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NerveAgent.c
Go to the documentation of this file.
1
class
NerveAgent
extends
AgentBase
2
{
3
override
void
Init
()
4
{
5
m_Type
=
eAgents
.NERVE_AGENT;
6
m_Invasibility = 0;
7
m_TransferabilityIn = 0.1;
8
m_TransferabilityOut = 1;
9
m_TransferabilityAirOut = 0;
10
m_AntibioticsResistance = 0.5;
//override in a func. GetAntiboticsResistance()
11
m_MaxCount = 500;
12
m_Potency =
EStatLevels
.CRITICAL;
13
m_DieOffSpeed = 0.1;
14
}
15
16
17
}
m_Type
eBleedingSourceType m_Type
Definition
BleedingSource.c:25
eAgents
eAgents
Definition
EAgents.c:3
EStatLevels
EStatLevels
Definition
EStatLevels.c:2
AgentBase
Definition
BrainAgent.c:2
AgentBase::Init
override void Init()
Definition
NerveAgent.c:3
Param3
Definition
EntityAI.c:95
scripts
4_World
Classes
TransmissionAgents
Agents
NerveAgent.c
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