DayZ 1.24
Loading...
Searching...
No Matches
PPERPain.c
Go to the documentation of this file.
2{
11}
PPOperators
PP operators, specify operation between subsequent layers.
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
RadialBlur - PostProcessEffectType.RadialBlur.
static const int PARAM_PIXELSCALE
static const int PARAM_OFFSETY
static const int PARAM_POWERY
static const int PARAM_OFFSETX
static const int PARAM_POWERX
static const int L_0_PAIN_BLUR
base, not to be used directly, would lead to layering collisions!
void SetRadialBlur(float power_x, float power_y, float offset_x, float offset_y, float pixel_scale=0.5)
Definition PPERPain.c:3
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72