DayZ 1.24
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ParticleSource Member List

This is the complete list of members for ParticleSource, including all inherited members.

AddAsChild(Object parent, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false)ParticleSourceinlineprotected
ApplyProperties(ParticleProperties properties)ParticleSourceinlineprivate
ApplyPropertiesNative(ParticleProperties properties)ParticleSourceprivate
Create(int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0")ParticleSourceinlineprotectedstatic
Create(int particle_id, vector global_pos, vector global_ori="0 0 0")ParticleSourceinlineprotectedstatic
CreateInWorld(int particle_id, vector global_pos, vector global_ori="0 0 0", bool force_world_rotation=false)ParticleSourceinlineprotectedstatic
CreateOnObject(int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false)ParticleSourceinlineprotectedstatic
CreateParticle(int id, vector pos, bool playOnCreation=false, Object parent=null, vector ori=vector.Zero, bool forceWorldRotation=false, Class owner=null)ParticleSourceinlineprotectedstatic
CreateParticleEffect()ParticleSourceinlineprivate
CreateParticleEx(int id, vector pos, int flags=ParticlePropertiesFlags.NONE, Object parent=null, vector ori=vector.Zero, Class owner=null)ParticleSourceinlineprotectedstatic
DestroyParticleEffect()ParticleSourceinlineprivate
DisableAutoDestroy()ParticleSourceinlineprotected
EOnFrame(IEntity other, float timeSlice)ParticleSourceinlineprotected
GetCountID()ParticleSourceprivate
GetDirectParticleEffect()ParticleSourceinlineprivate
GetIndex()ParticleSourceprivate
GetMaxLifetime()ParticleSourceinlineprivate
GetMaxLifetimeNative()ParticleSourceprivate
GetOwner()ParticleSourceprivate
GetParameter(int emitter, int parameter, out float value)ParticleSourceinlineprotected
GetParameterEx(int emitter, int parameter)ParticleSourceinlineprotected
GetParticle(out string path, EGetParticleMode mode)ParticleSourceinlineprivate
GetParticleAutoDestroyFlags()ParticleSourceprotected
GetParticleCount()ParticleSourceinlineprivate
GetParticleCountNative()ParticleSourceprivate
GetParticleID()ParticleSourceinlineprivate
GetParticleIDLegacy()ParticleSourceinlineprivate
GetParticleManager()ParticleSourceprivate
GetParticleNative(out string path, EGetParticleMode mode)ParticleSourceprivate
GetParticleParent()ParticleSourceinlineprivate
GetStaticActiveCount()ParticleSourceprivatestatic
GetStaticCount()ParticleSourceprivatestatic
HasActiveParticle()ParticleSourceinlineprivate
HasActiveParticleNative()ParticleSourceprivate
IncrementParticleParam(int parameter_id, float value)ParticleSourceinlineprotected
IncrementParticleParamFromOriginal(int parameter_id, float value)ParticleSourceinlineprotected
IsParticlePlaying()ParticleSourceinlineprivate
IsParticlePlayingNative()ParticleSourceprivate
IsRepeat()ParticleSourceinlineprivate
IsRepeatNative()ParticleSourceprivate
IsWiggling()Particleinlineprivate
m_DefaultOriParticleprivate
m_DefaultPosParticleprivate
m_DefaultWorldOriParticleprivate
m_DefaultWorldPosParticleprivate
m_ForceOrientationRelativeToWorldParticleprivate
m_GlobalPosPreviousFrameParticleprivate
m_IsRepeatParticleprivate
m_LifetimeParticleprivate
m_MarkedForDeletionParticleprivate
m_MaxOriIntervalParticleprivate
m_MaxOriWiggleParticleprivate
m_ParentObjectParticleprivate
m_ParticleEffectParticleprivate
m_ParticleIDParticleprivate
m_PreviousFrameParticleprivate
m_RandomizeOriParticleprivate
m_WiggleProcessingParticleprivate
MAX_EMITORSParticleprivatestatic
OnCheckAutoDelete()ParticleSourceinlineprivate
OnParticleParented(IEntity parent)ParticleSourceinlineprotected
OnParticleStop()ParticleSourceinlineprotected
OnParticleUnParented(IEntity parent)ParticleSourceinlineprotected
OnToDelete()ParticleSourceinlineprivate
Orphan()ParticleSourceprivate
Particle()Particleinlineprivate
ParticleInit()ParticleSourceinlineprotected
ParticleSource()ParticleSourceinlineprivate
Play(int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0")ParticleSourceinlineprotectedstatic
Play(int particle_id, vector global_pos)ParticleSourceinlineprotectedstatic
Particle::Play(int particle_id=-1)Particleinlineprivate
PlayInWorld(int particle_id, vector global_pos)ParticleSourceinlineprotectedstatic
PlayOnObject(int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false)ParticleSourceinlineprotectedstatic
PlayParticle(int particle_id=-1)Particleinlineprivate
PlayParticleEx(int particle_id=-1, int flags=0)ParticleSourceinlineprivate
PlayParticleNative(int flags)ParticleSourceprivate
RandomizeOrientation()ParticleSourceinlineprivate
RandWiggleFloat()Particleinlineprivate
RandWiggleVector()Particleinlineprivate
ResetParticle()ParticleSourceinlineprivate
ResetParticleNative()ParticleSourceprivate
RestartParticle()ParticleSourceinlineprivate
RestartParticleNative()ParticleSourceprivate
ScaleParticleParam(int parameter_id, float coef)ParticleSourceinlineprotected
ScaleParticleParamFromOriginal(int parameter_id, float coef)ParticleSourceinlineprotected
SetOwner(Class owner)ParticleSourceprivate
SetParameter(int emitter, int parameter, float value)ParticleSourceinlineprotected
SetParticle(string path)ParticleSourceinlineprivate
SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags flags)ParticleSourceprotected
SetParticleByID(int id)ParticleSourceinlineprivate
SetParticleNative(string path)ParticleSourceprivate
SetParticleParam(int parameter_id, float value)ParticleSourceinlineprotected
SetSource(int particle_id)ParticleSourceinlineprivate
SetWiggle(float random_angle, float random_interval)ParticleSourceinlineprotected
Stop()Particleinlineprivate
StopParticle(int flags=0)ParticleSourceinlineprivate
StopParticleNative(int flags)ParticleSourceprivate
StopWiggle()ParticleSourceinlineprotected
UpdateState()ParticleSourceinlineprivate
~ParticleSource()ParticleSourceinlineprivate