13 return super.CanEnterIronsights();
22 inventory.CreateInInventory(
"AK_Suppressor");
25 SpawnAttachedMagazine(
"Mag_SVD_10Rnd");
script counterpart to engine's class Inventory
override bool CanEnterIronsights()
override void OnDebugSpawn()
override RecoilBase SpawnRecoilObject()