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DayZ 1.24
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This is the complete list of members for ClientData, including all inherited members.
| AddPlayerBase(Man player) | ClientData | inlineprivatestatic |
| GetSimplePlayerList() | ClientData | inlineprivatestatic |
| GetSimplePlayerList(SyncPlayerList list) | ClientData | inlineprivatestatic |
| m_LastNewPlayers | ClientData | privatestatic |
| m_OnlineServices | ClientData | privatestatic |
| m_PlayerBaseList | ClientData | privatestatic |
| m_PlayerList | ClientData | privatestatic |
| RemovePlayerBase(Man player) | ClientData | inlineprivatestatic |
| ResetClientData() | ClientData | inlineprivatestatic |
| SyncEvent_OnEntityKilled | ClientData | privatestatic |
| SyncEvent_OnEntityKilled(SyncEntityKillInfo entity_killed_data) | ClientData | inlineprivatestatic |
| SyncEvent_OnPlayerIgnitedFireplace | ClientData | privatestatic |
| SyncEvent_OnPlayerIgnitedFireplace(EFireIgniteType igante_type) | ClientData | inlineprivatestatic |
| SyncEvent_OnPlayerListUpdate | ClientData | privatestatic |
| SyncEvent_OnRecievedPlayerList(SyncPlayerList player_list) | ClientData | inlineprivatestatic |
| SyncEvent_PreprocessPlayerList(SyncPlayerList player_list) | ClientData | inlineprivatestatic |