DayZ 1.24
Loading...
Searching...
No Matches
Emote ids
Collaboration diagram for Emote ids:

Topics

 Custom animation events ID for emotes
 
 Configurations for ItemsGenerator class
 
 Selectable action types ids
 
 User action internal state machine states
 
 Agent transmission system
 
 LiquidTypes
 
 LiquidThroughputs
 
 ChatMessagesVisibility
 
 HUDVisibility
 
 Controls locks
 
 Item Variables
 
 Configurations for StaminaHandler class
 
 Configurations for Environment class
 
 Cars Fluids
 damage per second dealt to attachment by fire
 
 Cars Contact
 
 Item Health States (ItemBase.GetHealthLevel)
 
 Item Damage Relative Values (ItemBase.GetHealth01)
 
 Item Wetness States (ItemBase.GetWet)
 
 Barrel related functions constants
 
 FOV settings
 
 Lifetime Refresher functionality constants
 
 Food decay constants
 
 Inventory constants
 

Classes

class  EmoteConstants
 
class  GameConstants
 

Variables

const int EmoteConstants::ID_EMOTE_GREETING = 1
 
const int EmoteConstants::ID_EMOTE_SOS = 2
 
const int EmoteConstants::ID_EMOTE_HEART = 3
 
const int EmoteConstants::ID_EMOTE_TAUNT = 4
 
const int EmoteConstants::ID_EMOTE_LYINGDOWN = 5
 
const int EmoteConstants::ID_EMOTE_TAUNTKISS = 6
 
const int EmoteConstants::ID_EMOTE_FACEPALM = 7
 
const int EmoteConstants::ID_EMOTE_TAUNTELBOW = 8
 
const int EmoteConstants::ID_EMOTE_THUMB = 9
 
const int EmoteConstants::ID_EMOTE_THROAT = 10
 
const int EmoteConstants::ID_EMOTE_SUICIDE = 11
 
const int EmoteConstants::ID_EMOTE_DANCE = 12
 
const int EmoteConstants::ID_EMOTE_CAMPFIRE = 13
 
const int EmoteConstants::ID_EMOTE_SITA = 14
 
const int EmoteConstants::ID_EMOTE_SITB = 15
 
const int EmoteConstants::ID_EMOTE_THUMBDOWN = 16
 
const int EmoteConstants::ID_EMOTE_DABBING = 32
 
const int EmoteConstants::ID_EMOTE_TIMEOUT = 35
 
const int EmoteConstants::ID_EMOTE_CLAP = 39
 
const int EmoteConstants::ID_EMOTE_POINT = 40
 
const int EmoteConstants::ID_EMOTE_SILENT = 43
 
const int EmoteConstants::ID_EMOTE_SALUTE = 44
 
const int EmoteConstants::ID_EMOTE_RPS = 45
 
const int EmoteConstants::ID_EMOTE_WATCHING = 46
 
const int EmoteConstants::ID_EMOTE_HOLD = 47
 
const int EmoteConstants::ID_EMOTE_LISTENING = 48
 
const int EmoteConstants::ID_EMOTE_POINTSELF = 49
 
const int EmoteConstants::ID_EMOTE_LOOKATME = 50
 
const int EmoteConstants::ID_EMOTE_TAUNTTHINK = 51
 
const int EmoteConstants::ID_EMOTE_MOVE = 52
 
const int EmoteConstants::ID_EMOTE_DOWN = 53
 
const int EmoteConstants::ID_EMOTE_COME = 54
 
const int EmoteConstants::ID_EMOTE_RPS_R = 55
 
const int EmoteConstants::ID_EMOTE_RPS_P = 56
 
const int EmoteConstants::ID_EMOTE_RPS_S = 57
 
const int EmoteConstants::ID_EMOTE_NOD = 58
 
const int EmoteConstants::ID_EMOTE_SHAKE = 59
 
const int EmoteConstants::ID_EMOTE_SHRUG = 60
 
const int EmoteConstants::ID_EMOTE_SURRENDER = 61
 
const int EmoteConstants::ID_EMOTE_VOMIT = 62
 
const int EmoteConstants::ID_EMOTE_DEBUG = 1000
 
const int ID_EMOTE_GREETING = 1
 
const int ID_EMOTE_SOS = 2
 
const int ID_EMOTE_HEART = 3
 
const int ID_EMOTE_TAUNT = 4
 
const int ID_EMOTE_LYINGDOWN = 5
 
const int ID_EMOTE_TAUNTKISS = 6
 
const int ID_EMOTE_FACEPALM = 7
 
const int ID_EMOTE_TAUNTELBOW = 8
 
const int ID_EMOTE_THUMB = 9
 
const int ID_EMOTE_THROAT = 10
 
const int ID_EMOTE_SUICIDE = 11
 
const int ID_EMOTE_DANCE = 12
 
