DayZ
1.24
Loading...
Searching...
No Matches
PPENone.c
Go to the documentation of this file.
1
2
class
PPENone
:
PPEClassBase
3
{
4
override
int
GetPostProcessEffectID
()
5
{
6
return
PostProcessEffectType
.None;
7
}
8
9
override
string
GetDefaultMaterialPath
()
10
{
11
return
""
;
12
}
13
};
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition
PPEMatClassesBase.c:3
PPENone
Dummy class - PostProcessEffectType.None.
Definition
PPENone.c:3
PPENone::GetPostProcessEffectID
override int GetPostProcessEffectID()
Definition
PPENone.c:4
PPENone::GetDefaultMaterialPath
override string GetDefaultMaterialPath()
Definition
PPENone.c:9
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
EnWorld.c:72
scripts
3_Game
PPEManager
Materials
MatClasses
PPENone.c
Generated by
1.10.0