DayZ 1.24
Loading...
Searching...
No Matches
PPENone.c
Go to the documentation of this file.
1
3{
4 override int GetPostProcessEffectID()
5 {
6 return PostProcessEffectType.None;
7 }
8
9 override string GetDefaultMaterialPath()
10 {
11 return "";
12 }
13};
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Dummy class - PostProcessEffectType.None.
Definition PPENone.c:3
override int GetPostProcessEffectID()
Definition PPENone.c:4
override string GetDefaultMaterialPath()
Definition PPENone.c:9
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72