const int ID_EMOTE_CAMPFIRE = 13
 
const int ID_EMOTE_SITA = 14
 
const int ID_EMOTE_SITB = 15
 
const int ID_EMOTE_THUMBDOWN = 16
 
const int ID_EMOTE_DABBING = 32
 
const int ID_EMOTE_TIMEOUT = 35
 
const int ID_EMOTE_CLAP = 39
 
const int ID_EMOTE_POINT = 40
 
const int ID_EMOTE_SILENT = 43
 
const int ID_EMOTE_SALUTE = 44
 
const int ID_EMOTE_RPS = 45
 
const int ID_EMOTE_WATCHING = 46
 
const int ID_EMOTE_HOLD = 47
 
const int ID_EMOTE_LISTENING = 48
 
const int ID_EMOTE_POINTSELF = 49
 
const int ID_EMOTE_LOOKATME = 50
 
const int ID_EMOTE_TAUNTTHINK = 51
 
const int ID_EMOTE_MOVE = 52
 
const int ID_EMOTE_DOWN = 53
 
const int ID_EMOTE_COME = 54
 
const int ID_EMOTE_RPS_R = 55
 
const int ID_EMOTE_RPS_P = 56
 
const int ID_EMOTE_RPS_S = 57
 
const int ID_EMOTE_NOD = 58
 
const int ID_EMOTE_SHAKE = 59
 
const int ID_EMOTE_SHRUG = 60
 
const int ID_EMOTE_SURRENDER = 61
 
const int ID_EMOTE_VOMIT = 62
 
const int ID_EMOTE_DEBUG = 1000
 
const int QUANTITY_HIDDEN = 0
 
const int QUANTITY_COUNT = 1
 
const int QUANTITY_PROGRESS = 2
 
const float CRAFTING_TIME_UNIT_SIZE = 4.0
 
const float PROJECTED_CURSOR_DISTANCE = 5
 
const float DEBUG_QUICK_UNRESTRAIN_TIME = 1.0
 
const float MELEE_ITEM_DAMAGE = 1.0
 
const int HAIR_SELECTION_COUNT = 45
 
const int INPUT_EXCLUDE_ALL = 0
 
const int INPUT_EXCLUDE_INVENTORY = 1
 
const int INPUT_EXCLUDE_MOUSE_ALL = 2
 
const int INPUT_EXCLUDE_MOUSE_RADIAL = 3
 
const int INPUT_EXCLUDE_MAP = 4
 
const int GameConstants::OPTICS_STATE_DAY = 0
 
const int GameConstants::OPTICS_STATE_NIGHTVISION = 1
 
const float GameConstants::WETNESS_RATE_WETTING_INSIDE = 0.0020
 
const float GameConstants::WETNESS_RATE_WETTING_LIQUID = 0.015
 
const float GameConstants::WETNESS_RATE_DRYING_INSIDE = -0.0016
 
const float GameConstants::WETNESS_RATE_DRYING_GROUND = -0.0008
 
const float GameConstants::TEMPERATURE_RATE_COOLING_INSIDE = -0.17
 
const float GameConstants::TEMPERATURE_RATE_COOLING_GROUND = -0.34
 
const float GameConstants::TEMPERATURE_RATE_COOLING_PLAYER = -0.35
 
const float GameConstants::HEATISO_THRESHOLD_BAD = 0.2
 
const float GameConstants::HEATISO_THRESHOLD_LOW = 0.4
 
const float GameConstants::HEATISO_THRESHOLD_MEDIUM = 0.6
 
const float GameConstants::HEATISO_THRESHOLD_HIGH = 0.8
 
const float GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926
 FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
 
const float GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865
 
const float GameConstants::DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236
 
const string GameConstants::DEFAULT_CHARACTER_NAME = "#str_cfgvehicles_survivor0"
 
const int GameConstants::DEFAULT_CHARACTER_MENU_ID = -1
 
const float GameConstants::CLEAN_UNRESTRAIN_DAMAGE = 10
 
const int GameConstants::CAMERA_SHAKE_GRENADE_DISTANCE = 40
 Camera shake.
 
const int GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE = 200
 
const int GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000
 
const float GameConstants::MINING_WOOD_FAST = 2.0
 Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!
 
const float GameConstants::MINING_WOOD_MEDIUM = 2.0
 
const float GameConstants::MINING_WOOD_SLOW = 3.0
 
const float GameConstants::PROJECTILE_CONVERSION_ANIMALS = 0.1
 Non-lethal projectile damage QuantityConversions.
 
