DayZ 1.24
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PlayerStatBase Member List

This is the complete list of members for PlayerStatBase, including all inherited members.

Add(T value, string system="")PlayerStatBaseinlineprotected
CreateRecord(float value, string system)PlayerStatBaseinlineprotected
Get()PlayerStatBaseprivate
Get()PlayerStatBaseinlineprotected
GetLabel()PlayerStatBaseprivate
GetLabel()PlayerStatBaseinlineprotected
GetManager()PlayerStatBaseinlineprotected
GetMax()PlayerStatBaseprivate
GetMax()PlayerStatBaseinlineprotected
GetMin()PlayerStatBaseprivate
GetMin()PlayerStatBaseinlineprotected
GetNormalized()PlayerStatBaseprivate
GetNormalized()PlayerStatBaseinlineprotected
GetRecords()PlayerStatBaseprivate
GetRecords()PlayerStatBaseinlineprotected
GetType()PlayerStatBaseinlineprivate
Init(int id)PlayerStatBaseprivate
Init(int id)PlayerStatBaseinlineprotected
IsSynced()PlayerStatBaseprivate
m_FlagsPlayerStatBaseprotected
m_ManagerPlayerStatBaseprotected
m_MaxValuePlayerStatBaseprotected
m_MinValuePlayerStatBaseprotected
m_RecordsPlayerStatBaseprotected
m_TypePlayerStatBaseprivate
m_ValuePlayerStatBaseprotected
m_ValueLabelPlayerStatBaseprotected
OnRPC(ParamsReadContext ctx)PlayerStatBaseprivate
OnStoreLoad(ParamsReadContext ctx)PlayerStatBaseprivate
OnStoreLoad(ParamsReadContext ctx)PlayerStatBaseinlineprotected
OnStoreSave(ParamsWriteContext ctx)PlayerStatBaseprivate
OnStoreSave(ParamsWriteContext ctx)PlayerStatBaseinlineprotected
PlayerStat(T min, T max, T init, string label, int flags)PlayerStatBaseinlineprotected
SerializeValue(array< ref StatDebugObject > objects, int flags)PlayerStatBaseprivate
SerializeValue(array< ref StatDebugObject > objects, int flags)PlayerStatBaseinlineprotected
Set(T value, string system="")PlayerStatBaseinlineprotected
SetByFloat(float value)PlayerStatBaseprivate
SetByFloat(float value, string system="")PlayerStatBaseinlineprotected
SetByFloatEx(float value, string system="")PlayerStatBaseprivate
SetByFloatEx(float value, string system="")PlayerStatBaseinlineprotected