15 if (
player.GetHealth(
"RightArm",
"Health") <= 0 ||
player.GetHealth(
"LeftArm",
"Health") <= 0)
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
override void OnDeactivate(PlayerBase player)
override void OnActivate(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
override bool ActivateCondition(PlayerBase player)