const float GameConstants::PROJECTILE_CONVERSION_INFECTED = 0.44
 
const float GameConstants::PROJECTILE_CONVERSION_PLAYERS = 0.1
 
const float GameConstants::NL_DAMAGE_FIREARM_CONVERSION_ANIMALS = PROJECTILE_CONVERSION_ANIMALS
 
const float GameConstants::NL_DAMAGE_FIREARM_CONVERSION_INFECTED = PROJECTILE_CONVERSION_INFECTED
 
const float GameConstants::NL_DAMAGE_FIREARM_CONVERSION_PLAYERS = PROJECTILE_CONVERSION_PLAYERS
 
const float GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS = 0.16
 
const float GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED = 0.16
 
const float GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS = 0
 
const float GameConstants::ROOF_CHECK_RAYCAST_DIST = 20.0
 
const float GameConstants::ITEM_TEMPERATURE_TO_EXPLODE_MIN = 100
 misc
 
const float GameConstants::LOADING_SCREEN_HINT_INTERVAL = 14
 
const float GameConstants::LOADING_SCREEN_HINT_INTERVAL_MIN = 8
 
const int GameConstants::REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40
 
const int GameConstants::REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5
 
const float GameConstants::REFRESHER_RADIUS = 60
 
const float GameConstants::DECAY_FOOD_RAW_MEAT = 21600
 
const float GameConstants::DECAY_FOOD_RAW_CORPSE = 32400
 
const float GameConstants::DECAY_FOOD_RAW_FRVG = 43200
 
const float GameConstants::DECAY_FOOD_BOILED_MEAT = 259200
 
const float GameConstants::DECAY_FOOD_BOILED_FRVG = 172800
 
const float GameConstants::DECAY_FOOD_BAKED_MEAT = 345600
 
const float GameConstants::DECAY_FOOD_BAKED_FRVG = 259200
 
const float GameConstants::DECAY_FOOD_DRIED_MEAT = 691200
 
const float GameConstants::DECAY_FOOD_CAN_OPEN = 172800
 
const int GameConstants::DECAY_FOOD_FRVG_DRIED_CHANCE = 43
 
const int GameConstants::DECAY_TIMER_RANDOM_PERCENTAGE = 25
 
const float GameConstants::DECAY_RATE_ON_PLAYER = 2.5
 
const int GameConstants::RESPAWN_MODE_CUSTOM = 0
 
const int GameConstants::RESPAWN_MODE_RANDOM = 1
 
const int GameConstants::INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2
 
const float GameConstants::AI_ATTACKSPEED = 1.5
 
const float GameConstants::AI_MAX_BLOCKABLE_ANGLE = 60
 
const float GameConstants::AI_CONTAMINATION_DMG_PER_SEC = 3
 
const float GameConstants::PVP_MAX_BLOCKABLE_ANGLE = 60
 

Detailed Description

Variable Documentation

◆ AI_ATTACKSPEED

const float GameConstants::AI_ATTACKSPEED = 1.5
private

Definition at line 914 of file constants.c.

Referenced by DayZInfected::FightAttackLogic().

◆ AI_CONTAMINATION_DMG_PER_SEC

const float GameConstants::AI_CONTAMINATION_DMG_PER_SEC = 3
private

Definition at line 916 of file constants.c.

Referenced by EffectTrigger::OnStayServerEvent().

◆ AI_MAX_BLOCKABLE_ANGLE

const float GameConstants::AI_MAX_BLOCKABLE_ANGLE = 60
private

Definition at line 915 of file constants.c.

Referenced by DayZInfected::FightLogic().

◆ CAMERA_SHAKE_ARTILLERY_DISTANCE

const int GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE = 200
private

Definition at line 846 of file constants.c.

Referenced by CGame::OnRPC().

◆ CAMERA_SHAKE_ARTILLERY_DISTANCE2

const int GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000
private

Definition at line 847 of file constants.c.

Referenced by CGame::OnRPC().

◆ CAMERA_SHAKE_GRENADE_DISTANCE

const int GameConstants::CAMERA_SHAKE_GRENADE_DISTANCE = 40
private

Camera shake.

Definition at line 845 of file constants.c.

◆ CLEAN_UNRESTRAIN_DAMAGE

const float GameConstants::CLEAN_UNRESTRAIN_DAMAGE = 10
private

Definition at line 842 of file constants.c.

Referenced by ActionUnrestrainSelf::OnFinishProgressServer().

◆ CRAFTING_TIME_UNIT_SIZE

const float CRAFTING_TIME_UNIT_SIZE = 4.0

Definition at line 589 of file constants.c.

Referenced by RecipeBase::GetLengthInSecs().

◆ DEBUG_QUICK_UNRESTRAIN_TIME

◆ DECAY_FOOD_BAKED_FRVG

const float GameConstants::DECAY_FOOD_BAKED_FRVG = 259200
private

Definition at line 894 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_BAKED_MEAT

const float GameConstants::DECAY_FOOD_BAKED_MEAT = 345600
private

Definition at line 893 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_BOILED_FRVG

const float GameConstants::DECAY_FOOD_BOILED_FRVG = 172800
private

Definition at line 892 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_BOILED_MEAT

const float GameConstants::DECAY_FOOD_BOILED_MEAT = 259200
private

Definition at line 891 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_CAN_OPEN

const float GameConstants::DECAY_FOOD_CAN_OPEN = 172800
private

Definition at line 896 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_DRIED_MEAT

const float GameConstants::DECAY_FOOD_DRIED_MEAT = 691200
private

Definition at line 895 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_FRVG_DRIED_CHANCE

const int GameConstants::DECAY_FOOD_FRVG_DRIED_CHANCE = 43
private

Definition at line 897 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_RAW_CORPSE

const float GameConstants::DECAY_FOOD_RAW_CORPSE = 32400
private

Definition at line 889 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_RAW_FRVG

const float GameConstants::DECAY_FOOD_RAW_FRVG = 43200
private

Definition at line 890 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_RAW_MEAT

const float GameConstants::DECAY_FOOD_RAW_MEAT = 21600
private

Definition at line 888 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_RATE_ON_PLAYER

const float GameConstants::DECAY_RATE_ON_PLAYER = 2.5
private

Definition at line 899 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_TIMER_RANDOM_PERCENTAGE

const int GameConstants::DECAY_TIMER_RANDOM_PERCENTAGE = 25
private

Definition at line 898 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DEFAULT_CHARACTER_MENU_ID

◆ DEFAULT_CHARACTER_NAME

◆ DZPLAYER_CAMERA_FOV_EYEZOOM

const float GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926
private

FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".

Definition at line 834 of file constants.c.

Referenced by CGame::GetFOVByZoomType(), DayZPlayerCameraBase::HoldBreathFOVEffect(), and HoldBreathFOVEffect().

◆ DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW

const float GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865
private

Definition at line 835 of file constants.c.

Referenced by CGame::GetFOVByZoomType().

◆ DZPLAYER_CAMERA_FOV_IRONSIGHTS

const float GameConstants::DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236
private

◆ HAIR_SELECTION_COUNT

const int HAIR_SELECTION_COUNT = 45

Definition at line 601 of file constants.c.

◆ HEATISO_THRESHOLD_BAD

const float GameConstants::HEATISO_THRESHOLD_BAD = 0.2
private

Definition at line 813 of file constants.c.

Referenced by UIScriptedMenu::UpdateItemInfoQuantity().

◆ HEATISO_THRESHOLD_HIGH

const float GameConstants::HEATISO_THRESHOLD_HIGH = 0.8
private

Definition at line 816 of file constants.c.

Referenced by UIScriptedMenu::UpdateItemInfoQuantity().

◆ HEATISO_THRESHOLD_LOW

const float GameConstants::HEATISO_THRESHOLD_LOW = 0.4
private

Definition at line 814 of file constants.c.

Referenced by UIScriptedMenu::UpdateItemInfoQuantity().

◆ HEATISO_THRESHOLD_MEDIUM

const float GameConstants::HEATISO_THRESHOLD_MEDIUM = 0.6
private

Definition at line 815 of file constants.c.

Referenced by UIScriptedMenu::UpdateItemInfoQuantity().

◆ ID_EMOTE_CAMPFIRE [1/2]

const int EmoteConstants::ID_EMOTE_CAMPFIRE = 13
private

Definition at line 362 of file constants.c.

Referenced by EmoteBase::EmoteCampfireSit(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_CAMPFIRE [2/2]

const int ID_EMOTE_CAMPFIRE = 13

Definition at line 362 of file constants.c.

◆ ID_EMOTE_CLAP [1/2]

const int ID_EMOTE_CLAP = 39

Definition at line 369 of file constants.c.

◆ ID_EMOTE_CLAP [2/2]

const int EmoteConstants::ID_EMOTE_CLAP = 39
private

Definition at line 369 of file constants.c.

Referenced by EmoteBase::EmoteClap(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_COME [1/2]

const int ID_EMOTE_COME = 54

Definition at line 382 of file constants.c.

◆ ID_EMOTE_COME [2/2]

const int EmoteConstants::ID_EMOTE_COME = 54
private

Definition at line 382 of file constants.c.

Referenced by EmoteBase::EmoteCome(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_DABBING [1/2]

const int ID_EMOTE_DABBING = 32

Definition at line 367 of file constants.c.

◆ ID_EMOTE_DABBING [2/2]

const int EmoteConstants::ID_EMOTE_DABBING = 32
private

Definition at line 367 of file constants.c.

Referenced by EmoteBase::EmoteDabbing().

◆ ID_EMOTE_DANCE [1/2]

const int EmoteConstants::ID_EMOTE_DANCE = 12
private

Definition at line 361 of file constants.c.

Referenced by EmoteThroat(), EndCallbackCommand(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_DANCE [2/2]

const int ID_EMOTE_DANCE = 12

Definition at line 361 of file constants.c.

◆ ID_EMOTE_DEBUG [1/2]

const int EmoteConstants::ID_EMOTE_DEBUG = 1000
private

Definition at line 391 of file constants.c.

◆ ID_EMOTE_DEBUG [2/2]

const int ID_EMOTE_DEBUG = 1000

Definition at line 391 of file constants.c.

◆ ID_EMOTE_DOWN [1/2]

const int ID_EMOTE_DOWN = 53

Definition at line 381 of file constants.c.

◆ ID_EMOTE_DOWN [2/2]

const int EmoteConstants::ID_EMOTE_DOWN = 53
private

Definition at line 381 of file constants.c.

Referenced by EmoteMove(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_FACEPALM [1/2]

const int EmoteConstants::ID_EMOTE_FACEPALM = 7
private

Definition at line 356 of file constants.c.

Referenced by EmoteDabbing(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_FACEPALM [2/2]

const int ID_EMOTE_FACEPALM = 7

Definition at line 356 of file constants.c.

◆ ID_EMOTE_GREETING [1/2]

const int EmoteConstants::ID_EMOTE_GREETING = 1
private

◆ ID_EMOTE_GREETING [2/2]

const int ID_EMOTE_GREETING = 1

Definition at line 350 of file constants.c.

◆ ID_EMOTE_HEART [1/2]

const int ID_EMOTE_HEART = 3

Definition at line 352 of file constants.c.

◆ ID_EMOTE_HEART [2/2]

const int EmoteConstants::ID_EMOTE_HEART = 3
private

◆ ID_EMOTE_HOLD [1/2]

const int EmoteConstants::ID_EMOTE_HOLD = 47
private

Definition at line 375 of file constants.c.

Referenced by EmoteWatching(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_HOLD [2/2]

const int ID_EMOTE_HOLD = 47

Definition at line 375 of file constants.c.

◆ ID_EMOTE_LISTENING [1/2]

const int EmoteConstants::ID_EMOTE_LISTENING = 48
private

Definition at line 376 of file constants.c.

Referenced by EmoteBase::EmoteListening(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_LISTENING [2/2]

const int ID_EMOTE_LISTENING = 48

Definition at line 376 of file constants.c.

◆ ID_EMOTE_LOOKATME [1/2]

const int EmoteConstants::ID_EMOTE_LOOKATME = 50
private

Definition at line 378 of file constants.c.

Referenced by EmoteBase::EmoteLookAtMe(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_LOOKATME [2/2]

const int ID_EMOTE_LOOKATME = 50

Definition at line 378 of file constants.c.

◆ ID_EMOTE_LYINGDOWN [1/2]

const int EmoteConstants::ID_EMOTE_LYINGDOWN = 5
private

Definition at line 354 of file constants.c.

Referenced by EmoteBase::EmoteLyingDown(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_LYINGDOWN [2/2]

const int ID_EMOTE_LYINGDOWN = 5

Definition at line 354 of file constants.c.

◆ ID_EMOTE_MOVE [1/2]

const int ID_EMOTE_MOVE = 52

Definition at line 380 of file constants.c.

◆ ID_EMOTE_MOVE [2/2]

const int EmoteConstants::ID_EMOTE_MOVE = 52
private

Definition at line 380 of file constants.c.

Referenced by EmoteBase::EmoteMove(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_NOD [1/2]

const int ID_EMOTE_NOD = 58

Definition at line 386 of file constants.c.

◆ ID_EMOTE_NOD [2/2]

const int EmoteConstants::ID_EMOTE_NOD = 58
private

Definition at line 386 of file constants.c.

Referenced by EmoteRPSScisors(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_POINT [1/2]

const int EmoteConstants::ID_EMOTE_POINT = 40
private

◆ ID_EMOTE_POINT [2/2]

const int ID_EMOTE_POINT = 40

Definition at line 370 of file constants.c.

◆ ID_EMOTE_POINTSELF [1/2]

const int ID_EMOTE_POINTSELF = 49

Definition at line 377 of file constants.c.

◆ ID_EMOTE_POINTSELF [2/2]

const int EmoteConstants::ID_EMOTE_POINTSELF = 49
private

Definition at line 377 of file constants.c.

Referenced by EmoteListening(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_RPS [1/2]

const int EmoteConstants::ID_EMOTE_RPS = 45
private

◆ ID_EMOTE_RPS [2/2]

const int ID_EMOTE_RPS = 45

Definition at line 373 of file constants.c.

◆ ID_EMOTE_RPS_P [1/2]

const int EmoteConstants::ID_EMOTE_RPS_P = 56
private

Definition at line 384 of file constants.c.

Referenced by EmoteRPSRock(), SendEmoteRequestSync(), and Update().

◆ ID_EMOTE_RPS_P [2/2]

const int ID_EMOTE_RPS_P = 56

Definition at line 384 of file constants.c.

◆ ID_EMOTE_RPS_R [1/2]

const int ID_EMOTE_RPS_R = 55

Definition at line 383 of file constants.c.

◆ ID_EMOTE_RPS_R [2/2]

const int EmoteConstants::ID_EMOTE_RPS_R = 55
private

Definition at line 383 of file constants.c.

Referenced by EmoteBase::EmoteRPSRock(), SendEmoteRequestSync(), and Update().

◆ ID_EMOTE_RPS_S [1/2]

const int EmoteConstants::ID_EMOTE_RPS_S = 57
private

Definition at line 385 of file constants.c.

Referenced by EmoteBase::EmoteRPSScisors(), SendEmoteRequestSync(), and Update().

◆ ID_EMOTE_RPS_S [2/2]

const int ID_EMOTE_RPS_S = 57

Definition at line 385 of file constants.c.

◆ ID_EMOTE_SALUTE [1/2]

const int ID_EMOTE_SALUTE = 44

Definition at line 372 of file constants.c.

◆ ID_EMOTE_SALUTE [2/2]

const int EmoteConstants::ID_EMOTE_SALUTE = 44
private

Definition at line 372 of file constants.c.

Referenced by EmoteBase::EmoteSalute(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SHAKE [1/2]

const int EmoteConstants::ID_EMOTE_SHAKE = 59
private

Definition at line 387 of file constants.c.

Referenced by EmoteBase::EmoteShake(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SHAKE [2/2]

const int ID_EMOTE_SHAKE = 59

Definition at line 387 of file constants.c.

◆ ID_EMOTE_SHRUG [1/2]

const int EmoteConstants::ID_EMOTE_SHRUG = 60
private

Definition at line 388 of file constants.c.

Referenced by EmoteShake(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SHRUG [2/2]

const int ID_EMOTE_SHRUG = 60

Definition at line 388 of file constants.c.

◆ ID_EMOTE_SILENT [1/2]

const int EmoteConstants::ID_EMOTE_SILENT = 43
private

Definition at line 371 of file constants.c.

Referenced by EmoteClap(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SILENT [2/2]

const int ID_EMOTE_SILENT = 43

Definition at line 371 of file constants.c.

◆ ID_EMOTE_SITA [1/2]

const int ID_EMOTE_SITA = 14

Definition at line 363 of file constants.c.

◆ ID_EMOTE_SITA [2/2]

const int EmoteConstants::ID_EMOTE_SITA = 14
private

◆ ID_EMOTE_SITB [1/2]

const int EmoteConstants::ID_EMOTE_SITB = 15
private

Definition at line 364 of file constants.c.

Referenced by EmoteBase::EmoteSitB(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SITB [2/2]

const int ID_EMOTE_SITB = 15

Definition at line 364 of file constants.c.

◆ ID_EMOTE_SOS [1/2]

const int ID_EMOTE_SOS = 2

Definition at line 351 of file constants.c.

◆ ID_EMOTE_SOS [2/2]

const int EmoteConstants::ID_EMOTE_SOS = 2
private

◆ ID_EMOTE_SUICIDE [1/2]

const int ID_EMOTE_SUICIDE = 11

Definition at line 360 of file constants.c.

◆ ID_EMOTE_SUICIDE [2/2]

const int EmoteConstants::ID_EMOTE_SUICIDE = 11
private

◆ ID_EMOTE_SURRENDER [1/2]

const int ID_EMOTE_SURRENDER = 61

Definition at line 389 of file constants.c.

◆ ID_EMOTE_SURRENDER [2/2]

const int EmoteConstants::ID_EMOTE_SURRENDER = 61
private

◆ ID_EMOTE_TAUNT [1/2]

const int EmoteConstants::ID_EMOTE_TAUNT = 4
private

◆ ID_EMOTE_TAUNT [2/2]

const int ID_EMOTE_TAUNT = 4

Definition at line 353 of file constants.c.

◆ ID_EMOTE_TAUNTELBOW [1/2]

const int EmoteConstants::ID_EMOTE_TAUNTELBOW = 8
private

◆ ID_EMOTE_TAUNTELBOW [2/2]

const int ID_EMOTE_TAUNTELBOW = 8

Definition at line 357 of file constants.c.

◆ ID_EMOTE_TAUNTKISS [1/2]

const int EmoteConstants::ID_EMOTE_TAUNTKISS = 6
private

◆ ID_EMOTE_TAUNTKISS [2/2]

const int ID_EMOTE_TAUNTKISS = 6

Definition at line 355 of file constants.c.

◆ ID_EMOTE_TAUNTTHINK [1/2]

const int ID_EMOTE_TAUNTTHINK = 51

Definition at line 379 of file constants.c.

◆ ID_EMOTE_TAUNTTHINK [2/2]

const int EmoteConstants::ID_EMOTE_TAUNTTHINK = 51
private

Definition at line 379 of file constants.c.

