DayZ 1.24
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Variables | |
const float | GameConstants::ENVIRO_TICK_RATE = 3 |
const float | GameConstants::ENVIRO_TICKS_TO_WETNESS_CALCULATION = 2 |
in secs. how often should enviro effet process | |
const float | GameConstants::ENVIRO_TICK_ROOF_RC_CHECK = 10 |
each X (ticks) is processed wetness on items on player | |
const float | GameConstants::ENVIRO_WET_INCREMENT = 0.01 |
in secs. how often we should check if player is under the roof (raycast) | |
const float | GameConstants::ENVIRO_DRY_INCREMENT = 0.00005 |
amount of wetness added to items wet value each tick if is raining | |
const float | GameConstants::ENVIRO_SUN_INCREMENT = 0.002 |
amount of wetness subtracted from items wet value each tick if is not raining due to player heat | |
const float | GameConstants::ENVIRO_FIRE_INCREMENT = 23.5 |
(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun | |
const float | GameConstants::ENVIRO_CLOUD_DRY_EFFECT = 0.7 |
how much is the generic temp effect increased when player is next to a fireplace | |
const float | GameConstants::ENVIRO_FOG_DRY_EFFECT = 0.9 |
how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky | |
const float | GameConstants::ENVIRO_CLOUDS_TEMP_EFFECT = 0.35 |
how many % of ENVIRO_SUN_INCREMENT is reduced by fog | |
const float | GameConstants::ENVIRO_FOG_TEMP_EFFECT = 0.24 |
how many % of environment temperature can be lowered by clouds | |
const float | GameConstants::ENVIRO_WET_PENALTY = 0.5 |
how many % of environment temperature can be lowered by fog | |
const float | GameConstants::ENVIRO_WET_PASSTHROUGH_COEF = 0.1 |
at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort of item | |
const float | GameConstants::ENVIRO_ITEM_HEAT_TRANSFER_COEF = 0.01 |
how many times slower is wetting/drying items in backpacks | |
const float | GameConstants::ENVIRO_WATER_TEMPERATURE_COEF = 1.5 |
converts temperature of items to entities heatcomfort gain | |
const float | GameConstants::ENVIRO_DEFAULT_ENTITY_HEAT = 2.5 |
how many time is water colder than air | |
const float | GameConstants::ENVIRO_TEMPERATURE_HEIGHT_REDUCTION = 0.02 |
heat entity generates if not moving | |
const float | GameConstants::ENVIRO_TEMPERATURE_INSIDE_COEF = 0.085 |
amount of ?C reduced for each 100 meteres of height above water level | |
const float | GameConstants::ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF = 0.051 |
increases temp in interiors | |
const float | GameConstants::ENVIRO_TEMPERATURE_UNDERROOF_COEF = 0.072 |
increases temp inside vehicles | |
const float | GameConstants::ENVIRO_TEMPERATURE_WIND_COEF = 2.5 |
const float | GameConstants::ENVIRO_WIND_EFFECT = 0.25 |
windchill effect on base temperature | |
const float | GameConstants::ENVIRO_HIGH_NOON = 12 |
amount of % wind affect drying/wetting | |
const float | GameConstants::ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT = 0.3 |
when is sun highest on sky | |
const float | GameConstants::ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT = 1.0 |
how much this head parts (clothing) affects final heatcomfort | |
const float | GameConstants::ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT = 0.5 |
how much this body parts (clothing) affects final heatcomfort | |
const float | GameConstants::ENVIRO_HEATISOLATION_BACK_WEIGHT = 0.45 |
how much this feet parts (clothing) affects final heatcomfort | |
const float | GameConstants::ENVIRO_HEATISOLATION_VEST_WEIGHT = 0.64 |
weight of back for the sum of heat isolation | |
const float | GameConstants::ENVIRO_LOW_TEMP_LIMIT = -40 |
weight of vest for the sum of heat isolation | |
const float | GameConstants::ENVIRO_HIGH_TEMP_LIMIT = 50 |
lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1) | |
const float | GameConstants::ENVIRO_PLAYER_COMFORT_TEMP = 26 |
highest temperature(deg Celsius) where the player gets highest possible heat comfort (1) | |
const float | GameConstants::ENVIRO_TEMP_EFFECT_ON_PLAYER = 60 |
comfort temperature of environment for the player | |
const float | GameConstants::ENVIRO_PLAYER_HEATBUFFER_DECREASE = 0.34 |
impact of enviro temperature on player (lower value = higher, cannot be zero or below!) | |
const float | GameConstants::ENVIRO_PLAYER_HEATBUFFER_INCREASE = 0.51 |
Multiplier of enviro temperature for heat buffer decrease (after its static timer runs out) | |
const float | GameConstants::ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011 |
How much heat buffer increases per one enviro tick. | |
const float | GameConstants::ENVIRO_ISOLATION_WETFACTOR_DRY = 1.0 |
Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0) | |
const float | GameConstants::ENVIRO_ISOLATION_WETFACTOR_DAMP = 0.9 |
const float | GameConstants::ENVIRO_ISOLATION_WETFACTOR_WET = 0.75 |
const float | GameConstants::ENVIRO_ISOLATION_WETFACTOR_SOAKED = 0.5 |
const float | GameConstants::ENVIRO_ISOLATION_WETFACTOR_DRENCHED = 0.0 |
const float | GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE = 1.0 |
impact of item health (state) to the heat isolation | |
const float | GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_WORN = 0.9 |
const float | GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED = 0.8 |
const float | GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED = 0.5 |
const float | GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_RUINED = 0.0 |
const float | GameConstants::ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS = 20.0 |
const float | GameConstants::LIQUID_RAIN_AMOUNT_COEF_BASE = 10.0 |
const float | GameConstants::FIRE_ATTACHMENT_DAMAGE_PER_SECOND = 0.07 |
various damage per second constants | |
\desc Configurations for Environment class
how much is the generic temp effect increased when player is next to a fireplace
Definition at line 678 of file constants.c.
Referenced by Environment::GetWetDelta().
how many % of ENVIRO_SUN_INCREMENT is reduced by fog
Definition at line 680 of file constants.c.
Referenced by Environment::GetEnvironmentTemperature().
how many time is water colder than air
Definition at line 686 of file constants.c.
Referenced by Environment::GetPlayerHeat().
amount of wetness added to items wet value each tick if is raining
Definition at line 675 of file constants.c.
Referenced by Environment::GetWetDelta().
(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
Definition at line 677 of file constants.c.
how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
Definition at line 679 of file constants.c.
Referenced by Environment::GetWetDelta().
how many % of environment temperature can be lowered by clouds
Definition at line 681 of file constants.c.
Referenced by Environment::GetEnvironmentTemperature().
how much this head parts (clothing) affects final heatcomfort
Definition at line 696 of file constants.c.
Referenced by Environment::ProcessItemsHeat().
how much this body parts (clothing) affects final heatcomfort
Definition at line 697 of file constants.c.
Referenced by Environment::ProcessItemsHeat().
when is sun highest on sky
Definition at line 695 of file constants.c.
Referenced by Environment::ProcessItemsHeat().
how much this feet parts (clothing) affects final heatcomfort
Definition at line 698 of file constants.c.
Referenced by Environment::BodyPartHeatProperties().
weight of back for the sum of heat isolation
Definition at line 699 of file constants.c.
Referenced by Environment::BodyPartHeatProperties().
amount of % wind affect drying/wetting
Definition at line 693 of file constants.c.
lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
Definition at line 701 of file constants.c.
Referenced by Environment::EnvTempToCoef().
Definition at line 718 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
Definition at line 717 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
impact of item health (state) to the heat isolation
Definition at line 715 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
Definition at line 719 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
Definition at line 716 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
Definition at line 710 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
Definition at line 713 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
impact of item wetness to the heat isolation
Definition at line 709 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
Definition at line 712 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
Definition at line 711 of file constants.c.
Referenced by GetCurrentItemHeatIsolation().
how many times slower is wetting/drying items in backpacks
Definition at line 684 of file constants.c.
Referenced by Environment::ProcessItemsHeat().
weight of vest for the sum of heat isolation
Definition at line 700 of file constants.c.
Referenced by Environment::EnvTempToCoef().
highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
Definition at line 702 of file constants.c.
Referenced by Environment::EnvTempToCoef().
impact of enviro temperature on player (lower value = higher, cannot be zero or below!)
Definition at line 704 of file constants.c.
Referenced by Environment::ProcessItemsHeat().
Multiplier of enviro temperature for heat buffer decrease (after its static timer runs out)
Definition at line 705 of file constants.c.
Referenced by Environment::ProcessItemsHeat().
How much heat buffer increases per one enviro tick.
Definition at line 706 of file constants.c.
Referenced by Environment::ProcessItemsHeat().
amount of wetness subtracted from items wet value each tick if is not raining due to player heat
Definition at line 676 of file constants.c.
comfort temperature of environment for the player
Definition at line 703 of file constants.c.
Referenced by Environment::EnvTempToCoef().
Definition at line 721 of file constants.c.
Referenced by Environment::GatherTemperatureSources().
heat entity generates if not moving
Definition at line 687 of file constants.c.
Referenced by Environment::GetTemperatureHeightCorrection().
amount of ?C reduced for each 100 meteres of height above water level
Definition at line 688 of file constants.c.
Referenced by Environment::GetEnvironmentTemperature().
increases temp in interiors
Definition at line 689 of file constants.c.
Referenced by Environment::GetEnvironmentTemperature().
increases temp inside vehicles
Definition at line 690 of file constants.c.
Referenced by Environment::GetEnvironmentTemperature().
Definition at line 691 of file constants.c.
Referenced by Environment::GetEnvironmentTemperature().
Definition at line 671 of file constants.c.
Referenced by Environment::ApplyDrynessToItemEx(), Environment::ApplyWetnessToItem(), Environment::ProcessItemsDryness(), Environment::ProcessItemsWetness(), and Environment::Update().
each X (ticks) is processed wetness on items on player
Definition at line 673 of file constants.c.
Referenced by Environment::GetNextRoofCheck(), and Environment::Update().
in secs. how often should enviro effet process
Definition at line 672 of file constants.c.
Referenced by Environment::GetWetDelta(), and Environment::Update().
converts temperature of items to entities heatcomfort gain
Definition at line 685 of file constants.c.
Referenced by Environment::GetEnvironmentTemperature().
in secs. how often we should check if player is under the roof (raycast)
Definition at line 674 of file constants.c.
Referenced by Environment::GetWetDelta().
at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort of item
Definition at line 683 of file constants.c.
how many % of environment temperature can be lowered by fog
Definition at line 682 of file constants.c.
windchill effect on base temperature
Definition at line 692 of file constants.c.
Referenced by Environment::GetWetDelta().
various damage per second constants
Definition at line 727 of file constants.c.
Referenced by AddDamageToItemByFireEx(), CAContinuousTimeCooking::Execute(), and ItemBase::OnWork().
Definition at line 723 of file constants.c.
Referenced by RainProcurementComponentBase::GetBaseLiquidAmount().