DayZ 1.24
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Static Private Member Functions | |
static void | RegisterEvents () |
static void | Event_OnRPC (PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) |
static void | OnSyncEvent (ESyncEvent event_type, SyncData data, Object target) |
static void | SendPlayerList () |
static void | SendEntityKilled (EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot) |
static void | SendPlayerIgnatedFireplace (Man player, EFireIgniteType ignite_type) |
static void | SendSyncEvent (ERPCs rpc_event_id, ESyncEvent sync_event_type, SyncData data=null, bool guaranteed=true, PlayerIdentity player_target=null) |
static void | SendSyncEventEx (ERPCs rpc_event_id, ESyncEvent sync_event_type, SyncData data=null, bool guaranteed=true, Man recipient=null) |
Definition at line 1 of file SyncEvents.c.
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inlinestaticprivate |
Definition at line 11 of file SyncEvents.c.
References GetGame(), and OnSyncEvent().
Referenced by RegisterEvents().
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inlinestaticprivate |
Definition at line 22 of file SyncEvents.c.
References ClientData::SyncEvent_OnEntityKilled, ClientData::SyncEvent_OnPlayerIgnitedFireplace, ClientData::SyncEvent_OnRecievedPlayerList(), and ClientData::SyncEvent_PreprocessPlayerList().
Referenced by Event_OnRPC().
Definition at line 3 of file SyncEvents.c.
References Event_OnRPC(), GetGame(), and Print().
Referenced by MissionBase::MissionGameplay().
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inlinestaticprivate |
Definition at line 54 of file SyncEvents.c.
References SendSyncEventEx().
Referenced by ManBase::OnCommandHandlerTick().
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inlinestaticprivate |
Definition at line 77 of file SyncEvents.c.
References SendSyncEvent().
Referenced by FireplaceBase::OnIgnitedThis().
Definition at line 45 of file SyncEvents.c.
References SendSyncEvent().
Referenced by MissionBase::OnEvent(), and MissionBase::PlayerDisconnected().
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inlinestaticprivate |
Definition at line 85 of file SyncEvents.c.
References GetGame().
Referenced by SendPlayerIgnatedFireplace(), SendPlayerList(), and SendSyncEventEx().
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inlinestaticprivate |
Definition at line 94 of file SyncEvents.c.
References SendSyncEvent().
Referenced by SendEntityKilled().