DayZ 1.24
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GameplayEffectWidgets_base.c
Go to the documentation of this file.
2{
3 int m_MaskWidgetUpdateCount;//number of times the widget was updated through a single voice event
4
5 void IncreaseMaskUpdateCount() {m_MaskWidgetUpdateCount++};
6 void ResetMaskUpdateCount() {m_MaskWidgetUpdateCount = 0};
7
17 void UpdateWidgets(int type = -1, float timeSlice = 0, Param p = null, int handle = -1) {}
18 void Update(float timeSlice) {}
21
23}
grouped gameplay effect widgets and their handling
TODO doc.
Definition EnScript.c:118
void RemoveActiveEffects(array< int > effects)
void AddSuspendRequest(int request_id)
void RemoveSuspendRequest(int request_id)
void OnVoiceEvent(float breathing_resistance01)
void AddActiveEffects(array< int > effects)
void Update(float timeSlice)
void SetBreathIntensityStamina(float stamina_cap, float stamina_current)
void UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1)
void RegisterGameplayEffectData(int id, Param p)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Definition param.c:12