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DayZ 1.24
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This is the complete list of members for Barrel_ColorBase, including all inherited members.
| Barrel_ColorBase() | Barrel_ColorBase | inlineprotected |
| BleachClothes(ItemBase bleach, PlayerBase player) | Barrel_ColorBase | inlineprotected |
| CanDetachAttachment(EntityAI parent) | Barrel_ColorBase | inlineprotected |
| CanPutInCargo(EntityAI parent) | Barrel_ColorBase | inlineprotected |
| CanPutIntoHands(EntityAI parent) | Barrel_ColorBase | inlineprotected |
| CanReceiveItemIntoCargo(EntityAI item) | Barrel_ColorBase | inlineprotected |
| CanReleaseCargo(EntityAI attachment) | Barrel_ColorBase | inlineprotected |
| Close() | Barrel_ColorBase | inlineprotected |
| CloseLoad() | Barrel_ColorBase | inlineprotected |
| ColourClothes(ItemBase rci, ItemBase gci, ItemBase bci, PlayerBase player) | Barrel_ColorBase | inlineprotected |
| ColourLeatherClothes(ItemBase color_source, PlayerBase player, string color) | Barrel_ColorBase | inlineprotected |
| DetermineAction(PlayerBase player) | Barrel_ColorBase | inlineprotected |
| EECargoIn(EntityAI item) | Barrel_ColorBase | inlineprotected |
| GetDamageSystemVersionChange() | Barrel_ColorBase | inlineprotected |
| GetLiquidThroughputCoef() | Barrel_ColorBase | inlineprotected |
| GetPlaceSoundset() | Barrel_ColorBase | inlineprotected |
| IsLocked() | Barrel_ColorBase | inlineprotected |
| IsOpen() | Barrel_ColorBase | inlineprotected |
| Lock(float actiontime) | Barrel_ColorBase | inlineprotected |
| m_BarrelOpener | Barrel_ColorBase | private |
| m_IsLocked | Barrel_ColorBase | private |
| m_Openable | Barrel_ColorBase | protected |
| m_RainProcComponent | Barrel_ColorBase | protected |
| m_RainProcurement | Barrel_ColorBase | protected |
| OnDebugSpawn() | Barrel_ColorBase | inlineprotected |
| OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0") | Barrel_ColorBase | inlineprotected |
| OnStoreLoad(ParamsReadContext ctx, int version) | Barrel_ColorBase | inlineprotected |
| OnStoreSave(ParamsWriteContext ctx) | Barrel_ColorBase | inlineprotected |
| OnVariablesSynchronized() | Barrel_ColorBase | inlineprotected |
| OnWasAttached(EntityAI parent, int slot_id) | Barrel_ColorBase | inlineprotected |
| OnWasDetached(EntityAI parent, int slot_id) | Barrel_ColorBase | inlineprotected |
| Open() | Barrel_ColorBase | inlineprotected |
| OpenLoad() | Barrel_ColorBase | inlineprotected |
| ProduceFertilizer(ItemBase guts, ItemBase plant, PlayerBase player) | Barrel_ColorBase | inlineprotected |
| SetActions() | Barrel_ColorBase | inlineprotected |
| SoundBarrelClosePlay() | Barrel_ColorBase | inlineprotected |
| SoundBarrelOpenPlay() | Barrel_ColorBase | inlineprotected |
| TanPelts(ItemBase lime, PlayerBase player) | Barrel_ColorBase | inlineprotected |
| Unlock() | Barrel_ColorBase | inlineprotected |
| UpdateVisualState() | Barrel_ColorBase | inlineprotected |