DayZ 1.24
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EnConvert.c
Go to the documentation of this file.
1class bool
2{
3 string ToString()
4 {
5 if (value) return "true";
6 else return "false";
7 }
8};
9
10class func
11{
13 private proto void SetInstance(Class inst);
14};
15
17{
18 NO = 0,
19 YES = 1
21
22class int
23{
24 protected const int ZERO_PAD_SIZE = 8;
25 protected static string m_ZeroPad[ZERO_PAD_SIZE] = {"", "0", "00", "000", "0000", "00000", "000000", "0000000"};
26
27 const int MAX = 2147483647;
28 const int MIN = -2147483648;
29
30 proto string ToString();
31
44 proto string AsciiToString();
45
59 string ToStringLen(int len)
60 {
61 string str = value.ToString();
62
63 int l = len - str.Length();
64
65 if (l > 0 && l < ZERO_PAD_SIZE)
66 return m_ZeroPad[l] + str;
67
68 return str;
69 }
70
84 bool InRange(int min, int max, bool inclusive_min = true, bool inclusive_max = true)
85 {
86 if ((!inclusive_min && value <= min) || value < min)
87 return false;
88
89 if ((!inclusive_max && value >= max) || value > max)
90 return false;
91
92 return true;
93 }
94};
95
96class float
97{
98 const float MIN = FLT_MIN;
99 const float MAX = FLT_MAX;
100 const float LOWEST = -FLT_MAX;
101
102 proto string ToString();
103};
104
106{
107 static const vector Up = "0 1 0";
108 static const vector Aside = "1 0 0";
109 static const vector Forward = "0 0 1";
110 static const vector Zero = "0 0 0";
111
125 proto string ToString(bool beautify = true);
126
140 proto float Normalize();
141
144
156 proto native float Length();
157
169 proto native float LengthSq();
170
183 proto static native float Distance(vector v1, vector v2);
184
197 proto static native float DistanceSq(vector v1, vector v2);
198
210 {
211 return value * vector.Up;
212 }
213
221 {
222 vector dir_vec;
223
224 dir_vec[0] = p2[0] - p1[0];
225 dir_vec[1] = p2[1] - p1[1];
226 dir_vec[2] = p2[2] - p1[2];
227
228 return dir_vec;
229 }
230
247
261 {
263 }
264
271 static float Dot(vector v1, vector v2)
272 {
273 return ((v1[0] * v2[0]) + (v1[1] * v2[1]) + (v1[2] * v2[2]));
274 }
275
287 {
288 for (int i = 0; i < 3; i++)
289 {
290 if (value[i] > 180)
291 value[i] = value[i] - 360;
292 if (value[i] < -180)
293 value[i] = value[i] + 360;
294 }
295 return value;
296 }
297
312 proto float VectorToYaw();
313
326 proto native static vector YawToVector(float yaw);
327
342
357
371 proto void RotationMatrixFromAngles(out vector mat[3]);
372
386 proto vector Multiply4(vector mat[4]);
387
401 proto vector Multiply3(vector mat[3]);
402
417
432
441 proto static native vector Lerp(vector v1, vector v2, float t);
442
451 static vector RotateAroundZeroDeg(vector vec, vector axis, float angle)
452 {
453 return (vec * Math.Cos(angle * Math.DEG2RAD)) + ((axis * vec) * Math.Sin(angle * Math.DEG2RAD)) + (axis * vector.Dot(axis, vec)) * (1 - Math.Cos(angle * Math.DEG2RAD));
454 }
455
464 static vector RotateAroundZeroRad(vector vec, vector axis, float angle)
465 {
466 return (vec * Math.Cos(angle)) + ((axis * vec) * Math.Sin(angle)) + (axis * vector.Dot(axis, vec)) * (1 - Math.Cos(angle));
467 }
468
478 static vector RotateAroundZero(vector pos, vector axis, float cosAngle, float sinAngle)
479 {
480 return (pos * cosAngle) + ((axis * pos) * sinAngle) + (axis * vector.Dot(axis, pos)) * (1 - cosAngle);
481 }
482
