DayZ 1.24
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Makarov.c
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2{
4 {
5 return new MakarovRecoil(this);
6 }
7
8 //Debug menu Spawn Ground Special
9 override void OnDebugSpawn()
10 {
11 GameInventory inventory = GetInventory();
12 inventory.CreateInInventory("PistolSuppressor");
13
14 SpawnAttachedMagazine("Mag_IJ70_8Rnd");
15 }
16};
script counterpart to engine's class Inventory
Definition Inventory.c:79
override RecoilBase SpawnRecoilObject()
Definition Makarov.c:3
override void OnDebugSpawn()
Definition Makarov.c:9
base for semi auto weapons @NOTE name copies config base class