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void | PlayerStat (T min, T max, T init, string label, int flags) |
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override void | Init (int id) |
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override void | SerializeValue (array< ref StatDebugObject > objects, int flags) |
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PlayerStats | GetManager () |
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void | Set (T value, string system="") |
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void | SetByFloat (float value, string system="") |
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override void | SetByFloatEx (float value, string system="") |
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void | Add (T value, string system="") |
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override float | Get () |
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override string | GetLabel () |
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override float | GetMax () |
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override float | GetMin () |
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override float | GetNormalized () |
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override array< PlayerStatRecord > | GetRecords () |
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void | CreateRecord (float value, string system) |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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override bool | OnStoreLoad (ParamsReadContext ctx) |
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Definition at line 1 of file PlayerStatBase.c.
◆ Add()
void PlayerStatBase::Add |
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T | value, |
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string | system = "" ) |
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◆ CreateRecord()
◆ Get() [1/2]
float PlayerStatBase::Get |
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◆ Get() [2/2]
◆ GetLabel() [1/2]
string PlayerStatBase::GetLabel |
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◆ GetLabel() [2/2]
◆ GetManager()
◆ GetMax() [1/2]
float PlayerStatBase::GetMax |
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◆ GetMax() [2/2]
◆ GetMin() [1/2]
float PlayerStatBase::GetMin |
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◆ GetMin() [2/2]
◆ GetNormalized() [1/2]
float PlayerStatBase::GetNormalized |
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◆ GetNormalized() [2/2]
◆ GetRecords() [1/2]
◆ GetRecords() [2/2]
◆ GetType()
int PlayerStatBase::GetType |
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◆ Init() [1/2]
void PlayerStatBase::Init |
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int | id | ) |
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◆ Init() [2/2]
◆ IsSynced()
bool PlayerStatBase::IsSynced |
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◆ OnRPC()
◆ OnStoreLoad() [1/2]
◆ OnStoreLoad() [2/2]
Definition at line 147 of file PlayerStatBase.c.
148 {
149
150
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155 else
156 return false;
157
158 return true;
159 }
References m_Value.
◆ OnStoreSave() [1/2]
◆ OnStoreSave() [2/2]
◆ PlayerStat()
void PlayerStatBase::PlayerStat |
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T | min, |
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T | max, |
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T | init, |
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string | label, |
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int | flags ) |
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inlineprotected |
◆ SerializeValue() [1/2]
◆ SerializeValue() [2/2]
◆ Set()
void PlayerStatBase::Set |
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T | value, |
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string | system = "" ) |
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◆ SetByFloat() [1/2]
void PlayerStatBase::SetByFloat |
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float | value | ) |
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◆ SetByFloat() [2/2]
◆ SetByFloatEx() [1/2]
◆ SetByFloatEx() [2/2]
◆ m_Flags
int PlayerStatBase::m_Flags |
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◆ m_Manager
◆ m_MaxValue
T PlayerStatBase::m_MaxValue |
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◆ m_MinValue
T PlayerStatBase::m_MinValue |
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◆ m_Records
◆ m_Type
int PlayerStatBase::m_Type |
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◆ m_Value
T PlayerStatBase::m_Value |
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◆ m_ValueLabel
string PlayerStatBase::m_ValueLabel |
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The documentation for this class was generated from the following file: