriptedWidgetEventHandler::Init(), ItemOptics::Init2DPreloadType(), Liquid::InitAllLiquids(), Attachments::InitAttachmentGrid(), ItemOptics::InitCameraOverrideProperties(), Debug::InitCanvas(), Entity::InitDamageZoneDisplayNameMapping(), InitData(), ItemOptics::InitDOFAvailability(), Weapon::InitDOFProperties(), ManBase::InitEditor(), AttachmentCategoriesContainer::InitGhostSlots(), ZombieContainer::InitGhostSlots(), MissionBaseWorld::InitialiseWorldData(), InitializeWidgets(), Container::InitIconEx(), PluginBase::InitLoad(), InventoryItemSuper::InitMapState(), ItemOptics::InitOpticsDOFProperties(), ItemOptics::InitOpticsPP(), ItemOptics::InitReddotData(), Weapon::InitReliability(), ITEM_PlayerData::InitServer(), ScriptConsoleWeatherTab::InitValues(), InitWidgets(), PluginBase::InitWidgets(), EffectArea::InitZone(), MissionBase::InsertCorpse(), BaseBuildingBase::InsertRefresherPosition(), HandsContainer::InspectItem(), PlayerContainer::InspectItem(), ScriptedWidgetEventHandler::InspectItem(), Interact(), Land_Underground_Panel_Lever::Interact(), ActionBaseCB::Interrupt(), CAContinuousFill::Interrupt(), CAContinuousQuantityExtinguish::Interrupt(), Inventory(), UIScriptedMenu::InviteMenu(), EntityAI::IsAreaAtDoorFree(), AttachmentsOutOfReach::IsAttachmentReachable(), Hologram::IsBaseViable(), Hologram::IsClippingRoof(), IsColliding(), Hologram::IsCollidingBBox(), IsCollidingEx(), DayZPlayerImplement::IsControlledPlayer(), PluginBase::IsCurrentUIPageValid(), IsDummyFinished(), HandsContainer::IsEmpty(), IsEntityOnInteriorSurface(), BaseBuildingBase::IsFacingCamera(), Input::IsInactiveGamepadOrUserSelected(), PluginBase::IsInConsole(), PluginBase::IsIngame(), IsInventoryVisible(), HandsContainer::IsItemActive(), HandsContainer::IsItemWithQuantityActive(), IEntity::IsKindOf(), ScriptedWidgetEventHandler::IsLocalPlayer(), UIScriptedMenu::IsLocalPlayer(), IsObjectObstructed(), IsObjectObstructedFilterEx(), IsOutOfMap(), MissionBase::IsPaused(), ItemBase::IsPlaceable(), IsPlaceableAtPosition(), ItemBase::IsPlaceableAtPosition(), ActionDigWorms::IsPlayerOnGround(), IsRainingAboveEntity(), InventoryItem::IsServerCheck(), IsServerOrLocalPlayer(), IsSpaceFor(), Hologram::IsSurfaceSea(), Hologram::IsSurfaceWater(), ItemBase::IsSurfaceWater(), ActionDigWorms::IsTargetFertile(), ManBase::IsTargetInActiveRefresherRange(), FireplaceBase::IsThisIgnitionSuccessful(), VONManager::IsVoiceThresholdMinimum(), IsVonToggled(), IsWindy(), ITEM_DataBase(), ScriptedWidgetEventHandler::ItemActionsWidget(), PlayerContainer::ItemAttached(), ZombieContainer::ItemAttached(), InventoryItem::ItemBase(), ItemManager::ItemManager(), ScriptedWidgetEventHandler::KeybindingElement(), ScriptedWidgetEventHandler::KeybindingElementNew(), array::KeybindingsContainer(), ScriptedWidgetEventHandler::KeybindingsGroup(), KillPlayer(), InventoryItem::KindOf(), Land_Underground_EntranceBase::Land_Underground_EntranceBase(), LateInit(), ScriptConsoleGeneralTab::LateInit(), ScriptedWidgetEventHandler::LayoutHolder(), UIScriptedMenu::Leave(), TriggerEvents::Leave(), ServerBrowserTab::LeftHold(), Weapon::LiftWeaponCheck(), ArrowManagerPlayer::Load(), AmmoCamParams::Load(), DayZCreatureAIType::LoadAnimDamageEvents(), DayZCreatureAIType::LoadAnimSoundEvents(), DayZCreatureAIType::LoadAnimSoundVoiceEvents(), DayZCreatureAIType::LoadAnimStepEvents(), BillboardSetHandler::LoadBillboardConfigs(), Managed::LoadCharacterData(), LoadConfig(), CfgGameplayHandler::LoadData(), ModStructure::LoadData(), LoadDataAsync(), UIScriptedMenu::LoadFavoriteServers(), ScriptedWidgetEventHandler::LoadFilters(), PluginBase::LoadFromCfg(), LoadFromCfg(), LoadingScreen(), ModLoader::LoadMods(), UIScriptedMenu::LoadMods(), InventoryItem::LoadParticleConfigOnFire(), InventoryItem::LoadParticleConfigOnOverheating(), LoadPlayerAttachmentIndexes(), PluginConfigHandler::LoadScenePlayer(), PluginConfigHandler::LoadSceneSettings(), InventoryItemType::LoadSoundEvents(), LoadSoundWeaponEvent(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), ScriptedWidgetEventHandler::LoadVideo(), GameInventory::LocalDestroyEntity(), UIMenuPanel::LockControls(), DayZPlayer::LockControls(), LockModifier(), LockOvenAttachments(), Debug::LogMessage(), PluginBase::LogPrint(), LogSuicide(), magazinesHaveEqualSizes(), MainMenuButtonEffect::MainMenuButtonEffect(), ScriptedWidgetEventHandler::MainMenuDlcHandlerBase(), SymptomBase::MakeParamObjectPersistent(), MaterialIsRuined(), Entity::MaxLifetimeRefreshCalc(), ManBase::Message(), MissionBaseWorld::MissionBase(), Dispatcher::MissionGameplayHideInventory(), MissionBase::MissionServer(), DayZCreature::ModCommandHandlerBefore(), IEntity::ModelToWorld(), ScriptedWidgetEventHandler::ModsMenuDetailed(), ScriptedWidgetEventHandler::ModsMenuDetailedEntry(), ScriptedWidgetEventHandler::ModsMenuSimple(), ScriptedWidgetEventHandler::ModsMenuSimpleEntry(), ScriptedWidgetEventHandler::ModsMenuTooltip(), Icon::MouseClick(), AttachmentCategoriesRow::MouseClick(), PlayerContainer::MouseClick(), ZombieContainer::MouseClick(), HandsContainer::MouseClick2(), ClosableContainer::MouseClick2(), ClosableHeader::MouseEnter(), MoveAttachmentDown(), MoveAttachmentUp(), ActionDeployBase::MoveEntityToFinalPosition(), MoveFocusByArea(), ItemBase::MutePlayer(), ManBase::NeedInventoryJunctureFromServer(), ActionMenu::NextAction(), ActionMenu::NextActionCategory(), UIScriptedMenu::NoteMenu(), NotificationUI::NotificationUI(), ActionUnrestrainTargetCB::ObtainUnrestrainTime(), HandStateBase::OnAbort(), WeaponChambering_Base::OnAbort(), EntityAI::OnAction(), Magnum_Base::OnAction(), InventoryItem::OnAction(), Edible_Base::OnAction(), OnAction(), AlarmClock_ColorBase::OnAction(), BroomBase::OnAction(), KitchenTimer::OnAction(), ActionManagerServer::OnActionEnd(), OnActivate(), OnActivate(), WeaponParticlesBase::OnActivate(), DrowningMdfr::OnActivate(), ClaymoreMine::OnActivatedByItem(), ImprovisedExplosive::OnActivatedByItem(), Plastic_Explosive::OnActivatedByItem(), RemoteDetonatorTrigger::OnActivatedByItem(), Ammo_40mm_Explosive::OnActivatedByItem(), Grenade_Base::OnActivateFinished(), Grenade_Base::OnActivateImmediate(), FlareSimulation::OnActivation(), OnAnimationEvent(), AnimatedActionBase::OnAnimationEvent(), EmoteCB::OnAnimationEvent(), ClaymoreMine::OnArmed(), OnlineServices::OnAutoConnectToEmptyServer(), ScriptedWidgetEventHandler::OnBleedingIndicationChanged(), ManBase::OnBleedingSourceAdded(), ManBase::OnBleedingSourceRemoved(), OnCenterPanelDropReceived(), Entity::OnCEUpdate(), UIScriptedMenu::OnChange(), UIPopupScript::OnChange(), ScriptConsoleGeneralTab::OnChange(), HudDebugWinBase::OnChange(), UIScriptedMenu::OnChanged(), WidgetEventHandler::OnChildAdd(), WidgetEventHandler::OnChildRemove(), PluginDayzPlayerDebug_Weapons::OnClick(), UIScriptedMenu::OnClick(), ScriptedWidgetEventHandler::OnClick(), UIPopupScript::OnClick(), UIPropertyAttachment::OnClick(), ScriptConsoleGeneralTab::OnClick(), ScriptConsoleItemsTab::OnClick(), ScriptConsoleWeatherTab::OnClick(), OnClick(), WidgetEventHandler::OnClick(), UIScriptedMenu::OnClick_Continue(), UIScriptedMenu::OnClick_Exit(), UIScriptedMenu::OnClick_Respawn(), UIScriptedMenu::OnClick_Restart(), MissionBase::OnClientDisconnectedEvent(), MissionBase::OnClientNewEvent(), MissionBase::OnClientReadyEvent(), MissionBase::OnClientRespawnEvent(), UIPopupScript::OnClose(), ManBase::OnCommandLadderFinish(), ManBase::OnCommandLadderStart(), ManBase::OnCommandMoveStart(), ManBase::OnCommandSwimFinish(), ManBase::OnCommandSwimStart(), ManBase::OnCommandVehicleFinish(), ManBase::OnCommandVehicleStart(), ManBase::OnConnect(), CGame::OnConnectivityStatChange(), OnContact(), ZombieMaleBase::OnDamageDestroyed(), Grenade_ChemGas::OnDamageDestroyed(), OnDamageDestroyed(), UnconsciousnessMdfr::OnDeactivate(), Entity::OnDebugSpawn(), FishingRod_Base_New::OnDebugSpawn(), PluginBase::OnDestroy(), ManBase::OnDisconnect(), Land_Underground_Stairs_Exit::OnDoorStateChangedServer(), ScriptedWidgetEventHandler::OnDoubleClick(), UIScriptedMenu::OnDoubleClick(), ScriptConsoleGeneralTab::OnDoubleClick(), ScriptConsoleItemsTab::OnDoubleClick(), OnDoubleClick(), WidgetEventHandler::OnDoubleClick(), WidgetEventHandler::OnDrag(), WidgetEventHandler::OnDraggingOver(), Icon::OnDraggingOverBackground(), ClosableHeader::OnDragHeader(), WidgetEventHandler::OnDrop(), WidgetEventHandler::OnDropReceived(), PlayerContainer::OnDropReceivedFromGhostArea(), ZombieContainer::OnDropReceivedFromGhostArea(), AttachmentCategoriesContainer::OnDropReceivedFromHeader(), AttachmentCategoriesRow::OnDropReceivedFromHeader(), ClosableContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromHeader(), VicinitySlotsContainer::OnDropReceivedFromHeader(), ZombieContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), ManBase::OnDrowningEnd(), OnEnd(), ActionDrainLiquid::OnEnd(), ActionLockAttachment::OnEnd(), ActionPourLiquid::OnEnd(), ActionContinuousBase::OnEndAnimationLoop(), OnEndAnimationLoop(), ActionDrainLiquid::OnEndAnimationLoop(), ActionLockAttachment::OnEndAnimationLoop(), ActionPourLiquid::OnEndAnimationLoop(), ActionTransferLiquid::OnEndAnimationLoop(), ActionRepackTent::OnEndAnimationLoop(), ActionViewOptics::OnEndClient(), ActionViewOptics::OnEndServer(), OnEndServer(), ActionCloseDoors::OnEndServer(), ActionCloseFence::OnEndServer(), ActionOpenDoors::OnEndServer(), ActionOpenFence::OnEndServer(), ActionRepackTent::OnEndServer(), FirearmActionDetachMagazine::OnEndServer(), Battery9V::OnEnergyAdded(), Battery9V::OnEnergyConsumed(), Chemlight_ColorBase::OnEnergyConsumed(), OnEngineStart(), CarScript::OnEngineStart(), CarScript::OnEngineStop(), AreaDamageTriggerBase::OnEnter(), BarbedWireTrigger::OnEnter(), AreaDamageBase::OnEnter(), Hit_MeatBones::OnEnterCalculations(), OnEntry(), BotTestSpamUserActions::OnEntry(), HandStateBase::OnEntry(), WeaponStateBase::OnEntry(), OnEvent(), MissionBase::OnEvent(), ActionRemoveSeed::OnExecute(), ActionTakeArrowToHands::OnExecute(), ActionTakeItemToHands::OnExecute(), ActionHandcuffTarget::OnExecuteClient(), ActionDigInStash::OnExecuteServer(), OnExecuteServer(), ActionEmptyMagazine::OnExecuteServer(), ActionCheckPulse::OnExecuteServer(), ActionDetachFromTarget::OnExecuteServer(), ActionPickupChicken::OnExecuteServer(), ActionRepositionPluggedItem::OnExecuteServer(), ActionTakeArrow::OnExecuteServer(), ActionTakeHybridAttachment::OnExecuteServer(), ActionTakeHybridAttachmentToHands::OnExecuteServer(), ActionTakeItem::OnExecuteServer(), ActionTakeMaterialToHands::OnExecuteServer(), ActionAttachOnSelection::OnExecuteServer(), ActionAttachPowerSourceToPanel::OnExecuteServer(), ActionAttachToConstruction::OnExecuteServer(), ActionAttachWithSwitch::OnExecuteServer(), ActionCreateIndoorFireplace::OnExecuteServer(), ActionCreateIndoorOven::OnExecuteServer(), ActionFoldEntityToSlot::OnExecuteServer(), ActionOpen::OnExecuteServer(), ActionUnfoldEntity::OnExecuteServer(), HandStateBase::OnExit(), OnExplode(), Grenade_ChemGas::OnExplode(), FireworksLauncherClientEvent::OnExplode(), FuelStation::OnExplosionEffects(), Grenade_Base::OnExplosionEffects(), ActionUnfoldMapCB::OnFinish(), ActionBaseCB::OnFinish(), ActionContinuousBase::OnFinishProgress(), ActionRestrainTarget::OnFinishProgressClient(), ActionShave::OnFinishProgressClient(), OnFinishProgressClient(), OnFinishProgressServer(), ActionCreateGreenhouseGardenPlot::OnFinishProgressServer(), ActionDestroyCombinationLock::OnFinishProgressServer(), ActionDigGardenPlot::OnFinishProgressServer(), ActionDigInStash::OnFinishProgressServer(), ActionDigWorms::OnFinishProgressServer(), ActionDismantleGardenPlot::OnFinishProgressServer(), ActionPackGift::OnFinishProgressServer(), ActionRepairCarChassis::OnFinishProgressServer(), ActionRepairTent::OnFinishProgressServer(), ActionRepairTentPart::OnFinishProgressServer(), ActionSawPlanks::OnFinishProgressServer(), ActionStripCarrierVest::OnFinishProgressServer(), ActionUnpackBox::OnFinishProgressServer(), ActionUnpackGift::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionDeployBase::OnFinishProgressServer(), ActionCheckPulseTarget::OnFinishProgressServer(), ActionRepackTent::OnFinishProgressServer(), Weapon::OnFireModeChange(), ScriptedWidgetEventHandler::OnFocus(), WidgetEventHandler::OnFocus(), WidgetEventHandler::OnFocusLost(), PluginBase::OnFrame(), PointLightBase::OnFrameLightSource(), FireworksLauncher::OnFuseIgnitedServer(), BiosUserManager::OnGameNameChanged(), Input::OnGamepadConnected(), Input::OnGamepadDisconnected(), Input::OnGamepadIdentification(), ObjectSpawnerHandler::OnGameplayDataHandlerLoad(), MissionBase::OnGameplayDataHandlerLoad(), ManBase::OnGameplayDataHandlerSync(), BiosSessionService::OnGetGameplaySession(), BiosSessionService::OnGetSessionError(), OnGUI(), OnGUITimer(), PluginBase::OnGUITimer(), HandsArea::OnHandsPanelDropReceived(), DestructionEffectBase::OnHealthLevelChanged(), UIScriptedMenu::OnHide(), OnHide(), SlotsIcon::OnIconDrag(), ItemBase::OnIgnitedTarget(), ItemBase::OnIgnitedTargetFailed(), FireplaceBase::OnIgnitedThis(), SymptomBase::OnInit(), PluginBase::OnInit(), MissionBase::OnInit(), OnInit(), ItemBase::OnInitEnergy(), OnInputDeviceChanged(), UIScriptedMenu::OnInputDeviceChanged(), ServerBrowserTab::OnInputDeviceChanged(), ScriptedWidgetEventHandler::OnInputDeviceChanged(), WeaponManager::OnInputUserDataProcess(), ManBase::OnInputUserDataProcess(), OnInventoryEnter(), OnInventoryJunctureFailureFromServer(), ItemBase::OnIsCharged(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), InventoryGridController::OnItemDrag(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), OnItemLocationChanged(), ItemBase::OnItemLocationChanged(), BiosUserManager::OnJoin(), ManBase::OnJumpOutVehicleFinish(), Input::OnKeyboardConnected(), Input::OnKeyboardDisconnected(), PluginBase::OnKeyPress(), MissionBaseWorld::OnKeyRelease(), Input::OnLastInputDeviceChanged(), AreaDamageTriggerBase::OnLeave(), AreaDamageBase::OnLeave(), Backlit::OnLeaveCar(), CfgGameplayHandler::OnLoaded(), OnlineServices::OnLoadVoicePrivilege(), MissionBaseWorld::OnLog(), BiosUserManager::OnLoggedOn(), MissionBase::OnMenuEnter(), MissionBase::OnMissionFinish(), UIScriptedMenu::OnModalResult(), PluginBase::OnMouse(), ScrollBarContainer::OnMouseButtonDown(), ScriptedWidgetEventHandler::OnMouseButtonDown(), UIScriptedMenu::OnMouseButtonDown(), ScriptConsoleGeneralTab::OnMouseButtonDown(), ScriptConsoleSoundsTab::OnMouseButtonDown(), WidgetEventHandler::OnMouseButtonDown(), MissionBaseWorld::OnMouseButtonPress(), PluginBase::OnMouseButtonRelease(), MissionBaseWorld::OnMouseButtonRelease(), OnMouseButtonUp(), ScriptedWidgetEventHandler::OnMouseButtonUp(), WidgetEventHandler::OnMouseButtonUp(), Input::OnMouseConnected(), Input::OnMouseDisconnected(), ScriptedWidgetEventHandler::OnMouseEnter(), OptionSelectorBase::OnMouseEnter(), WidgetEventHandler::OnMouseEnter(), ScriptedWidgetEventHandler::OnMouseLeave(), OptionSelectorBase::OnMouseLeave(), WidgetEventHandler::OnMouseLeave(), WidgetEventHandler::OnMouseWheel(), UIPopupScript::OnOpen(), ItemOptics::OnOpticEnter(), ItemOptics::OnOpticExit(), Land_Underground_Panel_Lever::OnPanelUsedSynchronized(), ItemBase::OnPartBuiltServer(), ItemBase::OnPartDestroyedServer(), ItemBase::OnPartDismantledServer(), ManBase::OnParticleEvent(), ScriptedWidgetEventHandler::OnPartyChatChangedEvent(), BiosUserManager::OnPartyHost(), Icon::OnPerformCombination(), HandsContainer::OnPerformCombination(), Icon::OnPerformRecipe(), Grenade_Base::OnPin(), OnPlacementComplete(), ClaymoreMine::OnPlacementComplete(), ImprovisedExplosive::OnPlacementComplete(), GardenBase::OnPlacementComplete(), InventoryItem::OnPlacementComplete(), ItemBase::OnPlacementComplete(), KitBase::OnPlacementComplete(), FireworksLauncher::OnPlacementComplete(), Inventory_Base::OnPlacementComplete(), TentBase::OnPlacementComplete(), TrapBase::OnPlacementComplete(), ItemBase::OnPlacementStarted(), ScriptedWidgetEventHandler::OnPlaybackStart(), ScriptedWidgetEventHandler::OnPlaybackStop(), ManBase::OnPlayerLoaded(), MissionBase::OnPlayerRespawned(), WeaponDebug::OnPostFrameUpdate(), CGame::OnProjectileStopped(), CGame::OnProjectileStoppedInObject(), CGame::OnProjectileStoppedInTerrain(), ManBase::OnRestrainStart(), InventoryItem::OnRightClick(), OnRightPanelDropReceived(), OnRPC(), PluginBase::OnRPC(), Entity::OnRPC(), WrittenNoteData::OnRPC(), OnRPC(), ManBase::OnRPC(), CGame::OnRPC(), PluginBase::OnRPCSyncSceneObject(), PluginBase::OnRPCTemp(), OnScheduledTick(), DebugMonitorValues::OnScheduledTick(), Managed::OnScheduledTick(), OnSelectAction(), ScriptConsoleVicinityTab::OnSelectAction(), ScriptedWidgetEventHandler::OnSelectAction(), ScriptedWidgetEventHandler::OnSelectActionEx(), ScriptedWidgetEventHandler::OnSelectConsolePreset(), ScriptedWidgetEventHandler::OnSelectKBPreset(), UIScriptedMenu::OnSelectKBPreset(), ManBase::OnSelectPlayer(), GameInventory::OnServerInventoryCommandStatic(), DeveloperFreeCamera::OnSetFreeCameraEvent(), UIScriptedMenu::OnShow(), OnShow(), BiosUserManager::OnSignedOut(), DayZPlayerCommandDeathCallback::OnSimulationEnd(), ManBase::OnSpawnedFromConsole(), FirearmActionDetachMagazine::OnStageStart(), PPERequester_GameplayBase::OnStart(), ActionContinuousBase::OnStartAnimationLoop(), OnStartAnimationLoop(), ActionDrainLiquid::OnStartAnimationLoop(), ActionLockAttachment::OnStartAnimationLoop(), ActionPourLiquid::OnStartAnimationLoop(), ActionTransferLiquid::OnStartAnimationLoop(), ActionRepackTent::OnStartAnimationLoopServer(), ActionViewOptics::OnStartClient(), OnStartClient(), ActionTransferLiquid::OnStartServer(), ActionViewOptics::OnStartServer(), OnStartServer(), ActionHandsPartSwitch::OnStartServer(), ActionBuildPartSwitch::OnStartServer(), FirearmActionDetachMagazine::OnStartServer(), ActionReadPaperCB::OnStateChange(), ActionWritePaperCB::OnStateChange(), DayZPlayer::OnStepEvent(), TrapBase::OnSteppedOn(), OnSteppedOn(), PPERequester_GameplayBase::OnStop(), GardenBase::OnStoreLoad(), ItemBase::OnStoreLoad(), ItemBase::OnStoreLoadCustom(), ItemBase::OnStoreSave(), FireplaceBase::OnStoreSave(), Grenade_Base::OnStoreSave(), ManBase::OnStoreSave(), ReplaceWithNewReciveCargoLambda::OnSuccess(), UnboxLambda::OnSuccess(), OnSuccess(), Backlit::OnSwimmingStop(), ItemBase::OnSwitchOff(), FlammableBase::OnSwitchOff(), ItemBase::OnSwitchOn(), FlammableBase::OnSwitchOn(), SymptomManager::OnSymptomExit(), WeaponManager::OnSyncJuncture(), ManBase::OnTick(), ShockMdfr::OnTick(), UniversalTemperatureSource::OnTimer(), TimerBase::OnTimer(), TreeHard::OnTreeCutDown(), TreeSoft::OnTreeCutDown(), BushHard::OnTreeCutDown(), BushSoft::OnTreeCutDown(), PluginBase::OnUIEditorOpened(), ManBase::OnUnconsciousStart(), ManBase::OnUnconsciousStop(), ManBase::OnUnconsciousUpdate(), OnUndergroundPresenceUpdate(), Grenade_Base::OnUnpin(), InventoryActionHandler::OnUpdate(), AlarmClock_ColorBase::OnUpdate(), UIPopupScript::OnUpdate(), ActionReadPaper::OnUpdate(), ActionWritePaper::OnUpdate(), CGame::OnUpdate(), PPERequester_GameplayBase::OnUpdate(), OnUpdate(), OnUpdate(), DayZPlayerCameraBase::OnUpdate(), DayZPlayerCamera1stPerson::OnUpdate(), OnUpdate(), MissionBase::OnUpdate(), OnUpdateClient(), Land_Underground_EntranceBase::OnUpdateServer(), BiosUserManager::OnUserLoggedOn(), BiosUserManager::OnUserPicked(), OnValveManipulationCanceled(), OnValveManipulationEnd(), OnValveManipulationStart(), Entity::OnVariablesSynchronized(), DayZPlayer::OnVariablesSynchronized(), InventoryItem::OnVariablesSynchronized(), ItemBase::OnVariablesSynchronized(), Ammo_40mm_Smoke_ColorBase::OnVariablesSynchronized(), OnVariablesSynchronized(), ScriptedWidgetEventHandler::OnVonStateEvent(), HeadGear_Base::OnWasAttached(), PlateCarrierVest::OnWasAttached(), OnWasAttached(), OnWasDetached(), WeaponManager::OnWeaponActionEnd(), ConsoleToolbarWidgetHandlerBase::OnWidgetScriptInit(), OnWork(), ItemBase::OnWork(), Clothing::OnWork(), Heatpack::OnWork(), PoweredOptic_Base::OnWork(), Roadflare::OnWork(), Switchable_Base::OnWork(), FlammableBase::OnWork(), ItemOptics::OnWorkStart(), OnWorkStart(), ItemBase::OnWorkStart(), Clothing::OnWorkStart(), Heatpack::OnWorkStart(), PoweredOptic_Base::OnWorkStart(), Roadflare::OnWorkStart(), Switchable_Base::OnWorkStart(), ItemOptics::OnWorkStop(), ItemBase::OnWorkStop(), Chemlight_ColorBase::OnWorkStop(), Clothing::OnWorkStop(), Heatpack::OnWorkStop(), PoweredOptic_Base::OnWorkStop(), Roadflare::OnWorkStop(), Switchable_Base::OnWorkStop(), FlammableBase::OnWorkStop(), ScriptedWidgetEventHandler::Open(), ScriptedWidgetEventHandler::OpenDiscord(), ScriptedWidgetEventHandler::OpenDLC(), ScriptedWidgetEventHandler::OpenFeedback(), BaseBuildingBase::OpenFence(), ScriptedWidgetEventHandler::OpenForums(), UIScriptedMenu::OpenMenu(), UIScriptedMenu::OpenMenu(), Land_Underground_EntranceBase::OpenServer(), ScriptedWidgetEventHandler::OpenTwitter(), UIManager::OpenWindow(), ScriptedWidgetEventHandler::OpenYoutube(), OptionSelectorBase::OptionSelector(), OptionSelectorBase::OptionSelectorEditbox(), OptionSelectorSliderSetup::OptionSelectorLevelMarker(), OptionSelectorSliderSetup::OptionSelectorSlider(), ScriptedWidgetEventHandler::OptionsMenuControls(), ScriptedWidgetEventHandler::OptionsMenuGame(), ScriptedWidgetEventHandler::OptionsMenuSounds(), ScriptedWidgetEventHandler::OptionsMenuVideo(), OrderedPositionNumbersFromGridCoords(), PPEffects::OverrideDOF(), ItemBase::Pack(), RemotelyActivatedItemBehaviour::Pair(), InventoryItem::PairWithDevice(), Inventory_Base::ParticleCookingStart(), ParticleCookingStop(), Inventory_Base::ParticleCookingStop(), ItemBase::ParticleTest(), CGame::PartyLaunch(), MissionBase::