DayZ 1.24
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ComponentBodyStaging Member List

This is the complete list of members for ComponentBodyStaging, including all inherited members.

ComponentBodyStaging()ComponentBodyStaginginlineprivate
DebugBBoxDelete()Componentprivate
DebugBBoxDelete()Componentinlineprivate
DebugBBoxDraw()Componentprivate
DebugBBoxDraw()Componentinlineprivate
DebugBBoxSetColor(int color)Componentprivate
DebugBBoxSetColor(int color)Componentinlineprivate
DebugDirectionDelete()Componentprivate
DebugDirectionDelete()Componentinlineprivate
DebugDirectionDraw(float distance=1)Componentprivate
DebugDirectionDraw(float distance=1)Componentinlineprivate
DebugDirectionSetColor(int color)Componentprivate
Event_OnAwake()Componentinlineprivate
Event_OnFrame(IEntity other, float timeSlice)Componentprivate
Event_OnInit()Componentinlineprivate
Event_OnItemAttached(EntityAI item, string slot_name)Componentinlineprivate
Event_OnItemDetached(EntityAI item, string slot_name)Componentinlineprivate
GetCompName()Componentinlineprivate
GetCompType()Componentinlineprivate
GetNameByType(int comp_type)Componentinlineprivatestatic
Init()Componentinlineprivatestatic
IsSkinned()ComponentBodyStaginginlineprivate
IsTypeExist(int comp_type)Componentinlineprivatestatic
LogErrorBadCompType(int comp_type, string fnc_name)Componentinlineprivatestatic
LogThis(string msg, string fnc_name="n/a")Componentinlineprivate
LogThisError(string msg, string fnc_name="n/a")Componentinlineprivate
LogThisWarning(string msg, string fnc_name="n/a")Componentinlineprivate
LogWarningAlredyExist(int comp_type, string fnc_name)Componentinlineprivatestatic
m_CompNamesComponentprivatestatic
m_DebugShapeBBoxComponentprivate
m_DebugShapeDirectionComponentprivate
m_DebugShapeDirectionDistComponentprivate
m_IsSkinnedComponentBodyStagingprivate
m_ThisEntityAIComponentprivate
OnDrawing()Componentinlineprivate
SetAsSkinned()ComponentBodyStaginginlineprivate
SetAsSkinnedClient()ComponentBodyStaginginlineprivate
SetParentEntityAI(EntityAI e)Componentinlineprivate
SynchSkinnedState()ComponentBodyStaginginlineprotected
~ComponentBodyStaging()ComponentBodyStaginginlineprivate