DayZ 1.24
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Ruger1022.c
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1class Ruger1022_Base : RifleBoltFree_Base
2{
4 {
5 return new Ruger1022Recoil(this); //TODO
6 }
7
8 /*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
9 {
10 if ( weaponAction == WeaponActions.RELOAD)
11 {
12 switch (subCommand)
13 {
14 case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
15 return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
16
17 case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
18 return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
19
20 case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
21 return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
22
23 case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
24 return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
25
26 default:
27 return subCommand;
28 }
29
30 }
31 return subCommand;
32 }*/
33
34 //Debug menu Spawn Ground Special
35 override void OnDebugSpawn()
36 {
37 GameInventory inventory = GetInventory();
38
39 inventory.CreateInInventory("HuntingOptic");
40
41 SpawnAttachedMagazine("Mag_Ruger1022_30Rnd");
42 }
43};
script counterpart to engine's class Inventory
Definition Inventory.c:79
override RecoilBase SpawnRecoilObject()
Definition Ruger1022.c:3
override void OnDebugSpawn()
Definition Ruger1022.c:35