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DayZ 1.24
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This is the complete list of members for Math, including all inherited members.
| AbsFloat(float f) | Math | privatestatic |
| AbsInt(int i) | Math | privatestatic |
| Acos(float c) | Math | privatestatic |
| AreaOfRightTriangle(float s, float a) | Math | privatestatic |
| Asin(float s) | Math | privatestatic |
| Atan(float x) | Math | privatestatic |
| Atan2(float y, float x) | Math | privatestatic |
| Ceil(float f) | Math | privatestatic |
| Clamp(float value, float min, float max) | Math | privatestatic |
| Cos(float angle) | Math | privatestatic |
| DEG2RAD | Math | privatestatic |
| DiffAngle(float angle1, float angle2) | Math | privatestatic |
| EULER | Math | privatestatic |
| Factorial(int val) | Math | inlineprivatestatic |
| Floor(float f) | Math | privatestatic |
| GetNthBitSet(int value, int n) | Math | privatestatic |
| GetNumberOfSetBits(int i) | Math | privatestatic |
| HypotenuseOfRightTriangle(float s, float a) | Math | privatestatic |
| InverseLerp(float a, float b, float value) | Math | privatestatic |
| IsInRange(float v, float min, float max) | Math | privatestatic |
| IsInRangeInt(int v, int min, int max) | Math | privatestatic |
| IsPointInCircle(vector c, float r, vector p) | Math | privatestatic |
| IsPointInRectangle(vector mi, vector ma, vector p) | Math | privatestatic |
| Lerp(float a, float b, float time) | Math | privatestatic |
| Log2(float x) | Math | privatestatic |
| Math() | Math | inlineprivate |
| Max(float x, float y) | Math | privatestatic |
| Min(float x, float y) | Math | privatestatic |
| ModFloat(float x, float y) | Math | privatestatic |
| NormalizeAngle(float ang) | Math | privatestatic |
| PI | Math | privatestatic |
| PI2 | Math | privatestatic |
| PI_HALF | Math | privatestatic |
| Poisson(float mean, int occurences) | Math | inlineprivatestatic |
| Pow(float v, float power) | Math | privatestatic |
| RAD2DEG | Math | privatestatic |
| RandomBool() | Math | inlineprivatestatic |
| RandomFloat(float min, float max) | Math | privatestatic |
| RandomFloat01() | Math | inlineprivatestatic |
| RandomFloatInclusive(float min, float max) | Math | inlineprivatestatic |
| RandomInt(int min, int max) | Math | privatestatic |
| RandomIntInclusive(int min, int max) | Math | inlineprivatestatic |
| Randomize(int seed) | Math | privatestatic |
| RemainderFloat(float x, float y) | Math | privatestatic |
| Round(float f) | Math | privatestatic |
| SignFloat(float f) | Math | privatestatic |
| SignInt(int i) | Math | privatestatic |
| Sin(float angle) | Math | privatestatic |
| SmoothCD(float val, float target, inout float velocity[], float smoothTime, float maxVelocity, float dt) | Math | privatestatic |
| SqrFloat(float f) | Math | privatestatic |
| SqrInt(int i) | Math | privatestatic |
| Sqrt(float val) | Math | privatestatic |
| Tan(float angle) | Math | privatestatic |
| WrapFloat(float f, float min, float max) | Math | privatestatic |
| WrapFloat0X(float f, float max) | Math | privatestatic |
| WrapFloat0XInclusive(float f, float max) | Math | privatestatic |
| WrapFloatInclusive(float f, float min, float max) | Math | privatestatic |
| WrapInt(int i, int min, int max) | Math | privatestatic |
| WrapInt0X(int i, int max) | Math | privatestatic |
| ~Math() | Math | inlineprivate |