int m_MaskWidgetUpdateCount
void RemoveActiveEffects(array< int > effects)
void ClearSuspendRequests()
void AddSuspendRequest(int request_id)
int GetSuspendRequestCount()
void RemoveSuspendRequest(int request_id)
void OnVoiceEvent(float breathing_resistance01)
void AddActiveEffects(array< int > effects)
void ResetMaskUpdateCount()
void Update(float timeSlice)
void SetBreathIntensityStamina(float stamina_cap, float stamina_current)
void IncreaseMaskUpdateCount()
bool AreEffectsSuspended()
bool IsAnyEffectRunning()
void UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1)
void RegisterGameplayEffectData(int id, Param p)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...