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PPEDynamicBlur.c
Go to the documentation of this file.
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class
PPEDynamicBlur
:
PPEClassBase
3
{
4
static
const
int
PARAM_BLURRINESS
= 0;
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override
int
GetPostProcessEffectID
()
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{
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return
PostProcessEffectType
.DynamicBlur;
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}
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override
string
GetDefaultMaterialPath
()
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{
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return
"Graphics/Materials/postprocess/dynamicblur"
;
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}
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override
void
RegisterMaterialParameters
()
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{
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RegisterParameterScalarFloat
(
PARAM_BLURRINESS
,
"Blurriness"
, 20, 0, 30);
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}
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}
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition
PPEMatClassesBase.c:3
PPEClassBase::RegisterParameterScalarFloat
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Definition
PPEMatClassesBase.c:73
PPEDynamicBlur
DynamicBlur - PostProcessEffectType.DynamicBlur.
Definition
PPEDynamicBlur.c:3
PPEDynamicBlur::PARAM_BLURRINESS
static const int PARAM_BLURRINESS
Definition
PPEDynamicBlur.c:4
PPEDynamicBlur::GetPostProcessEffectID
override int GetPostProcessEffectID()
Definition
PPEDynamicBlur.c:6
PPEDynamicBlur::RegisterMaterialParameters
override void RegisterMaterialParameters()
Definition
PPEDynamicBlur.c:16
PPEDynamicBlur::GetDefaultMaterialPath
override string GetDefaultMaterialPath()
Definition
PPEDynamicBlur.c:11
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
EnWorld.c:72
scripts
3_Game
PPEManager
Materials
MatClasses
PPEDynamicBlur.c
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