DayZ 1.24
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Math Member List

This is the complete list of members for Math, including all inherited members.

AbsFloat(float f)Mathprivatestatic
AbsInt(int i)Mathprivatestatic
Acos(float c)Mathprivatestatic
AreaOfRightTriangle(float s, float a)Mathprivatestatic
Asin(float s)Mathprivatestatic
Atan(float x)Mathprivatestatic
Atan2(float y, float x)Mathprivatestatic
Ceil(float f)Mathprivatestatic
Clamp(float value, float min, float max)Mathprivatestatic
Cos(float angle)Mathprivatestatic
DEG2RADMathprivatestatic
DiffAngle(float angle1, float angle2)Mathprivatestatic
EULERMathprivatestatic
Factorial(int val)Mathinlineprivatestatic
Floor(float f)Mathprivatestatic
GetNthBitSet(int value, int n)Mathprivatestatic
GetNumberOfSetBits(int i)Mathprivatestatic
HypotenuseOfRightTriangle(float s, float a)Mathprivatestatic
InverseLerp(float a, float b, float value)Mathprivatestatic
IsInRange(float v, float min, float max)Mathprivatestatic
IsInRangeInt(int v, int min, int max)Mathprivatestatic
IsPointInCircle(vector c, float r, vector p)Mathprivatestatic
IsPointInRectangle(vector mi, vector ma, vector p)Mathprivatestatic
Lerp(float a, float b, float time)Mathprivatestatic
Log2(float x)Mathprivatestatic
Math()Mathinlineprivate
Max(float x, float y)Mathprivatestatic
Min(float x, float y)Mathprivatestatic
ModFloat(float x, float y)Mathprivatestatic
NormalizeAngle(float ang)Mathprivatestatic
PIMathprivatestatic
PI2Mathprivatestatic
PI_HALFMathprivatestatic
Poisson(float mean, int occurences)Mathinlineprivatestatic
Pow(float v, float power)Mathprivatestatic
RAD2DEGMathprivatestatic
RandomBool()Mathinlineprivatestatic
RandomFloat(float min, float max)Mathprivatestatic
RandomFloat01()Mathinlineprivatestatic
RandomFloatInclusive(float min, float max)Mathinlineprivatestatic
RandomInt(int min, int max)Mathprivatestatic
RandomIntInclusive(int min, int max)Mathinlineprivatestatic
Randomize(int seed)Mathprivatestatic
RemainderFloat(float x, float y)Mathprivatestatic
Round(float f)Mathprivatestatic
SignFloat(float f)Mathprivatestatic
SignInt(int i)Mathprivatestatic
Sin(float angle)Mathprivatestatic
SmoothCD(float val, float target, inout float velocity[], float smoothTime, float maxVelocity, float dt)Mathprivatestatic
SqrFloat(float f)Mathprivatestatic
SqrInt(int i)Mathprivatestatic
Sqrt(float val)Mathprivatestatic
Tan(float angle)Mathprivatestatic
WrapFloat(float f, float min, float max)Mathprivatestatic
WrapFloat0X(float f, float max)Mathprivatestatic
WrapFloat0XInclusive(float f, float max)Mathprivatestatic
WrapFloatInclusive(float f, float min, float max)Mathprivatestatic
WrapInt(int i, int min, int max)Mathprivatestatic
WrapInt0X(int i, int max)Mathprivatestatic
~Math()Mathinlineprivate