DayZ 1.24
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CCTNone.c
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2{
3 override bool Can(PlayerBase player, ActionTarget target)
4 {
5 return true;
6 }
7
8 override bool CanContinue(PlayerBase player, ActionTarget target)
9 {
10 return true;
11 }
12};
override bool Can(PlayerBase player, ActionTarget target)
Definition CCTNone.c:3
override bool CanContinue(PlayerBase player, ActionTarget target)
Definition CCTNone.c:8