DayZ 1.24
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Hit_Water.c
Go to the documentation of this file.
2{
9
16
34
36 {
37 // no particle scaling
38 }
39
40 override void OnExitCalculations(Particle p, float outSpeedf)
41 {
42 // no particle scaling
43 }
44
46 {
47 // no particle scaling
48 }
49
51 {
52 // no particle scaling
53 }
54}
void SetSingleParticle(int id)
void SetEnterParticle(int id)
static float DEFAULT_PROJECTILE_WEIGHT
override void OnRicochetCalculations(Particle p, float outspeedf)
Definition Hit_Water.c:45
override void EvaluateEffect(Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType)
Definition Hit_Water.c:10
override float CalculateStoppingForce(float in_speedf, float out_speedf, string ammoType, float weight)
Definition Hit_Water.c:17
void Hit_Water()
Definition Hit_Water.c:3
override void OnEnterCalculations(Particle p)
Definition Hit_Water.c:35
override void OnEnterAngledCalculations(Particle p)
Definition Hit_Water.c:50
override void OnExitCalculations(Particle p, float outSpeedf)
Definition Hit_Water.c:40
Legacy way of using particles in the game.
Definition Particle.c:7
static const int IMPACT_WATER_SMALL_ENTER
static const int IMPACT_WATER_MEDIUM_ENTER
static const int IMPACT_WATER_LARGE_ENTER