DayZ 1.24
|
This is the complete list of members for SyncEvents, including all inherited members.
Event_OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) | SyncEvents | inlineprivatestatic |
OnSyncEvent(ESyncEvent event_type, SyncData data, Object target) | SyncEvents | inlineprivatestatic |
RegisterEvents() | SyncEvents | inlineprivatestatic |
SendEntityKilled(EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot) | SyncEvents | inlineprivatestatic |
SendPlayerIgnatedFireplace(Man player, EFireIgniteType ignite_type) | SyncEvents | inlineprivatestatic |
SendPlayerList() | SyncEvents | inlineprivatestatic |
SendSyncEvent(ERPCs rpc_event_id, ESyncEvent sync_event_type, SyncData data=null, bool guaranteed=true, PlayerIdentity player_target=null) | SyncEvents | inlineprivatestatic |
SendSyncEventEx(ERPCs rpc_event_id, ESyncEvent sync_event_type, SyncData data=null, bool guaranteed=true, Man recipient=null) | SyncEvents | inlineprivatestatic |