DayZ 1.24
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PPEFXAA.c
Go to the documentation of this file.
1
3{
4 static const int PARAM_PRESET = 0;
5
6 override int GetPostProcessEffectID()
7 {
8 return PostProcessEffectType.FXAA;
9 }
10
11 override string GetDefaultMaterialPath()
12 {
13 return "Graphics/Materials/postprocess/fxaa";
14 }
15
17 {
18 RegisterParameterScalarInt(PARAM_PRESET, "Preset", 0, 0, 5);
19 }
20}
Created once, on manager init. Script-side representation of C++ material class, separate handling.
void RegisterParameterScalarInt(int idx, string parameter_name, int default_value, int min, int max)
FXAA - PostProcessEffectType.FXAA.
Definition PPEFXAA.c:3
static const int PARAM_PRESET
Definition PPEFXAA.c:4
override void RegisterMaterialParameters()
Definition PPEFXAA.c:16
override int GetPostProcessEffectID()
Definition PPEFXAA.c:6
override string GetDefaultMaterialPath()
Definition PPEFXAA.c:11
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72