DayZ 1.24
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Go to the source code of this file.
Classes | |
class | Param3 |
class | Entity |
Typedefs | |
typedef Param3 | int |
typedef Param3 | TSelectableActionInfo |
typedef Param4< int, int, string, int > | TSelectableActionInfoWithColor |
Enumerations | |
enum | EWetnessLevel { DRY , DAMP , WET , SOAKING , DRENCHED } |
Variables | |
enum EWetnessLevel | LeftFrontLimb = 0 |
enum EWetnessLevel | RightFrontLimb = 0 |
enum EWetnessLevel | LeftBackLimb = 0 |
enum EWetnessLevel | TREE_HARD = 1000 |
enum EWetnessLevel | TREE_SOFT = 1001 |
enum EWetnessLevel | BUSH_HARD = 1002 |
enum EWetnessLevel | BUSH_SOFT = 1003 |
enum EWetnessLevel | FULL = 0 |
enum EWetnessLevel | ADD = 0 |
enum EWetnessLevel | REMOVE = 0 |
enum EWetnessLevel | RECURSIVE_ADD = 0 |
enum EWetnessLevel | UPDATE = 0 |
enum EWetnessLevel | ATTACHING = 0 |
enum EWetnessLevel | DETACHING = 0 |
enum EWetnessLevel | ALWAYS = 0 |
icon visibility, meant to be used in a bitmask | |
enum EWetnessLevel | HIDE_VICINITY = 1 |
enum EWetnessLevel | HIDE_PLAYER_CONTAINER = 2 |
enum EWetnessLevel | HIDE_HANDS_SLOT |
Definition at line 97 of file EntityAI.c.
enum EWetnessLevel ADD = 0 |
enum EWetnessLevel ALWAYS = 0 |
icon visibility, meant to be used in a bitmask
enum EWetnessLevel ATTACHING = 0 |
enum EWetnessLevel BUSH_HARD = 1002 |
enum EWetnessLevel BUSH_SOFT = 1003 |
enum EWetnessLevel DETACHING = 0 |
enum EWetnessLevel FULL = 0 |
enum EWetnessLevel HIDE_HANDS_SLOT |
enum EWetnessLevel HIDE_PLAYER_CONTAINER = 2 |
enum EWetnessLevel HIDE_VICINITY = 1 |
enum EWetnessLevel LeftBackLimb = 0 |
enum EWetnessLevel LeftFrontLimb = 0 |
enum EWetnessLevel RECURSIVE_ADD = 0 |
enum EWetnessLevel REMOVE = 0 |
enum EWetnessLevel RightFrontLimb = 0 |
enum EWetnessLevel TREE_HARD = 1000 |
enum EWetnessLevel TREE_SOFT = 1001 |
enum EWetnessLevel UPDATE = 0 |