Pause(), ActionManagerClient::PerformActionStart(), Icon::PerformCombination(), ActionUnfoldMapCB::PerformMapChange(), BaseBuildingBase::PerformRoofCheckForBase(), UIScriptedMenu::PerformSetToDefaults(), UIScriptedMenu::PerformSetToDefaultsExt(), UIScriptedMenu::PerformSwitchPreset(), ItemBase::PileOfWoodenPlanks(), ItemBase::Pitch(), Hologram::PlaceEntity(), ItemBase::PlaceOnGround(), SceneObject::PlaceOnSurface(), EffectArea::PlaceParticles(), ManBase::PlacingStartLocal(), ItemBase::PlantBase(), Play(), UIScriptedMenu::Play(), PlayActionSound(), InventoryItem::PlayAttachSound(), InventoryItem::PlayDeployFinishSound(), ItemBase::PlayDeployLoopSound(), Inventory_Base::PlayDeployLoopSound(), InventoryItem::PlayDeployLoopSoundEx(), InventoryItem::PlayDeploySound(), PlayerContainer::PlayerContainer(), MissionBase::PlayerControlDisable(), MissionBase::PlayerControlEnable(), MissionBase::PlayerDisconnected(), PluginBase::PlayerList(), ScriptedWidgetEventHandler::PlayerListEntryScriptedWidget(), ScriptedWidgetEventHandler::PlayerListScriptedWidget(), PlayerPreview::PlayerPreview(), PlayerSoundManagerClient(), PlayerSyncCreate(), PlayerSyncDelete(), ContaminatedArea_Dynamic::PlayFlareVFX(), ContaminatedArea_Dynamic::PlayFX(), MissionBase::PlayMusic(), PlayParticle(), PluginBase::PlayPause(), InventoryItem::PlayPlaceSound(), PlaySFX(), DayZCreature::PlaySound(), EntityAI::PlaySound(), DayZPlayer::PlaySound(), IEntity::PlaySound(), PlaySoundActivate(), IEntity::PlaySoundLoop(), IEntity::PlaySoundSet(), PlaySurrenderInOut(), PlayVFX(), PluginBase::PluginAdminLog(), PluginDayzPlayerDebug_Weapons::PluginDayzPlayerDebug_Weapons(), ComponentEnergyManager::PlugInDevice(), UIPopupScript::PopupBack(), UIPopupScript::PopupOpen(), FirearmActionAttachMagazine::Post_SetupAction(), FirearmActionAttachMagazineQuick::Post_SetupAction(), RecoilBase::PostInit(), StaminaSoundHandlerBase::PostponeStamina(), Entity::PredictiveTakeEntityAsAttachment(), Entity::PredictiveTakeEntityAsAttachmentEx(), Entity::PredictiveTakeEntityToCargo(), Entity::PredictiveTakeEntityToCargoEx(), Entity::PredictiveTakeEntityToInventory(), Entity::PredictiveTakeEntityToTargetAttachment(), Entity::PredictiveTakeEntityToTargetAttachmentEx(), Entity::PredictiveTakeEntityToTargetCargo(), Entity::PredictiveTakeEntityToTargetCargoEx(), Entity::PredictiveTakeEntityToTargetInventory(), Entity::PredictiveTakeToDst(), ParticleList::PreloadParticles(), ReplaceItemWithNewLambdaBase::PrepareLocations(), ItemManager::PrepareTooltip(), MouseButtonInfo::Press(), ServerBrowserTabConsolePages::PressX(), ServerBrowserTab::PressX(), ActionMenu::PrevAction(), ActionMenu::PrevActionCategory(), UIScriptedMenu::PrimaryAction(), HeatComfortAnimHandler::Process(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), Edible_Base::ProcessDecay(), UIScriptedMenu::ProcessEmoteConditionRequest(), ManBase::ProcessFeetDamageServer(), ManBase::ProcessHandDamage(), BleedingSourcesManagerBase::ProcessHit(), EntityAI::ProcessImpactSoundEx(), Entity::ProcessInvulnerabilityCheck(), ProcessLighting(), MissionBase::ProcessLoginData(), Entity::ProcessMeleeItemDamage(), ProcessSound(), InjurySoundHandlerBase::ProcessSound(), ProcessSound(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), ScriptedWidgetEventHandler::ProjectedCrosshair(), RadialMenu(), RadialProgressBar::RadialProgressBar(), UIScriptedMenu::RadialQuickbarMenu(), RainProcurementManager::RainProcurementCheck(), RainProcurementComponentBase::RainProcurementComponentBase(), MissionBase::RandomArtillery(), Randomize(), UIScriptedMenu::RandomizeCharacter(), ReceiveMaterialsServer(), DebugMonitorValues::ReceiveValue(), ItemBase::Refresh(), ActionMenu::Refresh(), UIScriptedMenu::Refresh(), Refresh(), ScriptedWidgetEventHandler::RefreshDLCIcon(), RefreshFireplaceVisuals(), ManBase::RefreshHandAnimationState(), ScriptConsoleGeneralTab::RefreshPlayerPosEditBoxes(), Hud::RefreshPlayerTags(), Icon::RefreshQuickbar(), RefreshQuickbar(), Hud::RefreshQuickbar(), AttachmentCategoriesRow::RefreshSlot(), RefreshState(), Hud::RefreshVehicleHud(), VicinityItemManager::RefreshVicinityItems(), Hologram::RefreshVisual(), ItemBase::RegenerateNavmesh(), DayZCreature::RegisterAnimEvents(), RegisterAttacks(), BleedingSourcesManagerBase::RegisterBleedingZoneEx(), SyncEvents::RegisterEvents(), GameplayEffectWidgets_base::RegisterLayouts(), PluginManager::RegisterPlugin(), DayZProfilesOptions::RegisterProfileOptionFloat(), DayZProfilesOptions::RegisterProfileOptionInt(), IEntity::Release(), MouseButtonInfo::Release(), Release(), PluginBase::ReleaseFocus(), ReleaseFocus(), ScriptedWidgetEventHandler::Reload(), InventoryGridController::Remove(), EntityAI::RemoveAction(), RemoveAction(), InventoryItem::RemoveAction(), ManBase::RemoveActiveNV(), SceneObject::RemoveAttachment(), BleedingSourcesManagerBase::RemoveBleedingSource(), RemoveInsider(), ReplaceItemWithNewLambdaBase::RemoveNetworkObjectInfo(), RemoveNetworkObjectInfo(), ItemBase::RemovePlant(), ItemBase::RemovePlantEx(), BaseBuildingBase::RemoveRefresherPosition(), ItemBase::RemoveSlot(), RemoveSplint(), ScriptConsoleVicinityTab::RenderList(), ActionRepairPart::RepairCondition(), ActionRepairTent::RepairDamageTransfer(), DestructionEffectBase::ReplaceEntityServer(), UndergroundTriggerCarrierBase::RequestDelayedTriggerSpawn(), RequestDetailedInfo(), ManBase::RequestHandAnimationStateRefresh(), Land_Underground_EntranceBase::RequestLatentTransition(), ManBase::RequestResetADSSync(), UIScriptedMenu::RequestRespawn(), FireworksLauncherClientEvent::RequestSecondaryExplosion(), House::RequestSoundEvent(), UIScriptedMenu::Reset(), UIScriptedMenu::ResetCurrentTab(), ComponentEnergyManager::ResetEnergyUsage(), PluginBase::ResetGUI(), ResetModifiers(), DayZProfilesOptions::ResetOptionsFloat(), DayZProfilesOptions::ResetOptionsInt(), ManBase::ResetPlayer(), PPEffects::ResetPPMask(), UIPopupScript::ResetSliders(), HudDebugWinBase::ResetStats(), Icon::RevertToOriginalFlip(), RightArea::RightArea(), ServerBrowserTab::RightHold(), IEntity::RPC(), HudDebugWinBase::RPCChangeStat(), IEntity::RPCSingleParam(), array::Run(), ScriptConsoleEnfScriptTab::RunEnscript(), ScriptConsoleEnfScriptTab::RunEnscriptServer(), PluginBase::Save(), Managed::SaveCharName(), DayZIntroSceneXbox::SaveCharName(), UIScriptedMenu::SaveFavoriteServersConsoles(), ScriptedWidgetEventHandler::SaveFilters(), PlayerStats::SaveStats(), BetaSound::SaySound(), ManBase::SaySoundSet(), Dispatcher::SceneEditorCommand(), PluginBase::SceneLoad(), SceneObject::SceneObjectSynch(), UIScriptedMenu::ScriptConsole(), Dispatcher::ScriptConsoleAddPrint(), ScriptConsoleGeneralTab::ScriptConsoleGeneralTab(), Dispatcher::ScriptConsoleHistoryBack(), Dispatcher::ScriptConsoleHistoryForward(), ScriptConsoleSoundsTab::ScriptConsoleSoundsTab(), EntityLightSource::ScriptedLightBase(), UIScriptedMenu::SecondaryAction(), Attachments::Select(), Container::Select(), HandsPreview::Select(), AttachmentCategoriesRow::Select(), PlayerContainer::Select(), VicinitySlotsContainer::Select(), ZombieContainer::Select(), PluginBase::SelectAndFocusPlayerObject(), SelectCrossHair(), SelectEvent(), ScriptedWidgetEventHandler::SelectPlayer(), CGame::SelectUser(), SendEmoteRequestSync(), InventoryInputUserData::SendInputUserDataDestroy(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), ManBase::SendLiftWeaponSync(), SendMessageToClient(), ActionEmptyBottleBase::SendRPC(), ScriptConsoleWeatherTab::SendRPC(), SendRPC(), PluginBase::SendRPCAgents(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), PluginBase::SendServerLogToClient(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), ManBase::SendSoundEventEx(), SyncEvents::SendSyncEvent(), SendSyncMessages(), Managed::SendValue(), DebugMonitorValues::SendValue(), ItemManager::SerializeDefaultHeaderOpenStates(), ItemManager::SerializeDefaultOpenStates(), ScriptedWidgetEventHandler::ServerBrowserEntry(), ScriptedWidgetEventHandler::ServerBrowserFilterContainer(), ServerBrowserTab(), InventoryActionHandler::SetAction(), SetActive(), ItemBase::SetActive(), HandsContainer::SetActive(), SetAlarmInXMins(), PluginBase::SetBadge(), PPEffects::SetBlur(), Roadflare::SetBurningStateSynchronized(), SetBurntFirewood(), SetCarHornState(), UIScriptedMenu::SetCharacter(), PPEffects::SetChromAbb(), SetControlType(), ItemManager::SetDefaultOpenStateHands(), UniversalTemperatureSourceDebug::SetDefferedActive(), PluginBase::SetDeveloperItemClient(), PluginBase::SetDeveloperItemClientEx(), BleedingSourcesManagerBase::SetDiag(), SetDisplayNameText(), WeaponManager::SetEjectBulletTryTimestamp(), ComponentEnergyManager::SetEnergy(), SetEntityShortcut(), Ammunition_Base::SetFromProjectile(), OnlineServices::SetGameplayActivity(), UIScriptedMenu::SetGameVersion(), WorldLighting::SetGlobalLighting(), CTObjectFollower::SetHandsItem(), SceneObject::SetHealth(), ItemBase::SetInactive(), SceneData::SetInitDay(), SceneData::SetInitFog(), SceneData::SetInitHour(), SceneData::SetInitMinute(), SceneData::SetInitMonth(), SceneData::SetInitOvercast(), SceneData::SetInitRain(), SceneData::SetInitWindForce(), SceneData::SetInitYear(), SlotsIcon::SetItemSize(), Icon::SetItemSizeEx(), HandsContainer::SetLastActive(), EntityLightSource::SetLifetime(), Container::SetLock(), SetLockOnAttachedMaterials(), PPEffects::SetNVParams(), SetNVPostprocess(), TrapTrigger::SetParentObject(), OnlineServices::SetPendingInviteList(), PlayerContainer::SetPlayer(), DeveloperTeleport::SetPlayerDirection(), DeveloperTeleport::SetPlayerPosition(), SceneObject::SetPosition(), UIScriptedMenu::SetPreset(), ScriptConsoleItemsTab::SetPreviewObject(), DayZProfilesOptions::SetProfileOption(), DayZProfilesOptions::SetProfileOptionFloat(), DayZProfilesOptions::SetProfileOptionInt(), SetProfileValueBool(), PPEffects::SetRadialBlur(), ConstructionPart::SetRequestBuiltState(), UIScriptedMenu::SetServerInfo(), ItemBase::SetSlotTextureFertilized(), SetSmokeGrenadeState(), ItemBase::SetSpoiled(), PluginBase::SetStamina(), Hud::SetStamina(), PluginBase::SetStance(), SetState(), LoginScreenBase::SetTime(), CAContinuousFertilizeGardenSlot::Setup(), SetupAction(), ActionBuildPart::SetupAction(), ActionFishingNew::SetupAction(), ActionWorldCraft::SetupAction(), ActionBuildShelter::SetupAction(), ActionDetachFromTarget::SetupAction(), SetupAction(), ActionAttachOnSelection::SetupAction(), ActionAttachWithSwitch::SetupAction(), SetUpdate(), HudDebugWinBase::SetUpdate(), Managed::SetupPlayerName(), PluginBase::SetupSpawnedEntity(), SetupTrap(), ItemBase::SetupTrap(), TrapSpawnBase::SetupTrap(), SetupTrapPlayer(), ItemBase::SetupTrapPlayer(), ItemBase::SetUsed(), PPERequester_GameplayBase::SetValuesIronsights(), PPERequester_GameplayBase::SetValuesOptics(), InventoryItem::SetVariableMask(), Entity::SetViewIndex(), SetWaterLevelHeight(), UIScriptedMenu::ShoesChanged(), ShootsExplosiveAmmo(), ScriptedWidgetEventHandler::ShowActionMenu(), HandsContainer::ShowActionMenuCombine(), Icon::ShowActionMenuCombine(), Entity::ShowAllSelections(), MissionBase::ShowChat(), DayZPlayer::ShowDeadScreen(), ServerBrowserTab::ShowHideConsoleWidgets(), MissionBase::ShowInventory(), OnlineServices::ShowInviteScreen(), Hud::ShowPlayerTag(), ItemOptics::ShowReddot(), ItemManager::ShowSourceDropzone(), ManBase::ShowUnconsciousScreen(), Hud::ShowVehicleInfo(), ShowVoiceNotification(), FlareSimulation::Simulate(), DayZPlayer::SimulateDeath(), EnProfilerTests::Sleep(), SleepAgain(), SlotsIcon::SlotsIcon(), SnapOnObject(), DayZIntroScene::SnapToGround(), DayZIntroSceneXbox::SnapToGround(), SoftSkillManagerDebug(), ActionSortAmmoPile::SortAmmo(), ItemBase::SoundBuzzLoopStart(), ItemBase::SoundBuzzLoopStop(), ItemBase::SoundCollision(), ItemBase::SoundCut(), ItemBase::SoundElectricShock(), BaseBuildingBase::SoundGateCloseEnd(), BaseBuildingBase::SoundGateCloseStart(), BaseBuildingBase::SoundGateOpenStart(), EffectSound::SoundPlayEx(), ItemBase::SoundSpark(), ManBase::SpawnAI(), ItemBase::SpawnCatch(), TrapSpawnBase::SpawnCatch(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), ManBase::SpawnDrowningBubbles(), PluginBase::SpawnEntityAsAttachment(), PluginBase::SpawnEntityInInventory(), PluginBase::SpawnEntityInPlayerInventory(), PluginBase::SpawnEntityOnCursorDir(), PluginBase::SpawnEntityOnGroundPatternGrid(), PluginBase::SpawnEntityOnGroundPos(), ManBase::SpawnEntityOnGroundPos(), PluginBase::SpawnFromClipboard(), PluginBase::SpawnItemOnCrosshair(), ContaminatedArea_Dynamic::SpawnItems(), SpawnItems(), TentBase::SpawnKit(), PluginBase::SpawnNewInfectedEntity(), ObjectSpawnerHandler::SpawnObject(), ScriptConsoleItemsTab::SpawnPreset(), CrashBase::SpawnRandomDeerLater(), CrashBase::SpawnRandomDeers(), UndergroundTriggerCarrierBase::SpawnTrigger(), UndergroundAreaLoader::SpawnTriggerCarrier(), InventoryItem::SplitIntoStackMax(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), HandsContainer::SplitItem(), ManBase::SpreadAgentsEx(), StaminaHandler::StaminaHandler(), Chemlight_ColorBase::StandUp(), FlammableBase::StandUp(), Start(), ActionRepositionPluggedItem::Start(), ActionSwitchSeats::Start(), WeaponManager::StartAction(), StartActivate(), ActionManagerServer::StartDeliveredAction(), StartFire(), MissionBase::StartLogoutMenu(), ItemBase::StartLoopSound(), PoweredOptic_Base::StartPeriodicMeasurement(), StartSourceBleedingIndication(), TriggerEvents::Stay(), TriggerEvents::StayFinish(), TriggerEvents::StayStart(), Stop(), UIScriptedMenu::Stop(), ItemBase::StopDeployLoopSound(), Inventory_Base::StopDeployLoopSound(), InventoryItem::StopDeployLoopSoundEx(), StopFire(), StopParticle(), ScrollBarContainer::StopScrolling(), IEntity::StopSoundSet(), StopSourceBleedingIndication(), UIScriptedMenu::StopVideo(), EnProfilerTests::StringConcat(), EnProfilerTests::StringFormat(), Icon::Swap(), ManBase::SwitchItemTypeAttach(), ComponentEnergyManager::SwitchOff(), ComponentEnergyManager::SwitchOn(), PluginBase::SwitchPermanentCrossHair(), PlayerBase::SwitchPersonalLight(), SwitchPreset(), CfgGameplayHandler::SyncDataSend(), UndergroundAreaLoader::SyncDataSend(), CfgGameplayHandler::SyncDataSendEx(), MissionBase::SyncGlobalLighting(), Synch(), SoftSkillsManager::SynchDebugStats(), IEntity::SynchExplosion(), WeaponManager::Synchronize(), ItemBase::Synchronize(), Synchronize(), Edible_Base::Synchronize(), Inventory_Base::Synchronize(), ItemBase::SynchronizeBaseState(), ComponentBodyStaging::SynchSkinnedState(), SoftSkillsManager::SynchSpecialtyLevel(), InventoryItemSuper::SyncMapMarkers(), ItemBase::SyncSlots(), SymptomBase::SyncToClientActivated(), SymptomBase::SyncToClientDeactivated(), SyncValveVariables(), HandsContainer::TakeAsAttachment(), ClosableContainer::TakeAsAttachment(), EntityAI::TakeEntityToHandsImpl(), TakeMaterialsServer(), TakeToDst(), ScriptConsoleGeneralTab::Teleport(), DeveloperTeleport::TeleportAtCursor(), DeveloperTeleport::TeleportAtCursorEx(), TeleportCheck(), TestCleanup(), EnProfilerTests::TestFuncCountData(), PMTPlayback::TestOnePlaying(), PMTPlayback::TestOnePlayingStandAlone(), PMTPlayback::TestOnePlayingStandAloneAutoDestroy(), TestOwnership(), ManBase::TestSend(), PMTPlayback::TestStopping(), PMTPlayback::TestWiggleStress(), HumanInventory::ThrowEntity(), ThrowEntityFromInventory(), Tick(), PluginDayzPlayerDebug_Weapons::Tick(), AnimationTimer::Tick(), Tick(), TickNotifiers(), MissionBase::TickScheduler(), PluginBase::ToggleCameraTools(), ToggleDebugWindowEvent(), PluginBase::ToggleFocus(), PluginBase::ToggleFreeCamera(), PluginBase::ToggleFreeCameraBackPos(), PluginBase::ToggleMissionLoader(), ScriptedWidgetEventHandler::ToggleMute(), ManBase::TogglePlacingLocal(), PluginBase::ToggleScriptConsole(), UIScriptedMenu::TopChanged(), TransferInventory(), Attachments::TransferItem(), Container::TransferItem(), HandsContainer::TransferItem(), AttachmentCategoriesRow::TransferItem(), PlayerContainer::TransferItem(), VicinitySlotsContainer::TransferItem(), ZombieContainer::TransferItem(), TransferItemProperties(), Attachments::TransferItemToVicinity(), Container::TransferItemToVicinity(), HandsContainer::TransferItemToVicinity(), AttachmentCategoriesRow::TransferItemToVicinity(), PlayerContainer::TransferItemToVicinity(), ZombieContainer::TransferItemToVicinity(), DayZPlayer::TriggerPullPlayerOutOfVehicle(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), Entity::TryDelete(), ItemBase::TryPitch(), EntityLightSource::TryShadowOptimization(), FlammableBase::TryTransformIntoStick(), ScriptedWidgetEventHandler::TutorialKeybinds(), ScriptedWidgetEventHandler::UiHintPanel(), UIPropertyAttachment::UIPropertyAttachment(), PluginDayzPlayerDebug_OtherCmds::Uncon_End(), PluginDayzPlayerDebug_OtherCmds::Uncon_Start(), UndergroundHandlerClient(), ReplaceItemWithNewLambdaBase::UndoRemoveNetworkObjectInfo(), UndoRemoveNetworkObjectInfo(), Inventory_Base::Unfold(), UnlimitedAmmoDebugCheck(), UIMenuPanel::UnlockControls(), ComponentEnergyManager::UnplugDevice(), ComponentEnergyManager::UnplugThis(), UpdataControllerInput(), Update(), StaminaSoundHandlerBase::Update(), ActionTargetsCursor::Update(), ScriptedWidgetEventHandler::Update(), HudDebugWinBase::Update(), Update(), ShockHandler::Update(), WeaponManager::Update(), StaminaHandler::Update(), SymptomBase::Update(), UIScriptedMenu::Update(), ScriptConsoleGeneralTab::Update(), ScriptConsoleSoundsTab::Update(), ScriptConsoleWeatherTab::Update(), GameplayEffectsData::Update(), ActionManagerClient::Update(), ActionManagerServer::Update(), Update(), Roadflare::UpdateActiveParticles(), ScriptedWidgetEventHandler::UpdateAudioLevel(), WorldData::UpdateBaseEnvTemperature(), Hud::UpdateBloodName(), ComponentEnergyManager::UpdateCanWork(), FlammableBase::UpdateCheckForReceivingUpgrade(), PPEffects::UpdateColor(), InputUtils::UpdateConsolePresetID(), UpdateConsoleToolbar(), UpdateConstructionParts(), UIScriptedMenu::UpdateControlsElements(), UIScriptedMenu::UpdateControlsElementVisibility(), WarningMenuBase::UpdateControlsElementVisibility(), MissionBase::UpdateCorpseStatesServer(), MissionBase::UpdateDebugMonitor(), ManBase::UpdateDelete(), UpdateDistanceWidget(), ClosableHeader::UpdateFlip(), Icon::UpdateFlip(), ItemBase::UpdateFuelMeter(), UIScriptedMenu::UpdateGUI(), ScriptedWidgetEventHandler::UpdateIconVisibility(), UIScriptedMenu::UpdateInfo(), UIScriptedMenu::UpdateInfoPanelText(), UpdateInsiders(), AreaDamageTriggerBase::UpdateInsiders(), Attachments::UpdateInterval(), HandsPreview::UpdateInterval(), HandsHeader::UpdateInterval(), VicinityContainer::UpdateInterval(), UpdateInterval(), PlayerPreview::UpdateInterval(), InventoryGridController::UpdateItems(), UpdateLifespan(), ManBase::UpdateLighting(), MissionBase::UpdateLogoutPlayers(), FlammableBase::UpdateMaterial(), UIScriptedMenu::UpdateMenuFocus(), ScriptConsoleGeneralTab::UpdateMousePos(), ScriptConsoleSoundsTab::UpdateMousePos(), ItemBase::UpdateNavmesh(), PumpkinHelmet::UpdateNVGStatus(), NotificationUI::UpdateOffset(), ActionTargetsCursor::UpdatePCIconsVisibility(), ScriptedWidgetEventHandler::UpdatePCIconsVisibility(), ItemBase::UpdatePhysics(), MissionBase::UpdatePlayersStats(), ScriptedWidgetEventHandler::UpdatePos(), Hud::UpdateQuickbarGlobalVisibility(), DayZIntroSceneXbox::UpdateSelectedUserName(), Hologram::UpdateSelections(), KazuarOptic::UpdateSelectionVisibility(), StarlightOptic::UpdateSelectionVisibility(), UpdateSpecialtyMeter(), ScriptedWidgetEventHandler::UpdateStats(), ItemBase::UpdateStatusLights(), PluginBase::UpdateStatWidgets(), ScriptConsoleGeneralTab::UpdateTime(), ScriptedWidgetEventHandler::UpdateTotalTime(), UpdateVisuals(), UpdateVoiceIcon(), ScriptedWidgetEventHandler::UpdateWasMicCapturing(), ActionMenu::UpdateWidgets(), UpdateWidgetsStats(), UIMenuPanel::UseKeyboard(), UIMenuPanel::UseMouse(), ValidateDestroy(), ValidateSyncMove(), ScriptedWidgetEventHandler::VideoPlayer(), VirtualHud(), WarningMenuBase::WarningMenuBase(), Weapon::Weapon_Base(), WeaponParticlesBase::WeaponParticlesBase(), WorldData::WeatherOnBeforeChange(), IEntity::WorldToModel(), CrashBase::Wreck_Mi8_Crashed(), CrashBase::Wreck_SantasSleigh(), CrashBase::Wreck_UH1Y(), ActionUnfoldMapCB::~ActionUnfoldMapCB(), UIScriptedMenu::~CameraToolsMenu(), ScriptedWidgetEventHandler::~ContinuousActionProgress(), ~CrossHairSelector(), DayZIntroSceneXbox::~DayZIntroSceneXbox(), EmoteCB::~EmoteCB(), UIScriptedMenu::~GesturesMenu(), HandsPreview::~HandsPreview(), Hologram::~Hologram(), UIScriptedMenu::~InGameMenuXbox(), UIScriptedMenu::~InspectMenuNew(), UIScriptedMenu::~InviteMenu(), ScriptedWidgetEventHandler::~ItemActionsWidget(), InventoryItem::~ItemBase(), UIScriptedMenu::~LogoutMenu(), UIScriptedMenu::~MainMenu(), MainMenuButtonEffect::~MainMenuButtonEffect(), UIScriptedMenu::~MainMenuConsole(), ScriptedWidgetEventHandler::~MainMenuDlcHandlerBase(), UIScriptedMenu::~MapMenu(), MissionBaseWorld::~MissionBase(), MissionBase::~MissionServer(), UIScriptedMenu::~NoteMenu(), ScriptedWidgetEventHandler::~OptionsMenuSounds(), ScriptedWidgetEventHandler::~OptionsMenuVideo(), ManBase::~PlayerBase(), PluginManager::~PluginManager(), ScriptedWidgetEventHandler::~ProjectedCrosshair(), RadialProgressBar::~RadialProgressBar(), UIScriptedMenu::~RadialQuickbarMenu(), SceneObject::~SceneObject(), UIScriptedMenu::~ScriptConsole(), ScriptConsoleGeneralTab::~ScriptConsoleGeneralTab(), ~ServerBrowserTab(), ShockDealtEffect::~ShockDealtEffect(), ~SoftSkillManagerDebug(), ItemBase::~TentBase(), UIPopupScript::~UIPopupScriptSceneManager(), UIPopupScript::~UIPopupScriptSceneSettings(), ~UndergroundHandlerClient(), UndergroundTriggerCarrierBase::~UndergroundTriggerCarrier(), and WarningMenuBase::~WarningMenuBase().

◆ GetMax()

proto native float GetMax ( )

Referenced by ManBase::ResetPlayer().

◆ GetMin()

proto native float GetMin ( )

◆ GetPathFromSlotID()

static string GetPathFromSlotID ( int slot_ID)
static

Returns config path of att. slot category, empty if undefined.

Definition at line 1144 of file gameplay.c.

1145 {
1146 int idx = m_AttachmentSlots.Find(slot_ID);
1147 string path = "" + m_Path + " " + m_ConfigArrayNames.Get(idx);
1148 return path;
1149 }
static const string m_Path
Definition gameplay.c:1141

References m_AttachmentSlots, m_ConfigArrayNames, m_Path, and path.

Referenced by GetConfigArrayCountFromSlotID(), and GetConfigAttachmentTypes().

◆ SpawnEntity()

EntityAI SpawnEntity ( string object_name,
notnull InventoryLocation inv_loc,
int iSetupFlags,
int iRotation )

Definition at line 1466 of file gameplay.c.

1467{
1469}
script counterpart to engine's class Inventory
Definition Inventory.c:79
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location

References GameInventory::LocationCreateEntity().

◆ WriteValue()

proto native void WriteValue ( float value)

Variable Documentation

◆ ChatChannelEventTypeID

const EventType ChatChannelEventTypeID

params: ChatChannelEventParams

Definition at line 486 of file gameplay.c.

Referenced by MissionBase::OnEvent().

◆ ChatMessageEventTypeID

const EventType ChatMessageEventTypeID

params: ChatMessageEventParams

Definition at line 484 of file gameplay.c.

Referenced by CGame::OnEvent(), and MissionBase::OnEvent().

◆ ClientConnectedEventTypeID

const EventType ClientConnectedEventTypeID

params: ClientConnectedEventParams

Definition at line 490 of file gameplay.c.

◆ ClientDisconnectedEventTypeID

const EventType ClientDisconnectedEventTypeID

params: ClientDisconnectedEventParams

Definition at line 504 of file gameplay.c.

Referenced by MissionBase::OnEvent().

◆ ClientNewEventTypeID

const EventType ClientNewEventTypeID

params: ClientNewEventParams

Definition at line 494 of file gameplay.c.

Referenced by MissionBase::OnEvent().

