DayZ 1.24
Loading...
Searching...
No Matches
Wreck_MI8.c
Go to the documentation of this file.
1//New russian helicopter crash site
2class Wreck_Mi8_Crashed extends CrashBase
3{
5 {
6 if (!GetGame().IsDedicatedServer())
7 m_ParticleEfx = ParticleManager.GetInstance().PlayOnObject(ParticleList.SMOKING_HELI_WRECK, this, Vector(2, 0, -5));
8 }
9}
10
11//Old Russian helicopter crash site
12class Wreck_Mi8 extends CrashBase
13{
14
15}
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
void Wreck_Mi8_Crashed()
Definition Wreck_MI8.c:4
static const int SMOKING_HELI_WRECK
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.