DayZ 1.24
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Mosin9130.c
Go to the documentation of this file.
6{
8 {
9 }
10
11 override bool CanEnterIronsights()
12 {
13 ItemOptics optic = GetAttachedOptics();
14 if (optic && PUScopeOptic.Cast(optic))
15 return true;
16 return super.CanEnterIronsights();
17 }
18};
19
20
22{
24 {
25 return new MosinRecoil(this);
26 }
27
28
29 //Debug menu Spawn Ground Special
30 override void OnDebugSpawn()
31 {
32 super.OnDebugSpawn();
33 GameInventory inventory = GetInventory();
34
35 inventory.CreateInInventory("PUScopeOptic");
36 inventory.CreateInInventory("Mosin_Compensator");
37
39 if (Class.CastTo(entity, this))
40 entity.SpawnEntityOnGroundPos("Ammo_762x54", entity.GetPosition());
41 }
42};
43
45{
47 {
48 return new MosinSawedOffRecoil(this);
49 }
50};
Super root of all classes in Enforce script.
Definition EnScript.c:11
script counterpart to engine's class Inventory
Definition Inventory.c:79
override RecoilBase SpawnRecoilObject()
Definition Mosin9130.c:23
override void OnDebugSpawn()
Definition Mosin9130.c:30
base for Mosin @NOTE name copies config base class
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.