DayZ 1.24
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Definition at line 1 of file ClientData.c.
Definition at line 23 of file ClientData.c.
References GetGame(), GetPlayer(), and m_PlayerBaseList.
Referenced by ManBase::Init().
Definition at line 84 of file ClientData.c.
References m_PlayerList.
Referenced by OnlineServices::GetPendingInviteList(), BiosSessionService::GetSessionPlayerList(), OnlineServices::SetMultiplayState(), and SyncEvent_OnRecievedPlayerList().
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inlinestaticprivate |
Definition at line 99 of file ClientData.c.
Definition at line 29 of file ClientData.c.
References m_PlayerBaseList.
Referenced by ManBase::EEKilled(), and ManBase::~PlayerBase().
Definition at line 13 of file ClientData.c.
References m_LastNewPlayers, m_PlayerBaseList, and m_PlayerList.
Referenced by CGame::OnEvent().
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inlinestaticprivate |
Definition at line 114 of file ClientData.c.
References SyncEvent_OnEntityKilled.
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inlinestaticprivate |
Definition at line 119 of file ClientData.c.
References SyncEvent_OnPlayerIgnitedFireplace.
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inlinestaticprivate |
Definition at line 51 of file ClientData.c.
References SyncPlayerList::Compare(), g_Game, OnlineServices::GetMultiplayState(), GetSimplePlayerList(), OnlineServices::LoadFriends(), OnlineServices::LoadPermissions(), OnlineServices::m_ClientServices, m_LastNewPlayers, m_PlayerList, OnlineServices::SetMultiplayState(), and SyncEvent_OnPlayerListUpdate.
Referenced by SyncEvents::OnSyncEvent().
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inlinestaticprivate |
Definition at line 35 of file ClientData.c.
References ErrorEx.
Referenced by SyncEvents::OnSyncEvent().
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staticprivate |
Definition at line 9 of file ClientData.c.
Referenced by OnlineServices::OnFriendsAsync(), ResetClientData(), and SyncEvent_OnRecievedPlayerList().
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staticprivate |
Definition at line 11 of file ClientData.c.
Definition at line 7 of file ClientData.c.
Referenced by AddPlayerBase(), Hud::RefreshPlayerTags(), RemovePlayerBase(), and ResetClientData().
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staticprivate |
Definition at line 8 of file ClientData.c.
Referenced by GetSimplePlayerList(), UIScriptedMenu::Init(), ResetClientData(), and SyncEvent_OnRecievedPlayerList().
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staticprivate |
Definition at line 4 of file ClientData.c.
Referenced by SyncEvents::OnSyncEvent(), AnalyticsManagerClient::RegisterEvents(), SyncEvent_OnEntityKilled(), and AnalyticsManagerClient::UnregisterEvents().
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staticprivate |
Definition at line 5 of file ClientData.c.
Referenced by SyncEvents::OnSyncEvent(), AnalyticsManagerClient::RegisterEvents(), SyncEvent_OnPlayerIgnitedFireplace(), and AnalyticsManagerClient::UnregisterEvents().
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staticprivate |
Definition at line 3 of file ClientData.c.
Referenced by UIScriptedMenu::Init(), SyncEvent_OnRecievedPlayerList(), and UIScriptedMenu::~InGameMenuXbox().