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DayZ 1.24
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This is the complete list of members for EntityAI, including all inherited members.
| AddAction(typename actionName) | EntityAI | inlineprivate |
| AddItemToDelete(EntityAI item) | EntityAI | private |
| AdvancedCommunication() | EntityAI | inlineprivate |
| Building() | EntityAI | inlineprivate |
| CanBeSkinned() | EntityAI | inlineprotected |
| CanDoorBeClosed(int doorIndex) | EntityAI | inlineprivate |
| CanDoorBeLocked(int doorIndex) | EntityAI | inlineprivate |
| CanDoorBeOpened(int doorIndex, bool checkIfLocked=false) | EntityAI | inlineprivate |
| CanDropEntity(notnull EntityAI item) | EntityAI | inlineprotected |
| CanObstruct() | EntityAI | inlineprivate |
| CanPlaceItem(EntityAI item) | EntityAI | protected |
| CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat) | EntityAI | inlineprotected |
| CanReachSeatFromDoors(string pSeatSelection, vector pFromPos, float pDistance=1.0) | EntityAI | inlineprotected |
| CanReachSeatFromSeat(int currentSeat, int nextSeat) | EntityAI | inlineprotected |
| CloseDoor(int index) | EntityAI | private |
| CrewCanGetThrough(int posIdx) | EntityAI | inlineprotected |
| CrewDeath(int posIdx) | EntityAI | private |
| CrewEntry(int posIdx, out vector pos, out vector dir) | EntityAI | private |
| CrewEntryWS(int posIdx, out vector pos, out vector dir) | EntityAI | private |
| CrewGetIn(Human player, int posIdx) | EntityAI | private |
| CrewGetOut(int posIdx) | EntityAI | private |
| CrewMember(int posIdx) | EntityAI | private |
| CrewMemberIndex(Human player) | EntityAI | private |
| CrewPositionIndex(int componentIdx) | EntityAI | private |
| CrewSize() | EntityAI | private |
| CrewTransform(int posIdx, out vector mat[4]) | EntityAI | private |
| CrewTransformWS(int posIdx, out vector mat[4]) | EntityAI | private |
| DebugFreeAreaAtDoor(int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7) | EntityAI | inlineprotected |
| DropEntityImpl(InventoryMode mode, notnull EntityAI owner, notnull EntityAI item) | EntityAI | inlineprotected |
| EEItemIntoHands(EntityAI item) | EntityAI | inlineprotected |
| EEItemOutOfHands(EntityAI item) | EntityAI | inlineprotected |
| EnableCollisionsWithCharacter(bool state) | EntityAI | private |
| ForceFarBubble(bool state) | EntityAI | private |
| ForceSwapEntitiesImpl(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) | EntityAI | inlineprotected |
| Get3rdPersonCameraType() | EntityAI | inlineprotected |
| GetActions(typename action_input_type, out array< ActionBase_Basic > actions) | EntityAI | inlineprivate |
| GetAnimInstance() | EntityAI | inlineprotected |
| GetCurrentWeaponMode() | EntityAI | private |
| GetDebugActions(out TSelectableActionInfoArrayEx outputList) | EntityAI | inlineprivate |
| GetDoorCount() | EntityAI | private |
| GetDoorIndex(int componentIndex) | EntityAI | private |
| GetDoorSoundDistance(int index) | EntityAI | private |
| GetDoorSoundPos(int index) | EntityAI | private |
| GetDrivingVehicle() | EntityAI | private |
| GetHumanInventory() | EntityAI | inlineprivate |
| GetIdentity() | EntityAI | private |
| GetImpactSurfaceType(IEntity other, Contact impact) | EntityAI | inlineprotected |
| GetImpactSurfaceTypeEx(IEntity other, Contact impact, out int liquid) | EntityAI | inlineprotected |
| GetInputInterface() | EntityAI | private |
| GetInventoryItemType() | EntityAI | private |
| GetLadderPosBottom(int ladderIndex) | EntityAI | private |
| GetLadderPosTop(int ladderIndex) | EntityAI | private |
| GetLaddersCount() | EntityAI | private |
| GetMasterAttenuation() | EntityAI | private |
| GetMeleeCombatData() | EntityAI | private |
| GetMeleeHeavyMode() | EntityAI | inlineprivate |
| GetMeleeMode() | EntityAI | inlineprivate |
| GetMeleeSprintMode() | EntityAI | inlineprivate |
| GetMeleeTargetType() | EntityAI | inlineprivate |
| GetMeleeTargetType() | EntityAI | inlineprivate |
| GetNearestDoorBySoundPos(vector position) | EntityAI | inlineprivate |
| GetOnItemAddedToHands() | EntityAI | inlineprotected |
| GetOnItemRemovedFromHands() | EntityAI | inlineprotected |
| GetPlayerState() | EntityAI | inlineprivate |
| GetRuinedMeleeAmmoType() | EntityAI | inlineprotected |
| GetSeatAnimationType(int posIdx) | EntityAI | inlineprotected |
| GetSeatIndexFromDoor(string pDoorSelection) | EntityAI | inlineprotected |
| GetTooltip() | EntityAI | inlineprivate |
| GetTransportCameraDistance() | EntityAI | inlineprivate |
