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DayZ 1.24
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Protected Member Functions | |
| void | SynchSkinnedState () |
Private Attributes | |
| bool | m_IsSkinned |
Private Attributes inherited from Component | |
| EntityAI | m_ThisEntityAI |
| Shape | m_DebugShapeBBox |
| Shape | m_DebugShapeDirection |
| float | m_DebugShapeDirectionDist |
Additional Inherited Members | |
Static Private Member Functions inherited from Component | |
| static void | Init () |
| static string | GetNameByType (int comp_type) |
| static bool | IsTypeExist (int comp_type) |
| static void | LogErrorBadCompType (int comp_type, string fnc_name) |
| static void | LogWarningAlredyExist (int comp_type, string fnc_name) |
Definition at line 9 of file BodyStaging.c.
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inlineprivate |
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inlineprivate |
Definition at line 18 of file BodyStaging.c.
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inlineprivate |
Definition at line 44 of file BodyStaging.c.
References m_IsSkinned.
Referenced by SynchSkinnedState().
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inlineprivate |
Definition at line 23 of file BodyStaging.c.
References m_IsSkinned, and SynchSkinnedState().
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inlineprivate |
Definition at line 49 of file BodyStaging.c.
References m_IsSkinned.
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inlineprotected |
Definition at line 59 of file BodyStaging.c.
References GetGame(), IsSkinned(), and Component::m_ThisEntityAI.
Referenced by SetAsSkinned().
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private |
Definition at line 11 of file BodyStaging.c.
Referenced by ComponentBodyStaging(), IsSkinned(), SetAsSkinned(), and SetAsSkinnedClient().