14 inventory.CreateInInventory(
"AK74_WoodBttstck");
15 inventory.CreateInInventory(
"AK74_Hndgrd");
17 inventory.CreateInInventory(
"AK_Bayonet");
20 SpawnAttachedMagazine(
"Mag_AK74_30Rnd");
31 return super.CanEnterIronsights();
override RecoilBase SpawnRecoilObject()
override void OnDebugSpawn()
override bool CanEnterIronsights()
script counterpart to engine's class Inventory