DayZ 1.24
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Topics | |
Light API | |
Enumerations | |
enum | CameraType { PERSPECTIVE , ORTHOGRAPHIC } |
enum | PostProcessEffectType { None = -1 , UnderWater , SSAO , DepthOfField , HBAO , RotBlur , GodRays , Rain , FilmGrain , RadialBlur , ChromAber , WetDistort , DynamicBlur , ColorGrading , Colors , Glow , SMAA , FXAA , Median , SunMask , GaussFilter , SSR } |
Post-process effect type. More... | |
Functions | |
proto native void | SetListenerCamera (int camera) |
sets which camera will be a listener (for sound engine) | |
proto native void | SetCamera (int cam, vector origin, vector angle) |
proto native void | SetCameraEx (int cam, const vector mat[4]) |
Changes camera matrix. | |
proto native void | GetCamera (int cam, out vector mat[4]) |
Returns current camera transformation. | |
proto native void | SetCameraVerticalFOV (int cam, float fovy) |
proto native void | SetCameraFarPlane (int cam, float farplane) |
proto native void | SetCameraNearPlane (int cam, float nearplane) |
proto native void | SetCameraType (int cam, CameraType type) |
proto native void | SetCameraPostProcessEffect (int cam, int priority, PostProcessEffectType type, string materialPath) |
proto vector | ProjectVector (int cam, IEntity ent, vector vec) |
proto vector | UnprojectVector (int cam, float x, float y, vector dir) |
Enumerator | |
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PERSPECTIVE | |
ORTHOGRAPHIC |
Post-process effect type.
Enumerator | |
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None | |
UnderWater | |
SSAO | |
DepthOfField | |
HBAO | |
RotBlur | |
GodRays | |
Rain | |
FilmGrain | |
RadialBlur | |
ChromAber | |
WetDistort | |
DynamicBlur | |
ColorGrading | |
Colors | |
Glow | |
SMAA | |
FXAA | |
Median | |
SunMask | |
GaussFilter | |
SSR |
Definition at line 71 of file EnWorld.c.
Changes camera position
cam | Index of camera |
origin | position |
angle | orientation |
proto native void SetCameraPostProcessEffect | ( | int | cam, |
int | priority, | ||
PostProcessEffectType | type, | ||
string | materialPath ) |
set postprocess effect to camera To disable effect in some prioroty ppEffect, just set effectName or name to NULL
cam | number of camera |
priority | priority of effect |
type | type of effect |
materialPath | material |
Referenced by ChangePPEMaterial().
proto native void SetCameraType | ( | int | cam, |
CameraType | type ) |
sets which camera will be a listener (for sound engine)