DayZ 1.24
Loading...
Searching...
No Matches
Visual objects
Collaboration diagram for Visual objects:

Topics

 Mesh object (XOB)
 

Functions

proto native vobject GetObject (string name)
 Loads object from data, or gets it from cache. Object must be released when not used.
 
proto native void ReleaseObject (vobject object, int flag=0)
 
proto native int GetNumAnimFrames (vobject anim)
 Returns number of frames, if the object is animation.
 
proto string vtoa (vobject vobj)
 Returns name of visual object.
 

Detailed Description

Function Documentation

◆ GetNumAnimFrames()

proto native int GetNumAnimFrames ( vobject anim)

Returns number of frames, if the object is animation.

◆ GetObject()

proto native vobject GetObject ( string name)

Loads object from data, or gets it from cache. Object must be released when not used.

◆ ReleaseObject()

proto native void ReleaseObject ( vobject object,
int flag = 0 )

Release object. When there are not any other references, object is stored into cache and ready to be victed if necessary.

Parameters
objectObject handle
flagIf RF_RELEASE is used, the object is evicted immediatelly, if not used by anyone else

Referenced by Particle::CreateParticleEffect(), and ParticleList::PreloadParticles().

◆ vtoa()

proto string vtoa ( vobject vobj)

Returns name of visual object.