15 if (
player.GetStatTremor().Get() >
player.GetStatTremor().GetMin())
23 if (
player.GetStatTremor().Get() ==
player.GetStatTremor().GetMin())
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
override bool ActivateCondition(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
const float TREMOR_DECREMENT_PER_SEC
override bool DeactivateCondition(PlayerBase player)