Definition at line 1 of file Makarov.c.
◆ OnDebugSpawn()
Definition at line 9 of file Makarov.c.
10 {
12 inventory.CreateInInventory(
"PistolSuppressor");
13
14 SpawnAttachedMagazine("Mag_IJ70_8Rnd");
15 }
script counterpart to engine's class Inventory
◆ SpawnRecoilObject()
The documentation for this class was generated from the following file:
- scripts/4_World/Entities/Firearms/Pistol/Makarov.c