◆ ClientNewReadyEventTypeID

const EventType ClientNewReadyEventTypeID

params: ClientNewReadyEventParams

Definition at line 496 of file gameplay.c.

◆ ClientPrepareEventTypeID

const EventType ClientPrepareEventTypeID

params: ClientPrepareEventParams

Definition at line 492 of file gameplay.c.

Referenced by MissionBase::OnEvent().

◆ ClientReadyEventTypeID

const EventType ClientReadyEventTypeID

params: ClientReadyEventParams

Definition at line 502 of file gameplay.c.

Referenced by MissionBase::OnEvent().

◆ ClientReconnectEventTypeID

const EventType ClientReconnectEventTypeID

params: ClientReconnectEventParams

Definition at line 500 of file gameplay.c.

Referenced by MissionBase::OnEvent().

◆ ClientRemovedEventTypeID

const EventType ClientRemovedEventTypeID

no params

Definition at line 506 of file gameplay.c.

◆ ClientRespawnEventTypeID

const EventType ClientRespawnEventTypeID

params: ClientRespawnEventParams

Definition at line 498 of file gameplay.c.

Referenced by MissionBase::OnEvent().

◆ ConnectingAbortEventTypeID

const EventType ConnectingAbortEventTypeID

no params

Definition at line 554 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ ConnectingStartEventTypeID

const EventType ConnectingStartEventTypeID

no params

Definition at line 552 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ ConnectivityStatsUpdatedEventTypeID

const EventType ConnectivityStatsUpdatedEventTypeID

params: ConnectivityStatsUpdatedEventParams

Definition at line 510 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ DialogQueuedEventTypeID

const EventType DialogQueuedEventTypeID

no params

Definition at line 480 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ DLCOwnerShipFailedEventTypeID

const EventType DLCOwnerShipFailedEventTypeID

params: DLCOwnerShipFailedParams

Definition at line 548 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ Event_OnRevert

ref ScriptInvoker Event_OnRevert = new ScriptInvoker()

Definition at line 0 of file gameplay.c.

◆ INDEX_NOT_FOUND

◆ LoginStatusEventTypeID

const EventType LoginStatusEventTypeID

params: LoginStatusEventParams

Definition at line 524 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ LoginTimeEventTypeID

const EventType LoginTimeEventTypeID

params: LoginTimeEventParams

Definition at line 516 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ LogoutCancelEventTypeID

const EventType LogoutCancelEventTypeID

params: LogoutCancelEventParams

Definition at line 514 of file gameplay.c.

Referenced by MissionBase::OnEvent().

◆ LogoutEventTypeID

const EventType LogoutEventTypeID

params: LogoutEventParams

Definition at line 522 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ m_AttachmentSlots

class MenuDefaultCharacterData m_AttachmentSlots
Initial value:
= {
InventorySlots.SHOULDER,
InventorySlots.HEADGEAR,
InventorySlots.EYEWEAR,
InventorySlots.ARMBAND,
}
provides access to slot configuration

Referenced by GetAttachmentSlotsArray(), and GetPathFromSlotID().

◆ m_ConfigArrayNames

ref array<string> m_ConfigArrayNames
static
Initial value:
= {
"shoulder",
"melee",
"headgear",
"mask",
"eyewear",
"gloves",
"armband",
"top",
"vests",
"backpacks",
"hips",
"bottom",
"shoe"
}

Definition at line 1125 of file gameplay.c.

1125 {
1126 "shoulder",
1127 "melee",
1128 "headgear",
1129 "mask",
1130 "eyewear",
1131 "gloves",
1132 "armband",
1133 "top",
1134 "vests",
1135 "backpacks",
1136 "hips",
1137 "bottom",
1138 "shoe"
1139 };

Referenced by GetConfigArrayNames(), and GetPathFromSlotID().

◆ m_Path

const string m_Path = "cfgCharacterCreation"
static

Definition at line 1141 of file gameplay.c.

Referenced by GetPathFromSlotID().

◆ MPConnectionCloseEventTypeID

const EventType MPConnectionCloseEventTypeID

params: MPConnectionCloseEventParams

Definition at line 470 of file gameplay.c.

◆ MPConnectionLostEventTypeID

const EventType MPConnectionLostEventTypeID

params: MPConnectionLostEventParams

Definition at line 468 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ MPSessionEndEventTypeID

const EventType MPSessionEndEventTypeID

no params

Definition at line 462 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ MPSessionFailEventTypeID

const EventType MPSessionFailEventTypeID

no params

Definition at line 464 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ MPSessionPlayerReadyEventTypeID

const EventType MPSessionPlayerReadyEventTypeID

◆ MPSessionStartEventTypeID

const EventType MPSessionStartEventTypeID

no params

Definition at line 460 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ NetworkManagerClientEventTypeID

const EventType NetworkManagerClientEventTypeID

no params

Definition at line 476 of file gameplay.c.

◆ NetworkManagerServerEventTypeID

const EventType NetworkManagerServerEventTypeID

no params

Definition at line 478 of file gameplay.c.

◆ NullStringArray

class MeleeCombatData NullStringArray[1] = { "" }

◆ Object

◆ PartyChatStatusChangedEventTypeID

const EventType PartyChatStatusChangedEventTypeID

no params

Definition at line 546 of file gameplay.c.

Referenced by OnEvent().

◆ PlayerDeathEventTypeID

const EventType PlayerDeathEventTypeID

params: PlayerDeathEventParams

Definition at line 556 of file gameplay.c.

◆ PreloadEventTypeID

const EventType PreloadEventTypeID

params: PreloadEventParams

Definition at line 520 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ PROGRESS_FINISH

const int PROGRESS_FINISH = 1

Definition at line 382 of file gameplay.c.

Referenced by CGame::LoadProgressUpdate().

◆ PROGRESS_PROGRESS

const int PROGRESS_PROGRESS = 2

Definition at line 383 of file gameplay.c.

Referenced by CGame::LoadProgressUpdate().

◆ PROGRESS_START

PlayerIdentity PROGRESS_START = 0

◆ PROGRESS_UPDATE

const int PROGRESS_UPDATE = 3

Definition at line 384 of file gameplay.c.

Referenced by CGame::LoadProgressUpdate().

◆ ProgressEventTypeID

const EventType ProgressEventTypeID

params: ProgressEventParams

Definition at line 474 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ ReadValue

◆ RespawnEventTypeID

const EventType RespawnEventTypeID

params: RespawnEventParams

Definition at line 518 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ ScriptLogEventTypeID

const EventType ScriptLogEventTypeID

params: ScriptLogEventParams

Definition at line 530 of file gameplay.c.

◆ SelectedUserChangedEventTypeID

const EventType SelectedUserChangedEventTypeID

no params

Definition at line 528 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ ServerFpsStatsUpdatedEventTypeID

const EventType ServerFpsStatsUpdatedEventTypeID

params: ServerFpsStatsUpdatedEventParams

Definition at line 512 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ SetFreeCameraEventTypeID

const EventType SetFreeCameraEventTypeID

params: SetFreeCameraEventParams

Definition at line 550 of file gameplay.c.

Referenced by MissionBase::OnEvent().

◆ StartupEventTypeID

const EventType StartupEventTypeID

no params

Definition at line 454 of file gameplay.c.

Referenced by CGame::OnEvent().

◆ VONStartSpeakingEventTypeID

const EventType VONStartSpeakingEventTypeID

params: VONStartSpeakingEventParams

Definition at line 536 of file gameplay.c.

Referenced by OnEvent().

◆ VONStateEventTypeID

const EventType VONStateEventTypeID

params: VONStateEventParams

Definition at line 534 of file gameplay.c.

Referenced by OnEvent().

◆ VONStopSpeakingEventTypeID

const EventType VONStopSpeakingEventTypeID

params: VONStopSpeakingEventParams

Definition at line 538 of file gameplay.c.

Referenced by OnEvent().

◆ VONUserStartedTransmittingAudioEventTypeID

const EventType VONUserStartedTransmittingAudioEventTypeID

no params

Definition at line 540 of file gameplay.c.

Referenced by OnEvent().

◆ VONUserStoppedTransmittingAudioEventTypeID

const EventType VONUserStoppedTransmittingAudioEventTypeID

no params

Definition at line 542 of file gameplay.c.

Referenced by OnEvent().

◆ WorldCleaupEventTypeID

const EventType WorldCleaupEventTypeID

no params

Definition at line 456 of file gameplay.c.

Referenced by CGame::OnEvent().