DayZ 1.24
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PPEUnderWater.c
Go to the documentation of this file.
1
3{
4 static const int PARAM_RSINTENSITY = 0;
5 static const int PARAM_RSPLANEDIST = 1;
6 static const int PARAM_RSDEPTHDECREASE = 2;
7 static const int PARAM_RSUVSCALE = 3;
8 static const int PARAM_WATERPLANELUM = 4;
9
11 {
12 return PostProcessEffectType.UnderWater;
13 }
14
15 override string GetDefaultMaterialPath()
16 {
17 return "Graphics/Materials/postprocess/uw";
18 }
19
21 {
22 RegisterParameterScalarFloat(PARAM_RSINTENSITY, "RayShaftsIntensity", 0.0, -0.2, 0.2);
23 RegisterParameterScalarFloat(PARAM_RSPLANEDIST, "RayShaftsPlaneDistance", 1.0, 0.1, 4.0);
24 RegisterParameterScalarFloat(PARAM_RSDEPTHDECREASE, "RayShaftsDepthDecrease", 2.5, 1.0, 100.0);
25 RegisterParameterScalarFloat(PARAM_RSUVSCALE, "RayShaftsUVScale", 2.0, 0.1, 10.0);
26 RegisterParameterScalarFloat(PARAM_WATERPLANELUM, "WaterPlaneLuminance", 0.05, 0.001, 0.5);
27 }
28};
Created once, on manager init. Script-side representation of C++ material class, separate handling.
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
UnderWater - PostProcessEffectType.UnderWater.
static const int PARAM_RSDEPTHDECREASE
static const int PARAM_WATERPLANELUM
static const int PARAM_RSUVSCALE
override int GetPostProcessEffectID()
static const int PARAM_RSINTENSITY
static const int PARAM_RSPLANEDIST
override string GetDefaultMaterialPath()
override void RegisterMaterialParameters()
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72