46 player.GetSymptomManager().QueueUpPrimarySymptom(
SymptomIDs.SYMPTOM_LAUGHTER);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableDeactivateCheck()
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
void MakeParamObjectPersistent(Param object)
const int DEFAULT_TICK_TIME_INACTIVE
override void OnTick(PlayerBase player, float deltaT)
override void OnActivate(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
override void OnReconnect(PlayerBase player)
override void OnDeactivate(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
ref Param1< float > m_SomeValue