Referenced by EmoteLookAtMe(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_THROAT [1/2]

const int EmoteConstants::ID_EMOTE_THROAT = 10
private

◆ ID_EMOTE_THROAT [2/2]

const int ID_EMOTE_THROAT = 10

Definition at line 359 of file constants.c.

◆ ID_EMOTE_THUMB [1/2]

const int EmoteConstants::ID_EMOTE_THUMB = 9
private

◆ ID_EMOTE_THUMB [2/2]

const int ID_EMOTE_THUMB = 9

Definition at line 358 of file constants.c.

◆ ID_EMOTE_THUMBDOWN [1/2]

const int ID_EMOTE_THUMBDOWN = 16

Definition at line 365 of file constants.c.

◆ ID_EMOTE_THUMBDOWN [2/2]

const int EmoteConstants::ID_EMOTE_THUMBDOWN = 16
private

Definition at line 365 of file constants.c.

Referenced by EmoteThumb(), UIScriptedMenu::GetGestureItems(), and Update().

◆ ID_EMOTE_TIMEOUT [1/2]

const int ID_EMOTE_TIMEOUT = 35

Definition at line 368 of file constants.c.

◆ ID_EMOTE_TIMEOUT [2/2]

const int EmoteConstants::ID_EMOTE_TIMEOUT = 35
private

Definition at line 368 of file constants.c.

Referenced by EmoteSalute(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_VOMIT [1/2]

const int EmoteConstants::ID_EMOTE_VOMIT = 62
private

Definition at line 390 of file constants.c.

Referenced by EmoteSuicide(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_VOMIT [2/2]

const int ID_EMOTE_VOMIT = 62

Definition at line 390 of file constants.c.

◆ ID_EMOTE_WATCHING [1/2]

const int EmoteConstants::ID_EMOTE_WATCHING = 46
private

Definition at line 374 of file constants.c.

Referenced by EmoteBase::EmoteWatching(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_WATCHING [2/2]

const int ID_EMOTE_WATCHING = 46

Definition at line 374 of file constants.c.

◆ INPUT_EXCLUDE_ALL

const int INPUT_EXCLUDE_ALL = 0

\ input exclude types; DEPRECATED (confusing)

Definition at line 605 of file constants.c.

Referenced by MissionBase::IsControlDisabled(), MissionBase::PlayerControlDisable(), and MissionBase::PlayerControlEnable().

◆ INPUT_EXCLUDE_INVENTORY

const int INPUT_EXCLUDE_INVENTORY = 1

◆ INPUT_EXCLUDE_MAP

const int INPUT_EXCLUDE_MAP = 4

◆ INPUT_EXCLUDE_MOUSE_ALL

const int INPUT_EXCLUDE_MOUSE_ALL = 2

◆ INPUT_EXCLUDE_MOUSE_RADIAL

const int INPUT_EXCLUDE_MOUSE_RADIAL = 3

◆ INVENTORY_ENTITY_DROP_OVERLAP_DEPTH

const int GameConstants::INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2
private

◆ ITEM_TEMPERATURE_TO_EXPLODE_MIN

const float GameConstants::ITEM_TEMPERATURE_TO_EXPLODE_MIN = 100
private

misc

Definition at line 870 of file constants.c.

Referenced by InventoryItem::EEKilled().

◆ LOADING_SCREEN_HINT_INTERVAL

const float GameConstants::LOADING_SCREEN_HINT_INTERVAL = 14
private

Definition at line 871 of file constants.c.

Referenced by CanChangeHintPage(), and LoginScreenBase::CanChangeHintPage().

◆ LOADING_SCREEN_HINT_INTERVAL_MIN

const float GameConstants::LOADING_SCREEN_HINT_INTERVAL_MIN = 8
private

Definition at line 872 of file constants.c.

Referenced by LoginScreenBase::CanChangeHintPage().

◆ MELEE_ITEM_DAMAGE

const float MELEE_ITEM_DAMAGE = 1.0

Definition at line 599 of file constants.c.

Referenced by Entity::ProcessMeleeItemDamage().

◆ MINING_WOOD_FAST

const float GameConstants::MINING_WOOD_FAST = 2.0
private

Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!

Definition at line 850 of file constants.c.

◆ MINING_WOOD_MEDIUM

const float GameConstants::MINING_WOOD_MEDIUM = 2.0
private

Definition at line 851 of file constants.c.

◆ MINING_WOOD_SLOW

const float GameConstants::MINING_WOOD_SLOW = 3.0
private

Definition at line 852 of file constants.c.

◆ NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS

const float GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS = 0.16
private

Definition at line 863 of file constants.c.

Referenced by DayZCreatureAI::ConvertNonlethalDamage().

