15 float hc =
player.GetStatHeatComfort().Get();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
override void OnActivate(PlayerBase player)
const float BURNING_TRESHOLD
override bool ActivateCondition(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
const float HEALTH_DECREMENT_PER_SEC
override void OnTick(PlayerBase player, float deltaT)