492 static vector RotateAroundPoint(vector point, vector pos, vector axis, float cosAngle, float sinAngle)
493 {
494 vector offsetPos = pos - point;
495 return RotateAroundZero(offsetPos, axis, cosAngle, sinAngle) + point;
496 }
497
503 static vector ArrayToVec(float arr[])
504 {
505 return Vector(arr[0], arr[1], arr[2]);
506 }
507};
508
510{
518 proto volatile Class Spawn();
519
524 proto owned string GetModule();
525
527 proto native owned string ToString();
528
537 proto native bool IsInherited(typename baseType);
538
539 proto native int GetVariableCount();
540 proto native owned string GetVariableName(int vIdx);
541 proto native typename GetVariableType(int vIdx);
542 proto bool GetVariableValue(Class var, int vIdx, out void val);
543
551 static string EnumToString(typename e, int enumValue)
552 {
553 int cnt = e.GetVariableCount();
554 int val;
555
556 for (int i = 0; i < cnt; i++)
557 {
558 if (e.GetVariableType(i) == int && e.GetVariableValue(null, i, val) && val == enumValue)
559 return e.GetVariableName(i);
560 }
561
562 return "unknown";
563 }
564
571 static int StringToEnum(typename e, string enumName)
572 {
573 int count = e.GetVariableCount();
574 int value;
575
576 for (int i = 0; i < count; i++)
577 {
578 if (e.GetVariableType(i) == int && e.GetVariableValue(null, i, value) && e.GetVariableName(i) == enumName)
579 return value;
580 }
581
582 return -1;
583 }
584};
585
587{
588 private void EnumTools();
589 private void ~EnumTools();
590
598 static string EnumToString(typename e, int enumValue)
599 {
600 return typename.EnumToString(e, enumValue);
601 }
602
609 static int StringToEnum(typename e, string enumName)
610 {
611 return typename.StringToEnum(e, enumName);
612 }
613
620 static int GetEnumSize(typename e)
621 {
622 return e.GetVariableCount();
623 }
624
631 static int GetEnumValue(typename e, int idx)
632 {
633 int value;
634 e.GetVariableValue(null, idx, value);
635 return value;
636 }
637
644 static int GetLastEnumValue(typename e)
645 {
646 int lastValue;
647 e.GetVariableValue(null, e.GetVariableCount() - 1, lastValue);
648 return lastValue;
649 }
650}
enum EBool ZERO_PAD_SIZE
const int MIN
Definition EnConvert.c:28
bool InRange(int min, int max, bool inclusive_min=true, bool inclusive_max=true)
Check whether integer falls into an inclusive range.
Definition EnConvert.c:84
string ToStringLen(int len)
Integer to string with fixed length, padded with zeroes.
Definition EnConvert.c:59
static string m_ZeroPad[ZERO_PAD_SIZE]
Definition EnConvert.c:25
EBool
Definition EnConvert.c:17
@ NO
Definition EnConvert.c:18
@ YES
Definition EnConvert.c:19
proto string AsciiToString()
Converts ASCII code to string.
const int MAX
Definition EnConvert.c:27
proto string ToString()
Super root of all classes in Enforce script.
Definition EnScript.c:11
void ~EnumTools()
static int GetEnumSize(typename e)
Return amount of values in enum.
Definition EnConvert.c:620
static int GetEnumValue(typename e, int idx)
Return the nth value in the enum.
Definition EnConvert.c:631
static int GetLastEnumValue(typename e)
Return amount of values in enum.
Definition EnConvert.c:644
static string EnumToString(typename e, int enumValue)
Return string name of enum value.
Definition EnConvert.c:598
static int StringToEnum(typename e, string enumName)
Return enum value from string name.
Definition EnConvert.c:609
void EnumTools()
Definition EnMath.c:7
string ToString()
Definition EnConvert.c:3
const float MIN
Definition EnConvert.c:98
const float MAX
Definition EnConvert.c:99
proto string ToString()
const float LOWEST
Definition EnConvert.c:100
proto void SetInstance(Class inst)
For internal usage of VM.
proto volatile Class Spawn()
Dynamic variant to 'new' keyword. It creates new instance of class.
proto owned string GetModule()
Get the name of the module the typename belongs to.
proto native GetVariableType(int vIdx)
proto native owned string GetVariableName(int vIdx)
proto native bool IsInherited(typename baseType)
Returns true when type is the same as 'baseType', or inherited one.
proto bool GetVariableValue(Class var, int vIdx, out void val)
proto native int GetVariableCount()
proto native owned string ToString()
Returns type name of variable as string.
static int StringToEnum(typename e, string enumName)
Return enum value from string name.
Definition EnConvert.c:571
static string EnumToString(typename e, int enumValue)
Return string name of enum value.
Definition EnConvert.c:551
proto vector InvMultiply4(vector mat[4])
Invert-transforms position.
proto vector Multiply3(vector mat[3])
Transforms vector.
static vector RandomDir()
Returns randomly generated unit vector.
Definition EnConvert.c:243
vector GetRelAngles()
Returns relative angles between -180 and 180, not 0 to 360.
Definition EnConvert.c:286
proto vector Normalized()
return normalized vector (keeps orginal vector untouched)
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
proto native float Length()
Returns length of vector (magnitude)
static const vector Aside
Definition EnConvert.c:108
proto vector Multiply4(vector mat[4])
Transforms position.
static vector RotateAroundZeroDeg(vector vec, vector axis, float angle)
Rotate a vector around 0,0,0 by an angle in degrees.
Definition EnConvert.c:451
proto native float LengthSq()
Returns squared length (magnitudeSqr)
static vector ArrayToVec(float arr[])
Convert static array of floats into a vector.
Definition EnConvert.c:503
static vector RotateAroundZeroRad(vector vec, vector axis, float angle)
Rotate a vector around 0,0,0 by an angle in radians.
Definition EnConvert.c:464
static float Dot(vector v1, vector v2)
Returns Dot product of vector v1 and vector v2.
Definition EnConvert.c:271
static const vector Forward
Definition EnConvert.c:109
static const vector Zero
Definition EnConvert.c:110
static vector RandomDir2D()
Returns randomly generated XZ unit vector with the Y(up) axis set to 0.
Definition EnConvert.c:260
proto float Normalize()
Normalizes vector. Returns length.
static vector Direction(vector p1, vector p2)
Returns direction vector from point p1 to point p2.
Definition EnConvert.c:220
static vector RotateAroundZero(vector pos, vector axis, float cosAngle, float sinAngle)
Rotate a vector around 0,0,0.
Definition EnConvert.c:478
proto void RotationMatrixFromAngles(out vector mat[3])
Creates rotation matrix from angles.
static vector RotateAroundPoint(vector point, vector pos, vector axis, float cosAngle, float sinAngle)
Rotate a vector around point.
Definition EnConvert.c:492
proto vector InvMultiply3(vector mat[3])
Invert-transforms vector.
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
proto string ToString(bool beautify=true)
Vector to string.
proto static native vector YawToVector(float yaw)
Returns vector of yaw.
static const vector Up
Definition EnConvert.c:107
proto float VectorToYaw()
Returns yaw of vector.
proto vector VectorToAngles()
Converts vector to spherical coordinates with radius = 1.
static proto native vector Lerp(vector v1, vector v2, float t)
Lerp between two vectors.
proto vector AnglesToVector()
Converts spherical coordinates (yaw, pitch, roll in degrees) to unit length vector.
vector Perpend()
Returns perpendicular vector. Perpendicular vector is computed as cross product between input vector ...
Definition EnConvert.c:209
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
Definition EnMath.c:106
static proto float Cos(float angle)
Returns cosinus of angle in radians.
static proto float Sin(float angle)
Returns sinus of angle in radians.
static const float DEG2RAD
Definition EnMath.c:17
proto native int Length()
Returns length of string.
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.