void UIScriptedWindow(int id)
bool OnFocusLost(Widget w, int x, int y)
bool OnKeyUp(Widget w, int x, int y, int key)
bool OnChange(Widget w, int x, int y, bool finished)
bool OnClick(Widget w, int x, int y, int button)
bool OnMouseWheel(Widget w, int x, int y, int wheel)
bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
bool OnMouseButtonUp(Widget w, int x, int y, int button)
bool OnSelect(Widget w, int x, int y)
bool OnMouseButtonDown(Widget w, int x, int y, int button)
bool OnDropReceived(Widget w, int x, int y, Widget reciever)
bool OnDrag(Widget w, int x, int y)
bool OnDrop(Widget w, int x, int y, Widget reciever)
bool OnKeyPress(Widget w, int x, int y, int key)
static void RemoveFromActiveWindows(int id)
bool OnItemSelected(Widget w, int x, int y, int row, int column, int oldRow, int oldColumn)
bool OnController(Widget w, int control, int value)
bool OnKeyDown(Widget w, int x, int y, int key)
bool OnDoubleClick(Widget w, int x, int y, int button)
bool OnMouseEnter(Widget w, int x, int y)
bool OnModalResult(Widget w, int x, int y, int code, int result)
bool OnDraggingOver(Widget w, int x, int y, Widget reciever)
static UIScriptedWindow GetWindow(int id)
bool OnEvent(EventType eventType, Widget target, int parameter0, int parameter1)
static void AddToActiveWindows(int id, UIScriptedWindow window)
bool OnDragging(Widget w, int x, int y, Widget reciever)
static ref map< int, UIScriptedWindow > m_ActiveWindows
bool OnFocus(Widget w, int x, int y)
static map< int, UIScriptedWindow > GetActiveWindows()
proto native CGame GetGame()