DayZ 1.24
Loading...
Searching...
No Matches
IsBoxCollidingGeometryProxyClasses.c
Go to the documentation of this file.
1
15
17class ComponentInfo
18{
24}
25
vector componentCenter
Component center in world space.
vector componentMax
Component max in world space.
array< ref BoxCollidingResult > ProxyInfoArray
vector componentMin
Component min in world space.
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
float componentRadius
Radius of bounding box.
Class that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy.
proto native void SetParams(vector center, vector orientation, vector edgeLength, ObjIntersect primaryType, ObjIntersect secondaryType, bool fullComponentInfo)
Set the parameters.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
ref ComponentInfoArray componentInfo
Either the first component found or all of them depending on "fullComponentInfo".
int geomLevel
What geometry was the object found in (will either be primaryType or secondaryType)
int hierLevel
How deep in the proxy hierarchy are we.
Object parent
Parent of proxy object.
ref ProxyInfoArray proxyInfo
Either the first proxy found or all of them depending on "fullComponentInfo".
Object obj
Object inside of box.