DayZ
1.24
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Wreck_MI8.c
Go to the documentation of this file.
1
//New russian helicopter crash site
2
class
Wreck_Mi8_Crashed
extends
CrashBase
3
{
4
void
Wreck_Mi8_Crashed
()
5
{
6
if
(!
GetGame
().IsDedicatedServer())
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m_ParticleEfx =
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
SMOKING_HELI_WRECK
,
this
,
Vector
(2, 0, -5));
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}
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}
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//Old Russian helicopter crash site
12
class
Wreck_Mi8
extends
CrashBase
13
{
14
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}
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Definition
ParticleManager.c:84
CrashBase
Definition
Wreck_MI8.c:3
CrashBase::Wreck_Mi8_Crashed
void Wreck_Mi8_Crashed()
Definition
Wreck_MI8.c:4
Param3
Definition
EntityAI.c:95
ParticleList
Definition
ParticleList.c:12
ParticleList::SMOKING_HELI_WRECK
static const int SMOKING_HELI_WRECK
Definition
ParticleList.c:254
GetGame
proto native CGame GetGame()
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
scripts
4_World
Entities
Building
Wrecks
Wreck_MI8.c
Generated by
1.10.0