DayZ
1.24
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SvdRecoil.c
Go to the documentation of this file.
1
class
SvdRecoil
:
RecoilBase
2
{
3
override
void
Init
()
4
{
5
vector
point_1
;
6
vector
point_2
;
7
vector
point_3
;
8
vector
point_4
;
9
point_1
[0] =
m_Player
.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage
.RGSRecoil, 0.2, 0.5);
point_1
[1] = 0.75;
point_1
[2] = 0;
10
point_2
[0] =
m_Player
.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage
.RGSRecoil, -0.2, 0.2);
point_2
[1] = 0.25;
point_2
[2] = 0;
11
point_3
[0] =
m_Player
.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage
.RGSRecoil, 0.1, 0.5);
point_3
[1] = 0.5;
point_3
[2] = 0;
12
point_4
[0] =
m_Player
.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage
.RGSRecoil, -0.5, -0.1);
point_4
[1] = 0.75;
point_4
[2] = 0;
13
m_HandsCurvePoints
.Insert(
point_1
);
//forms a 2 dimensional spline(z is ignored)
14
m_HandsCurvePoints
.Insert(
point_2
);
15
m_HandsCurvePoints
.Insert(
point_3
);
16
m_HandsCurvePoints
.Insert(
point_4
);
17
m_HandsCurvePoints
.Insert(
"0 0 0"
);
18
m_HandsOffsetRelativeTime
= 1;
19
20
m_MouseOffsetRangeMin
= 45;
//in degrees min
21
m_MouseOffsetRangeMax
= 110;
//in degrees max
22
m_MouseOffsetDistance
= 1.8;
//how far should the mouse travel
23
m_MouseOffsetRelativeTime
= 0.5;
//[0..1] a time it takes to move the mouse the required distance relative to the reload time of the weapon(firing mode)
24
25
m_CamOffsetDistance
= 0.015;
26
m_CamOffsetRelativeTime
= 1;
27
}
28
}
RandomGeneratorSyncUsage
RandomGeneratorSyncUsage
Definition
RandomGeneratorSyncManager.c:2
Param3
Definition
EntityAI.c:95
RecoilBase
Definition
RecoilBase.c:2
RecoilBase::m_CamOffsetRelativeTime
float m_CamOffsetRelativeTime
Definition
RecoilBase.c:17
RecoilBase::m_CamOffsetDistance
float m_CamOffsetDistance
Definition
RecoilBase.c:18
RecoilBase::m_MouseOffsetDistance
float m_MouseOffsetDistance
Definition
RecoilBase.c:19
RecoilBase::m_Player
PlayerBase m_Player
Definition
RecoilBase.c:6
RecoilBase::m_MouseOffsetRangeMax
float m_MouseOffsetRangeMax
Definition
RecoilBase.c:14
RecoilBase::m_MouseOffsetRelativeTime
float m_MouseOffsetRelativeTime
Definition
RecoilBase.c:15
RecoilBase::m_HandsOffsetRelativeTime
float m_HandsOffsetRelativeTime
Definition
RecoilBase.c:16
RecoilBase::m_MouseOffsetRangeMin
float m_MouseOffsetRangeMin
Definition
RecoilBase.c:13
RecoilBase::m_HandsCurvePoints
ref array< vector > m_HandsCurvePoints
Definition
RecoilBase.c:27
SvdRecoil
Definition
SvdRecoil.c:2
SvdRecoil::Init
override void Init()
Definition
SvdRecoil.c:3
vector
Definition
EnConvert.c:106
scripts
4_World
Classes
RecoilBase
Recoils
SvdRecoil.c
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1.10.0