DayZ 1.24
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InjuryAnimValues Class Reference
Collaboration diagram for InjuryAnimValues:
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Private Attributes

const float LVL0 = 0
 
const float LVL1 = 0.3
 
const float LVL2 = 0.6
 
const float LVL3 = 0.8
 
const float LVL4 = 1
 

Detailed Description

Definition at line 9 of file InjuryHandler.c.

Member Data Documentation

◆ LVL0

const float InjuryAnimValues::LVL0 = 0
private

Definition at line 11 of file InjuryHandler.c.

Referenced by GetInjuryValue().

◆ LVL1

const float InjuryAnimValues::LVL1 = 0.3
private

Definition at line 12 of file InjuryHandler.c.

Referenced by GetInjuryValue().

◆ LVL2

const float InjuryAnimValues::LVL2 = 0.6
private

Definition at line 13 of file InjuryHandler.c.

Referenced by GetInjuryValue().

◆ LVL3

const float InjuryAnimValues::LVL3 = 0.8
private

Definition at line 14 of file InjuryHandler.c.

Referenced by ManBase::CanClimb(), ManBase::CanJump(), and GetInjuryValue().

◆ LVL4

const float InjuryAnimValues::LVL4 = 1
private

Definition at line 15 of file InjuryHandler.c.

Referenced by GetInjuryValue().


The documentation for this class was generated from the following file: