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bool | Serialize (Serializer ctx) |
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bool | Deserializer (Serializer ctx) |
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void | Param1 (T1 p1) |
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override bool | Serialize (Serializer ctx) |
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override bool | Deserializer (Serializer ctx) |
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void | Param2 (T1 p1, T2 p2) |
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override bool | Serialize (Serializer ctx) |
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override bool | Deserializer (Serializer ctx) |
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void | Param3 (T1 p1, T2 p2, T3 p3) |
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override bool | Serialize (Serializer ctx) |
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override bool | Deserializer (Serializer ctx) |
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void | Param4 (T1 p1, T2 p2, T3 p3, T4 p4) |
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override bool | Serialize (Serializer ctx) |
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override bool | Deserializer (Serializer ctx) |
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void | Param5 (T1 p1, T2 p2, T3 p3, T4 p4, T5 p5) |
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override bool | Serialize (Serializer ctx) |
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override bool | Deserializer (Serializer ctx) |
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void | Param6 (T1 p1, T2 p2, T3 p3, T4 p4, T5 p5, T6 p6) |
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override bool | Serialize (Serializer ctx) |
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override bool | Deserializer (Serializer ctx) |
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void | IntroSceneCharacter () |
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void | ~IntroSceneCharacter () |
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bool | IsDefaultCharacter () |
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void | SetToDefaultCharacter () |
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void | SetCharacterID (int char_id) |
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int | GetCharacterID () |
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PlayerBase | GetCharacterObj () |
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TStringArray | GetCharGenderList () |
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TStringArray | GetCharList (ECharGender gender) |
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TStringArray | GetCharShirtsList () |
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TStringArray | GetCharPantsList () |
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TStringArray | GetCharShoesList () |
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void | SetCharacterGender (ECharGender gender) |
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bool | IsCharacterFemale () |
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ECharGender | GetCharacterGender () |
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vector | GetPosition () |
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int | GetNextCharacterID () |
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int | GetPrevCharacterID () |
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void | CreateNewCharacterRandom () |
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void | CreateNewCharacterById (int character_id) |
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void | CreateNewCharacterByName (string character_name, bool randomize_equip=true) |
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void | CreateDefaultCharacter () |
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void | GetLastPlayedServer (int characterID, out string address, out string name, out int port) |
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void | CreateNewCharacter () |
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void | LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false) |
| Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
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void | CharacterUnload () |
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void | CharacterLoad (int character_id, vector char_pos, vector char_rot) |
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void | SetupPlayerName (bool new_name) |
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void | SetAttachment (string type, int slot) |
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string | GetCharacterNameById (int char_id) |
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string | GetCharacterName () |
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void | SaveCharName (string name) |
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void | SaveDefaultCharacter () |
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void | TransferValues (PlayerBase player) |
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void | Init () |
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void | OnScheduledTick (float deltatime) |
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void | CheckValues () |
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float | GetBlood () |
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float | GetHealth () |
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void | CheckHealth () |
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void | CheckBlood () |
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void | SendInitValues () |
| Sends values on object creation.
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void | SendValue (int value_type, float value) |
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void | ReceiveValue (int value_type, float value) |
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void | OnRPC (ParamsReadContext ctx) |
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void | ShowDebugValues (bool show) |
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void | BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent) |
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void | InitIndicator (vector position) |
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void | StopIndicator (bool instant=false) |
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void | StartRunningDrops () |
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bool | IsRunningDrops () |
| Are any drops currently being animated?
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void | TrySpawnNextDrop () |
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void | ResetSequence () |
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void | ResetIndicator () |
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void | Update (float timeSlice) |
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bool | GetEndNow () |
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int | GetSeverity () |
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void | GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1) |
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void | Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1) |
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array< ref Widget > | GetWidgetSet () |
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int | GetWidgetSetType () |
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int | GetWidgetSetID () |
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bool | HasDefinedHandle () |
| Returns 'true' if this class contains update info.
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bool | DataInitialized () |
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void | UpdateVisibility (bool state) |
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void | RegisterData (Param p) |
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void | Update (float timeSlice=0, Param p=null, int handle=-1) |
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void | ForceStop () |
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Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Param4 templates.
Param Class Template with six parameters.
Param Class Template with five parameters.
Param Class Template with four parameters.
usage:
Param Class Template with three parameters.
usage:
Param Class Template with two parameters.
usage:
Param Class Template with one parameter.
usage:
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
void Param3(T1 p1, T2 p2, T3 p3)
Definition at line 11 of file param.c.