◆ NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED

const float GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED = 0.16
private

Definition at line 864 of file constants.c.

◆ NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS

const float GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS = 0
private

Definition at line 865 of file constants.c.

◆ NL_DAMAGE_FIREARM_CONVERSION_ANIMALS

const float GameConstants::NL_DAMAGE_FIREARM_CONVERSION_ANIMALS = PROJECTILE_CONVERSION_ANIMALS
private

Definition at line 859 of file constants.c.

Referenced by DayZCreatureAI::ConvertNonlethalDamage().

◆ NL_DAMAGE_FIREARM_CONVERSION_INFECTED

const float GameConstants::NL_DAMAGE_FIREARM_CONVERSION_INFECTED = PROJECTILE_CONVERSION_INFECTED
private

Definition at line 860 of file constants.c.

◆ NL_DAMAGE_FIREARM_CONVERSION_PLAYERS

const float GameConstants::NL_DAMAGE_FIREARM_CONVERSION_PLAYERS = PROJECTILE_CONVERSION_PLAYERS
private

Definition at line 861 of file constants.c.

Referenced by ManBase::ConvertNonlethalDamage().

◆ OPTICS_STATE_DAY

◆ OPTICS_STATE_NIGHTVISION

◆ PROJECTED_CURSOR_DISTANCE

const float PROJECTED_CURSOR_DISTANCE = 5

Definition at line 591 of file constants.c.

Referenced by GetProjectedCursorPos3d().

◆ PROJECTILE_CONVERSION_ANIMALS

const float GameConstants::PROJECTILE_CONVERSION_ANIMALS = 0.1
private

Non-lethal projectile damage QuantityConversions.

Definition at line 855 of file constants.c.

◆ PROJECTILE_CONVERSION_INFECTED

const float GameConstants::PROJECTILE_CONVERSION_INFECTED = 0.44
private

Definition at line 856 of file constants.c.

◆ PROJECTILE_CONVERSION_PLAYERS

const float GameConstants::PROJECTILE_CONVERSION_PLAYERS = 0.1
private

Definition at line 857 of file constants.c.

◆ PVP_MAX_BLOCKABLE_ANGLE

const float GameConstants::PVP_MAX_BLOCKABLE_ANGLE = 60
private

Definition at line 922 of file constants.c.

Referenced by EvaluateHit_Player().

◆ QUANTITY_COUNT

◆ QUANTITY_HIDDEN

◆ QUANTITY_PROGRESS

◆ REFRESHER_FREQUENCY_DEFAULT

const int GameConstants::REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5
private

Definition at line 880 of file constants.c.

Referenced by Entity::MaxLifetimeRefreshCalc().

◆ REFRESHER_MAX_DURATION_DEFAULT

const int GameConstants::REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40
private

Definition at line 879 of file constants.c.

◆ REFRESHER_RADIUS

const float GameConstants::REFRESHER_RADIUS = 60
private

◆ RESPAWN_MODE_CUSTOM

◆ RESPAWN_MODE_RANDOM

const int GameConstants::RESPAWN_MODE_RANDOM = 1
private

Definition at line 902 of file constants.c.

◆ ROOF_CHECK_RAYCAST_DIST

const float GameConstants::ROOF_CHECK_RAYCAST_DIST = 20.0
private

Definition at line 867 of file constants.c.

Referenced by Hologram::IsClippingRoof().

◆ TEMPERATURE_RATE_COOLING_GROUND

const float GameConstants::TEMPERATURE_RATE_COOLING_GROUND = -0.34
private

Definition at line 810 of file constants.c.

◆ TEMPERATURE_RATE_COOLING_INSIDE

const float GameConstants::TEMPERATURE_RATE_COOLING_INSIDE = -0.17
private

Definition at line 809 of file constants.c.

Referenced by InventoryItem::ProcessItemTemperature().

◆ TEMPERATURE_RATE_COOLING_PLAYER

const float GameConstants::TEMPERATURE_RATE_COOLING_PLAYER = -0.35
private

◆ WETNESS_RATE_DRYING_GROUND

const float GameConstants::WETNESS_RATE_DRYING_GROUND = -0.0008
private

Definition at line 807 of file constants.c.

◆ WETNESS_RATE_DRYING_INSIDE

const float GameConstants::WETNESS_RATE_DRYING_INSIDE = -0.0016
private

Definition at line 806 of file constants.c.

◆ WETNESS_RATE_WETTING_INSIDE

const float GameConstants::WETNESS_RATE_WETTING_INSIDE = 0.0020
private

Definition at line 804 of file constants.c.

Referenced by InventoryItem::ProcessItemWetness().

◆ WETNESS_RATE_WETTING_LIQUID

const float GameConstants::WETNESS_RATE_WETTING_LIQUID = 0.015
private

Definition at line 805 of file constants.c.

Referenced by InventoryItem::ProcessItemWetness().