DayZ 1.24
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WeldingMask.c
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1class WeldingMask extends HelmetBase
2{
4 {
5 return {EffectWidgetsTypes.HELMET_OCCLUDER/*,EffectWidgetsTypes.HELMET_BREATH*/};
6 }
7
8 override int GetGlassesEffectID()
9 {
10 return PPERequesterBank.REQ_GLASSESWELDING;
11 }
12
14 {
15 set<int> ret = super.GetAttachmentExclusionInitSlotValue(slotId);
16 if (slotId == InventorySlots.HEADGEAR)
17 {
18 ret.Insert(EAttExclusions.EXCLUSION_HEADGEAR_HELMET_0);
19
20 ret.Insert(EAttExclusions.EXCLUSION_MASK_0);
21 ret.Insert(EAttExclusions.EXCLUSION_MASK_1);
22 ret.Insert(EAttExclusions.EXCLUSION_MASK_2);
23 ret.Insert(EAttExclusions.EXCLUSION_HEADSTRAP_0);
24
25 ret.Insert(EAttExclusions.SHAVING_HEADGEAR_ATT_0);
26 }
27 return ret;
28 }
29}
override int GetGlassesEffectID()
Definition WeldingMask.c:8
set< int > GetAttachmentExclusionInitSlotValue(int slotId)
Definition WeldingMask.c:13
override array< int > GetEffectWidgetTypes()
Definition WeldingMask.c:3
provides access to slot configuration