DayZ 1.24
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PPEDynamicBlur.c
Go to the documentation of this file.
1
3{
4 static const int PARAM_BLURRINESS = 0;
5
6 override int GetPostProcessEffectID()
7 {
8 return PostProcessEffectType.DynamicBlur;
9 }
10
11 override string GetDefaultMaterialPath()
12 {
13 return "Graphics/Materials/postprocess/dynamicblur";
14 }
15
17 {
18 RegisterParameterScalarFloat(PARAM_BLURRINESS, "Blurriness", 20, 0, 30);
19 }
20}
Created once, on manager init. Script-side representation of C++ material class, separate handling.
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
DynamicBlur - PostProcessEffectType.DynamicBlur.
static const int PARAM_BLURRINESS
override int GetPostProcessEffectID()
override void RegisterMaterialParameters()
override string GetDefaultMaterialPath()
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72