override void EvaluateEffect(Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType)
Legacy way of using particles in the game.
static const int IMPACT_WATER_SMALL_ENTER
static const int IMPACT_WATER_MEDIUM_ENTER
static const int IMPACT_WATER_LARGE_ENTER