| GetTransportCameraOffset() | EntityAI | inlineprotected |
| HandleByCrewMemberState(ECrewMemberState state) | EntityAI | protected |
| HasCollisionsWithCharacter() | EntityAI | private |
| HasFixedActionTargetCursorPosition() | EntityAI | inlineprivate |
| InitializeActions() | EntityAI | inlineprivate |
| InitImpactSoundData() | EntityAI | inlineprotected |
| InventoryItem() | EntityAI | inlineprivate |
| IsAnyCrewPresent() | EntityAI | inlineprivate |
| IsAreaAtDoorFree(int currentSeat, float maxAllowedObjHeight, inout vector extents, out vector transform[4]) | EntityAI | inlineprotected |
| IsAreaAtDoorFree(int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7) | EntityAI | inlineprotected |
| IsBuilding() | EntityAI | inlineprivate |
| IsCameraInsideVehicle() | EntityAI | private |
| IsDoorClosed(int index) | EntityAI | private |
| IsDoorClosing(int index) | EntityAI | private |
| IsDoorLocked(int index) | EntityAI | private |
| IsDoorOpen(int index) | EntityAI | private |
| IsDoorOpened(int index) | EntityAI | private |
| IsDoorOpenedAjar(int index) | EntityAI | private |
| IsDoorOpening(int index) | EntityAI | private |
| IsDoorOpeningAjar(int index) | EntityAI | private |
| IsHealthVisible() | EntityAI | inlineprivate |
| IsHealthVisible() | EntityAI | inlineprivate |
| IsHealthVisible() | EntityAI | inlineprivate |
| IsIgnoredByConstruction() | EntityAI | inlineprivate |
| IsIgnoredObject(Object o) | EntityAI | inlineprotected |
| IsInTransport() | EntityAI | inlineprotected |
| IsInventoryItem() | EntityAI | inlineprivate |
| IsInventorySoftLocked() | EntityAI | inlineprotected |
| IsInventoryVisible() | EntityAI | inlineprivate |
| IsMan() | EntityAI | inlineprivate |
| IsMeleeFinisher() | EntityAI | inlineprivate |
| IsMeleeWeapon() | EntityAI | inlineprivate |
| IsOn() | EntityAI | private |
| IsSoundInsideBuilding() | EntityAI | private |
| IsSpeechRestricted() | EntityAI | private |
| IsTransport() | EntityAI | inlineprivate |
| IsUnconscious() | EntityAI | private |
| JunctureDeleteItem(EntityAI item) | EntityAI | inlineprotected |
| JunctureDropEntity(notnull EntityAI item) | EntityAI | inlineprotected |
| JunctureForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) | EntityAI | inlineprotected |
| JunctureSwapEntities(notnull EntityAI item1, notnull EntityAI item2) | EntityAI | inlineprotected |
| JunctureTakeEntityAsAttachment(notnull EntityAI item) | EntityAI | inlineprotected |
| JunctureTakeEntityAsAttachmentEx(notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| JunctureTakeEntityToCargo(notnull EntityAI item) | EntityAI | inlineprotected |
| JunctureTakeEntityToHands(notnull EntityAI item) | EntityAI | inlineprotected |
| JunctureTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item) | EntityAI | inlineprotected |
| JunctureTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| JunctureTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| JunctureTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| JunctureTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col) | EntityAI | inlineprotected |
| JunctureTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) | EntityAI | inlineprotected |
| JunctureTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst) | EntityAI | inlineprotected |
| LocalDestroyEntityInHands() | EntityAI | inlineprotected |
| LocalDropEntity(notnull EntityAI item) | EntityAI | inlineprotected |
| LocalForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) | EntityAI | inlineprotected |
| LocalReplaceItemElsewhereWithNewInHands(ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| LocalReplaceItemInHandsWithNew(ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| LocalReplaceItemInHandsWithNewElsewhere(ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| LocalReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| LocalSwapEntities(notnull EntityAI item1, notnull EntityAI item2) | EntityAI | inlineprotected |
| LocalTakeEntityAsAttachment(notnull EntityAI item) | EntityAI | inlineprotected |
| LocalTakeEntityAsAttachmentEx(notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| LocalTakeEntityToCargo(notnull EntityAI item) | EntityAI | inlineprotected |
| LocalTakeEntityToHands(EntityAI item) | EntityAI | inlineprotected |
| LocalTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item) | EntityAI | inlineprotected |
| LocalTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| LocalTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| LocalTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| LocalTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col) | EntityAI | inlineprotected |
| LocalTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) | EntityAI | inlineprotected |
| LocalTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst) | EntityAI | inlineprotected |
| LockDoor(int index, bool force=false) | EntityAI | private |
| m_ActionsInitialize | EntityAI | private |
| m_AdvComTypeActionsMap | EntityAI | privatestatic |
| m_ContinuousActions | EntityAI | private |
| m_InputActionMap | EntityAI | private |
| m_InteractActions | EntityAI | private |
| m_IsMeleeWeapon | EntityAI | private |
| m_OnItemAddedToHands | EntityAI | protected |
| m_OnItemRemovedFromHands | EntityAI | protected |
| m_SingleUseActions | EntityAI | private |
| m_SoundContactTickTime | EntityAI | private |
| m_SoundImpactTable | EntityAI | private |
| Man() | EntityAI | inlineprivate |
| MarkCrewMemberDead(int crewMemberIndex) | EntityAI | private |
| MarkCrewMemberUnconscious(int crewMemberIndex) | EntityAI | private |
| NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent) | EntityAI | inlineprotected |
| OnAction(int action_id, Man player, ParamsReadContext ctx) | EntityAI | inlineprivate |
| OnDoorCloseFinish(DoorFinishParams params) | EntityAI | inlineprivate |
| OnDoorCloseStart(DoorStartParams params) | EntityAI | inlineprivate |
| OnDoorLocked(DoorLockParams params) | EntityAI | inlineprivate |
| OnDoorOpenAjarFinish(DoorFinishParams params) | EntityAI | inlineprivate |
| OnDoorOpenAjarStart(DoorStartParams params) | EntityAI | inlineprivate |
| OnDoorOpenFinish(DoorFinishParams params) | EntityAI | inlineprivate |
| OnDoorOpenStart(DoorStartParams params) | EntityAI | inlineprivate |
| OnDoorUnlocked(DoorLockParams params) | EntityAI | inlineprivate |
| OnGameplayDataHandlerSync() | EntityAI | protected |
| OnItemInHandsChanged() | EntityAI | inlineprotected |
| OnRightClick() | EntityAI | inlineprivate |
| OnUseFromInventory(Man owner) | EntityAI | inlineprivate |
| OpenDoor(int index) | EntityAI | private |
| OutputDoorLog() | EntityAI | private |
| PhysicalPredictiveDropItem(EntityAI entity, bool heavy_item_only=true) | EntityAI | protected |
| PlayDoorSound(int index) | EntityAI | private |
| PlayImpactSound(float weight, float velocity, int surfaceHash) | EntityAI | inlineprivate |
| PlaySound(SoundObject so, SoundObjectBuilder sob) | EntityAI | inlineprotected |
| PlaySoundByAnimEvent(EAnimSoundEventID id) | EntityAI | inlineprotected |
| PredictiveDropEntity(notnull EntityAI item) | EntityAI | inlineprotected |
| PredictiveForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) | EntityAI | inlineprotected |
| PredictiveMoveItemFromHandsToInventory() | EntityAI | inlineprotected |
| PredictiveSwapEntities(notnull EntityAI item1, notnull EntityAI item2) | EntityAI | inlineprotected |
| PredictiveTakeEntityAsAttachment(notnull EntityAI item) | EntityAI | inlineprotected |
| PredictiveTakeEntityAsAttachmentEx(notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| PredictiveTakeEntityToCargo(notnull EntityAI item) | EntityAI | inlineprotected |
| PredictiveTakeEntityToHands(EntityAI item) | EntityAI | inlineprotected |
| PredictiveTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item) | EntityAI | inlineprotected |
| PredictiveTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| PredictiveTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| PredictiveTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| PredictiveTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col) | EntityAI | inlineprotected |
| PredictiveTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) | EntityAI | inlineprotected |
| PredictiveTakeOrSwapAttachment(notnull EntityAI item) | EntityAI | inlineprotected |
| PredictiveTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst) | EntityAI | inlineprotected |
| ProcessImpactSound(IEntity other, Contact extra, float weight, out int surfaceHash) | EntityAI | inlineprotected |
| ProcessImpactSoundEx(IEntity other, Contact extra, float weight, out int surfaceHash, out int liquidType) | EntityAI | inlineprotected |
| RemoveAction(typename actionName) | EntityAI | inlineprivate |
| ReplaceItemElsewhereWithNewInHandsImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| ReplaceItemInHandsWithNewElsewhereImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| ReplaceItemInHandsWithNewImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| ReplaceItemWithNewImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| ServerDropEntity(notnull EntityAI item) | EntityAI | inlineprotected |
| ServerForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) | EntityAI | inlineprotected |
| ServerReplaceItemElsewhereWithNewInHands(ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| ServerReplaceItemInHandsWithNew(ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| ServerReplaceItemInHandsWithNewElsewhere(ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| ServerReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda) | EntityAI | inlineprotected |
| ServerSwapEntities(notnull EntityAI item1, notnull EntityAI item2) | EntityAI | inlineprotected |
| ServerTakeEntityAsAttachment(notnull EntityAI item) | EntityAI | inlineprotected |
| ServerTakeEntityAsAttachmentEx(notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| ServerTakeEntityToCargo(notnull EntityAI item) | EntityAI | inlineprotected |
| ServerTakeEntityToHands(EntityAI item) | EntityAI | inlineprotected |
| ServerTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item) | EntityAI | inlineprotected |
| ServerTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| ServerTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| ServerTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| ServerTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col) | EntityAI | inlineprotected |
| ServerTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst) | EntityAI | inlineprotected |
| SetActions() | EntityAI | inlineprivate |
| SetFaceMaterial(string material_name) | EntityAI | private |
| SetFaceTexture(string texture_name) | EntityAI | private |
| SetInventorySoftLock(bool status) | EntityAI | protected |
| SetMasterAttenuation(string masterAttenuation) | EntityAI | private |
| SetProcessUIWarning(bool state) | EntityAI | protected |
| SetSpeechRestricted(bool state) | EntityAI | private |
| ShowZonesHealth() | EntityAI | inlineprivate |
| SOUND_CONTACT_SKIP | EntityAI | privatestatic |
| StatGet(string name) | EntityAI | protected |
| StatGetAsTime(string name, out string value) | EntityAI | protected |
| StatGetCounter(string name, out string value) | EntityAI | protected |
| StatInvokeUpdate() | EntityAI | protected |
| StatRegister(string name) | EntityAI | protected |
| StatSyncToClient() | EntityAI | protected |
| StatUpdate(string name, float value) | EntityAI | protected |
| StatUpdateByGivenPos(string name, vector pos) | EntityAI | protected |
| StatUpdateByPosition(string name) | EntityAI | protected |
| StatUpdateByTime(string name) | EntityAI | protected |
| StopDeathDarkeningEffect() | EntityAI | protected |
| SwapEntitiesImpl(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2) | EntityAI | inlineprotected |
| SwitchOn(bool onOff) | EntityAI | private |
| Synchronize() | EntityAI | private |
| TakeEntityAsAttachmentExImpl(InventoryMode mode, notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| TakeEntityAsAttachmentImpl(InventoryMode mode, notnull EntityAI item) | EntityAI | inlineprotected |
| TakeEntityToCargoImpl(InventoryMode mode, notnull EntityAI item) | EntityAI | inlineprotected |
| TakeEntityToHandsImpl(InventoryMode mode, EntityAI item) | EntityAI | inlineprotected |
| TakeEntityToInventoryImpl(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item) | EntityAI | inlineprotected |
| TakeEntityToTargetAttachmentExImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot) | EntityAI | inlineprotected |
| TakeEntityToTargetAttachmentImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| TakeEntityToTargetCargoExImpl(InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col) | EntityAI | inlineprotected |
| TakeEntityToTargetCargoImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item) | EntityAI | inlineprotected |
| TakeEntityToTargetInventoryImpl(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) | EntityAI | inlineprotected |
| TakeToDstImpl(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst) | EntityAI | inlineprotected |
| ThrowPhysically(DayZPlayer player, vector force, bool collideWithCharacters=true) | EntityAI | private |
| Transport() | EntityAI | inlineprivate |
| TurnOffTransmitter() | EntityAI | inlineprivate |
| TurnOnTransmitter() | EntityAI | inlineprivate |
| UnlockDoor(int index) | EntityAI | private |
| UpdateInventoryMenu() | EntityAI | protected |